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scottstts/Threejs-Awesome-Graphics-Agent-Skills

SkillsMP ha recopilado 15 skills de scottstts/Threejs-Awesome-Graphics-Agent-Skills. Abre una skill para revisar su origen y sus detalles.

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Mostrando 15 de 15 skills recopiladas.

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Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage…

Idioma del texto original: inglés

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ocupación
sin clasificar
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Build authored procedural buildings and architectural kits in Three.js. Use for massing grammars, exposed-edge analysis, façade bays, profiles, arches, cornices, roofs, ornaments, material-slot mesh compilation, deterministic variants, and procedural city…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine lofts, pillow panels, exact polygon cuts, inset, revolve, sweep, solidify, bevels and…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Author production procedural materials in Three.js. Use for hybrid texture-backed PBR soil and moss with procedural displacement and masks, upward-facing model moss accumulation, atlas filtering, specular AA, planet-space fields, terrain wetness, lava and…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Author procedural planetary bodies in Three.js. Use for spherical terrain, continents, ridges, craters, biome masks, coastlines, material variation, analytic normals, altitude LOD, and bodies that must hold up from orbit through close approach.

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
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Generate authored procedural trees, grass, ivy, flowers, and vegetation in Three.js or raw WebGPU. Use for surface-following vines, painted ivy paths, stylized or GPU grass, GPU-culled virtual flower fields, trunks, recursive branches, roots, canopies, leaf…

Idioma del texto original: inglés

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ocupación
sin clasificar
descripción

Author production real-time VFX in Three.js. Use for filmic HDR lens-flare compositors, highlight-derived ghosts, field-angle pupil deformation, localized glare and bloom, raymarched aurora curtains, finite-footprint emissive slabs, uniform volume…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Build raymarched space phenomena in Three.js. Use for black-hole lensing, accretion disks, wormhole throat transits, curved-ray and null-geodesic integration, lensed celestial spheres, procedural star fields and galactic skies, relativistic-looking…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Route ambitious Three.js graphics work to the smallest expert skill set. Use for new visual experiences, graphics rewrites, reference matching, or requests spanning geometry, materials, atmosphere, shadows, temporal effects, and final image treatment.

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Build large procedural oceans and coast transitions in Three.js. Use for WebGPU/TSL FFT oceans, multi-cascade wavelength bands, hybrid FFT plus Gerstner clear-water oceans, coastal breakers, signed-distance coastlines, shallow-water swash films, wet-sand…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Build view-aligned and screen-space surface effects in Three.js. Use for touch-history frost and thaw, ping-pong accumulation, reduced-resolution blur, crystalline masks, two-scale refraction, and procedural rain droplets that refract and blur a background…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Implement volumetric cloud systems in Three.js. Use for weather-driven density, bounded raymarching, shape/detail erosion, vertical profiles, lighting cones, silver lining, temporal reconstruction, cloud shadows, multiple layers, and scalable quality modes.

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Build production analytic and bounded water in Three.js. Use for shared multi-wave displacement and normals, bounded RGBA heightfield pool simulation, local drops, object-driven ripples, differential-area caustics, ray-traced pool/water/sphere volume optics,…

Idioma del texto original: inglés

actualizado
Mostrando 15 de 15 skills recopiladas.