| name | shiny-maui-shell |
| description | Generate .NET MAUI Shell pages, ViewModels, navigation, and source-generated routes using Shiny MAUI Shell |
| auto_invoke | true |
| triggers | ["maui shell","shell navigation","xaml navigation","attached navigation","tab badge","badge","shell switch","switch shell","maui navigation","maui page","maui viewmodel","INavigator","IDialogs","ShellMap","ShellProperty","appLinks","app link","app links","applink","deep link","deeplink","universal link","custom url scheme","url scheme","IAppLinks","UseAppLinks","AppLinkOptions","AppLinkRegistry","AppLinkRoutes","AppLinkMatch","ShinyAppLinkSchemes","ShinyAppLinkDomains","[Truncated]"] |
Shiny MAUI Shell Skill
You are an expert in Shiny MAUI Shell, a library that enhances .NET MAUI Shell with ViewModel lifecycle management, navigation services, source generation, tab badges, and XAML-triggered navigation.
When to Use This Skill
Invoke this skill when the user wants to:
- Create new MAUI pages with ViewModels using Shiny Shell conventions
- Set up or configure Shiny MAUI Shell in their application
- Switch between different Shell instances at runtime (e.g., login shell vs main app shell)
- Implement navigation between pages using
INavigator
- Set or clear tab badge values on tabs in the active Shell
- Add route-based XAML navigation with
Navigate.* attached properties
- Build multi-segment navigation chains using
INavigationBuilder (push multiple pages, pop-and-push)
- Show dialogs (alert, confirm, prompt, action sheet) using
IDialogs
- Add ViewModel lifecycle hooks (appearing, disappearing, navigation confirmation)
- Use source generation with
[ShellMap] and [ShellProperty] attributes
- Pass parameters between pages during navigation
- Create modal pages or tab navigation
- Migrate from vanilla MAUI Shell or Prism navigation to Shiny MAUI Shell
- Set up AI-driven navigation using
Microsoft.Extensions.AI with route discovery and NavigateToRoute
- Create AI-compatible ViewModels with descriptive
[ShellMap] and [ShellProperty] attributes
Library Overview
Documentation: https://shinylib.net/maui
GitHub: https://github.com/shinyorg/mauishell
NuGet: Shiny.Maui.Shell
Namespace: Shiny
Shiny MAUI Shell wraps .NET MAUI Shell to provide:
- Page-to-ViewModel registration and automatic BindingContext assignment
- A testable
INavigator service for all navigation operations
- A testable
IDialogs service for alert, confirm, prompt, and action sheet dialogs
INavigationBuilder for multi-segment navigation (push multiple pages in one operation, pop-and-push)
- Native numeric tab badges via
INavigator.SetTabBadge* / ClearTabBadge*
- Attached-property XAML navigation via
Navigate.Route, Navigate.RelativeNavigation, and parameter helpers
- Shell switching — swap the entire Shell at runtime (e.g., login → main app)
- ViewModel lifecycle interfaces (appearing, disappearing, dispose, navigation confirmation)
INavigationInterceptor guards that can cancel or redirect any navigation - including app links, shortcuts and tab taps
- Source generators that eliminate boilerplate route registration, produce strongly-typed navigation methods, and generate AI tool metadata
ShinyShell base class for deterministic initial-page BindingContext assignment
ShellServices record that aggregates INavigator, IDialogs, and IMainThread for convenient single-parameter injection
IMainThread abstraction with built-in workarounds for macOS and Linux where MainThread.InvokeOnMainThreadAsync can deadlock / fail
- Pluggable
IDialogs implementation via UseDialogs<TDialog>() — swap in your own dialog provider (e.g. ACR UserDialogs, a custom sheet, a test double)
Inspired by Prism Library by Dan Siegel and Brian Lagunas.
Setup
1. Install NuGet Package
dotnet add package Shiny.Maui.Shell
2. Configure in MauiProgram.cs
Manual registration:
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.UseShinyShell(x => x
.Add<MainPage, MainViewModel>(registerRoute: false)
.Add<DetailPage, DetailViewModel>("Detail")
.Add<SettingsPage, SettingsViewModel>("Settings")
)
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
});
return builder.Build();
}
With source generation (preferred):
builder
.UseMauiApp<App>()
.UseShinyShell(x => x
.AddGeneratedMaps()
.AddAiTools() // registers AiMauiShellTools as singleton for AI integration
)
With a custom dialog provider:
builder
.UseMauiApp<App>()
.UseShinyShell(x => x
.AddGeneratedMaps()
.UseDialogs<MyCustomDialogs>() // register a custom IDialogs implementation
);
UseDialogs<TDialog>() replaces the default ShellDialogs provider. The default registration uses TryAddSingleton, so a UseDialogs<> call always wins.
Built-in alternative providers (same IDialogs interface — no ViewModel changes):
// Owned, animated, themeable dialogs via Shiny.Maui.Controls (package: Shiny.Maui.Shell.ShinyDialogs)
builder
.UseMauiApp<App>()
.UseShinyControls() // registers the Controls IDialogService
.UseShinyShell(x => x
.AddGeneratedMaps()
.UseShinyDialogs() // IDialogs -> Controls dialog service
.UseShinyDialogPresenter() // ShowDialog -> overlay card (optional, see 6a)
);
// Styled UXDivers popups (package: Shiny.Maui.Shell.UxDiversDialogs)
builder
.UseMauiApp<App>()
.UseShinyShell(x => x
.AddGeneratedMaps()
.UseUxDiversDialogs() // IDialogs -> UXDivers popups
.UseUxDiversDialogPresenter() // ShowDialog -> UXDivers popup (optional, see 6a)
);
Either UXDivers call initializes the popup infrastructure (UseUXDiversPopups()) itself — do NOT
also call builder.UseUXDiversPopups(), and calling both Shiny extensions initializes it once.
3. AppShell must inherit from ShinyShell
Your AppShell (or any Shell subclass) must inherit from Shiny.ShinyShell instead of Shell. This ensures the initial page's BindingContext is set deterministically via Shell's own OnNavigated lifecycle.
AppShell.xaml:
<shiny:ShinyShell
x:Class="MyApp.AppShell"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:shiny="clr-namespace:Shiny;assembly=Shiny.Maui.Shell"
xmlns:local="clr-namespace:MyApp"
Title="MyApp">
<ShellContent
Title="Home"
ContentTemplate="{DataTemplate local:MainPage}"
Route="MainPage" />
</shiny:ShinyShell>
AppShell.xaml.cs:
using Shiny;
namespace MyApp;
public partial class AppShell : ShinyShell
{
public AppShell()
{
InitializeComponent();
}
}
Important Notes
- Pages defined in AppShell.xaml should use
registerRoute: false since Shell already registers them
- Pages navigated to programmatically need route registration (the default behavior)
- All Pages and ViewModels are registered as Transient in DI automatically
Code Generation Instructions
When generating code for Shiny MAUI Shell projects, follow these conventions:
1. ViewModels
All ViewModels must implement INotifyPropertyChanged. Use CommunityToolkit.Mvvm ObservableObject as the base:
[ShellMap<MyPage>("MyRoute")]
public partial class MyViewModel : ObservableObject
{
}
- Use
[ShellMap<TPage>("Route")] on every ViewModel class
- The
route parameter must be a valid C# identifier — it is used as the generated constant name and method name
- Invalid route names (hyphens, spaces, leading digits) produce a SHINY001 compiler error
- When no route is specified, the page type name without the
Page suffix is used as the generated name
- Set
registerRoute: false only for pages already declared in AppShell.xaml
- ViewModel classes using source generation should be
partial
- Use primary constructors to inject
INavigator and other dependencies
2. Navigation Properties
Use [ShellProperty] on ViewModel properties that should be passed as navigation parameters:
[ShellMap<DetailPage>("Detail")]
public partial class DetailViewModel : ObservableObject
{
[ShellProperty]
public string ItemId { get; set; }
[ShellProperty(required: false)]
public int PageIndex { get; set; }
}
- Properties marked
[ShellProperty] are required by default
- Use
[ShellProperty(required: false)] for optional parameters
[ShellProperty] properties are set directly by the source-generated navigation methods — no IQueryAttributable needed
- Source generator creates strongly-typed extension methods on
INavigator
3. Lifecycle Interfaces
Implement these interfaces on ViewModels as needed:
| Interface | Purpose |
|---|
IPageLifecycleAware | OnAppearing() / OnDisappearing() hooks |
INavigationConfirmation | Task<bool> CanNavigate() - confirm before leaving. Only asked for user-driven Shell navigation (tab tap, flyout, hardware back), not for INavigator calls - use an INavigationInterceptor to guard those |
INavigationAware | OnNavigatingFrom(IDictionary<string, object>) - mutate args before leaving |
IQueryAttributable | ApplyQueryAttributes(IDictionary<string, object>) - receive navigation args (only needed for string-based NavigateTo(route, args) — not needed when using [ShellProperty]) |
IDisposable | Cleanup when page is removed from navigation stack |
4. Navigation Events
INavigator exposes two events for observing navigation:
Navigating — fires before navigation with the source ViewModel instance
Navigated — fires after navigation with the destination ViewModel instance
navigator.Navigating += (sender, args) =>
{
// args.FromUri, args.FromViewModel, args.ToUri, args.NavigationType, args.Parameters
};
navigator.Navigated += (sender, args) =>
{
// args.ToUri, args.ToViewModel, args.NavigationType, args.Parameters
};
Hook these events in an IMauiInitializeService for cross-cutting concerns like logging or analytics.
4a. Navigation Interceptors (guards)
Use INavigationInterceptor when navigation must be blocked or rerouted - auth guards, unsaved
changes, feature flags. Use the Navigating/Navigated events when you only need to observe.
public class AuthNavigationInterceptor(IAuthService auth) : INavigationInterceptor
{
public int Order => -100; // guards before observers; ties keep registration order
public async Task<NavigationInterceptorResult> InterceptNavigationAsync(
string uri,
object? viewModel,
CancellationToken cancellationToken
)
{
if (await auth.IsAuthorized(cancellationToken) || uri.Contains("Login"))
return NavigationInterceptorResult.Continue;
return NavigationInterceptorResult.Redirect<LoginViewModel>();
}
}
Register in MauiProgram.cs - they run in registration order, first to cancel or redirect wins:
builder.UseShinyShell(x => x
.AddGeneratedMaps()
.AddNavigationInterceptor<AuthNavigationInterceptor>()
.AddNavigationInterceptor<AuditNavigationInterceptor>()
// inline for one-liners
.AddNavigationInterceptor((uri, vm, ct) => Task.FromResult(NavigationInterceptorResult.Continue), order: 100)
);
Results:
| Result | Behaviour |
|---|
NavigationInterceptorResult.Continue | Next interceptor, then navigate |
Cancel() | Nothing navigates; the caller's Task completes normally |
Redirect("Detail") | Push |
Redirect("//Main/Home") / Redirect("/Login") | Reset the stack (single leading / is promoted to //) |
Redirect<LoginViewModel>() | Reset the stack to that ViewModel's route - prefer this, it is refactor-safe |
Redirect<DetailViewModel>(relativeNavigation: true) | Push that ViewModel's route |
Rules to generate correctly:
- The
viewModel argument is the destination ViewModel, already resolved and populated
(configure callback run, app link values applied). Mutating it is allowed - that instance is
bound to the page, except on a registerRoute: false (ShellContent) page that is already
realised, which keeps the ViewModel it already has. It is null for unmapped routes and for Shell-driven navigation (tab taps,
hardware back), so always null-check or pattern-match: if (viewModel is DetailViewModel vm).
- The ViewModel being left comes from
INavigationContextAccessor.Current.FromViewModel -
inject INavigationContextAccessor for that, plus FromUri, ToUri, NavigationType,
Parameters, RedirectCount.
- A redirect re-runs the whole chain against the new URI. Guard against redirecting to the page you
are guarding (check the URI or ViewModel type first), or it just gets ignored; a real loop throws
after 10 hops.
- Interceptors cover
INavigator calls, the navigation builder, back navigation, app links, app
shortcuts and user-driven Shell navigation. They do not cover ShowDialog or SwitchShell.
- Anything thrown propagates to the caller and the navigation does not happen.
- Interceptors are registered as singletons - do not hold per-navigation state in fields.
- Ordering is
Order (lowest first) then registration order. Put guards below 0 and observers above.
- Every
INavigator navigation method returns Task<bool> - false means an interceptor cancelled
it (a redirect returns true). Generated NavigateTo{Route} methods return Task<bool> too.
- To navigate from inside a guard, or for any navigation that must not be guarded, pass
bypassInterceptors: true: NavigateTo<LoginViewModel>(bypassInterceptors: true),
GoBack(1, bypassInterceptors: true), PopToRoot(bypassInterceptors: true),
CreateBuilder()...Navigate(bypassInterceptors: true) or the fluent
CreateBuilder().BypassInterceptors()...Navigate(). A RedirectUri does not need it.
INavigationContextAccessor.Current.Direction gives Forward / Back / Root when the rule
only cares which way the user is going; .GetDirection() converts any NavigationType.
- An inbound app link a guard blocks reports
AppLinkResult.Blocked from IAppLinks.Handle
(distinct from Unhandled, which means nothing matched).
- A dialog can be awaited inside an interceptor (
IDialogs.Confirm / ActionSheet) - the
navigation waits on the answer. Treat a dismissed sheet (which returns the cancel text) as
Cancel(), and always narrow to the destination being guarded first.
// Unsaved-changes guard: uses the page being left, not the destination
public class UnsavedChangesInterceptor(
INavigationContextAccessor context,
IDialogs dialogs
) : INavigationInterceptor
{
public async Task<NavigationInterceptorResult> InterceptNavigationAsync(
string uri,
object? viewModel,
CancellationToken cancellationToken
)
{
if (context.Current?.FromViewModel is not IUnsavedChanges { HasUnsavedChanges: true })
return NavigationInterceptorResult.Continue;
return await dialogs.Confirm("Unsaved Changes", "Discard changes?")
? NavigationInterceptorResult.Continue
: NavigationInterceptorResult.Cancel();
}
}
// One action sheet, all three outcomes - a dialog is awaitable here because the navigation has
// not been handed to Shell yet
public class AskFirstInterceptor(IDialogs dialogs) : INavigationInterceptor
{
const string LetItGo = "Let it through";
const string SendElsewhere = "Go to Settings instead";
const string StopIt = "Stop navigation";
public async Task<NavigationInterceptorResult> InterceptNavigationAsync(
string uri,
object? viewModel,
CancellationToken cancellationToken
)
{
if (viewModel is not DetailViewModel) // always narrow, or tab taps prompt too
return NavigationInterceptorResult.Continue;
var choice = await dialogs.ActionSheet(
$"Navigating to '{uri}'",
cancel: StopIt, // a dismissed sheet returns the cancel text
destruction: null,
buttons: [LetItGo, SendElsewhere]
);
return choice switch
{
LetItGo => NavigationInterceptorResult.Continue,
SendElsewhere => NavigationInterceptorResult.Redirect<SettingsViewModel>(relativeNavigation: true),
_ => NavigationInterceptorResult.Cancel() // cancel, dismissed or unknown
};
}
}
5. Navigation
Always use INavigator for navigation, never Shell.Current.GoToAsync directly:
// Route-based navigation with args
await navigator.NavigateTo("Detail", args: [("ItemId", "123"), ("PageIndex", 0)]);
// ViewModel-based navigation with strongly-typed configuration
await navigator.NavigateTo<DetailViewModel>(vm => vm.ItemId = "123");
// Source-generated strongly-typed method (preferred)
await navigator.NavigateToDetail("123", pageIndex: 0);
// Absolute navigation (navigates to root route "//Detail")
await navigator.NavigateTo("Detail", relativeNavigation: false);
await navigator.NavigateTo<DetailViewModel>(relativeNavigation: false);
// Go back with result parameters
await navigator.GoBack(("Result", selectedItem));
// Go back multiple pages
await navigator.GoBack(backCount: 2);
// Pop to root
await navigator.PopToRoot();
// Switch to a different Shell instance
await navigator.SwitchShell(new MainAppShell());
// Switch to a Shell resolved from DI
await navigator.SwitchShell<MainAppShell>();
5a. Navigation Builder
Use INavigationBuilder for multi-segment navigation (pushing multiple pages in a single operation):
// Push a chain of pages: One > Another > Two
await navigator
.CreateBuilder()
.Add<OneViewModel>(x => x.Text = "First")
.Add<AnotherViewModel>(x => x.Arg = "Middle")
.Add<TwoViewModel>(x => x.Text = "Last")
.Navigate();
// Pop back 2 pages, then push a new page
await navigator
.CreateBuilder()
.PopBack(2)
.Add<OneViewModel>(x => x.Text = "Replaced")
.Navigate();
// Add by route name (no configure callback)
await navigator
.CreateBuilder()
.Add("Detail")
.Navigate();
Important Shell constraints for the Navigation Builder:
- All pages used in a builder chain must be globally registered via
Routing.RegisterRoute (i.e., registerRoute: true, which is the default). Pages declared as ShellContent in XAML cannot be used in multi-segment relative URIs.
PopBack() must be called before any Add() calls.
fromRoot: true on CreateBuilder only works when the target route is a shell-declared route (a ShellContent in XAML), not a globally registered route.
5b. Tab Badges
Use the badge APIs when a route already exists as a tab in the active Shell:
// Route-based badge updates
await navigator.SetTabBadge("Inbox", 3);
await navigator.ClearTabBadge("Inbox");
// ViewModel-based badge updates
await navigator.SetTabBadge<InboxViewModel>(7);
await navigator.ClearTabBadge<InboxViewModel>();
- Badge APIs target existing tabs in the active Shell, not arbitrary pushed pages
- Supported platforms: Android, iOS, Mac Catalyst, Windows
- Unsupported platforms currently throw
PlatformNotSupportedException (neutral target, Linux, macOS AppKit)
5c. XAML Navigation
Use Navigate.* attached properties for simple route-based navigation directly from XAML:
<ContentPage
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:shiny="clr-namespace:Shiny;assembly=Shiny.Maui.Shell">
<ContentPage.ToolbarItems>
<ToolbarItem Text="Home"
shiny:Navigate.Route="MainPage"
shiny:Navigate.RelativeNavigation="False" />
</ContentPage.ToolbarItems>
<Button Text="Open Detail"
shiny:Navigate.Route="Detail"
shiny:Navigate.ParameterKey="ItemId"
shiny:Navigate.ParameterValue="{Binding SelectedId}" />
</ContentPage>
For multiple parameters:
<Button Text="Open Modal"
shiny:Navigate.Route="Modal">
<shiny:Navigate.Parameters>
<shiny:NavigationParameters>
<shiny:NavigationParameter Key="Arg1" Value="{Binding NavArg}" />
<shiny:NavigationParameter Key="Arg2" Value="5" />
</shiny:NavigationParameters>
</shiny:Navigate.Parameters>
</Button>
- Supported controls:
Button, MenuItem, ToolbarItem
Navigate.Route accepts the route string passed to INavigator.NavigateTo(...)
- Keep XAML navigation generic; strongly-typed helpers belong in generated C# extensions, not XAML attached properties
5d. AI Tool Navigation
Shiny MAUI Shell generates AI-compatible route metadata and navigation methods for use with Microsoft.Extensions.AI. An AI chat client can discover routes, understand their purpose, and navigate with parameters extracted from natural language.
Describe routes for AI — Add description to [ShellMap] and [ShellProperty]:
public enum WorkOrderPriority { Low, Medium, High, Urgent }
[ShellMap<WorkOrderPage>(description: "Use when the user reports something broken or needing repair")]
public partial class WorkOrderViewModel : ObservableObject
{
[ShellProperty("Summarize what is broken based on what the user said", required: true)]
public string Description { get; set; } = string.Empty;
[ShellProperty("Infer urgency from tone. Must be: Low, Medium, High, or Urgent", required: true)]
public WorkOrderPriority Priority { get; set; } = WorkOrderPriority.Medium;
}
Generated AI class (AiMauiShellTools):
The source generator produces an AiMauiShellTools class (name configurable via ShinyMauiShell_AiToolsClassName) that takes INavigator via constructor injection and provides:
Prompt — pre-formatted string describing all AI-applicable routes for seeding AI system messages
Tools — ready-to-use AITool[] instances for route discovery and navigation
GetAiToolApplicableGeneratedRoutes() — returns only routes that have a description AND at least one parameter
NavigateToRoute(route, args) — AI-friendly navigation using switch dispatch to NavigateTo<TViewModel> with direct property setters and automatic type conversion (int, bool, double, enums, DateTime, etc.)
Additionally, GetGeneratedRouteInfo() remains as a static extension on INavigator returning all routes with parameter metadata.
A generated AddAiTools() extension on ShinyAppBuilder registers the class as a singleton.
Wire up AI tools (enabled by default when Microsoft.Extensions.AI is referenced):
// MauiProgram.cs
builder.UseShinyShell(x => x
.AddGeneratedMaps()
.AddAiTools()
);
// In your ViewModel — inject AiMauiShellTools
public class ChatViewModel(AiMauiShellTools aiTools)
{
var options = new ChatOptions { Tools = [.. aiTools.Tools] };
}
Key conventions for AI-friendly ViewModels:
- Route descriptions should describe user intent signals, not just the page name — e.g. "Use when the user reports something broken" not "Work order page"
- Property descriptions should tell the AI to infer values from natural language — e.g. "Infer urgency from tone" not "The priority level"
- Use
GetAiToolApplicableGeneratedRoutes (not GetGeneratedRouteInfo) to keep the AI focused on actionable routes
- Properties can be
string, int, bool, double, enums, DateTime, Guid, etc. — the generated NavigateToRoute handles type conversion automatically
- Enums are especially AI-friendly — the model outputs the member name as a string and the generator parses it case-insensitively
5e. App Links (deep links)
Declare inbound URL templates in the appLinks argument of [ShellMap] - never a separate attribute:
[ShellMap<ProductPage>(
description: "Shows a product",
appLinks: ["product/{id}", "p/{id}"]
)]
public partial class ProductViewModel : ObservableObject
{
[ShellProperty("The product id")] public int Id { get; set; }
[ShellProperty(required: false)] public string? Tab { get; set; }
}
Wire it up once:
<PropertyGroup>
<ShinyAppLinkSchemes>myapp</ShinyAppLinkSchemes>
<ShinyAppLinkDomains>shinylib.net</ShinyAppLinkDomains>
</PropertyGroup>
.UseShinyShell(x => x.AddGeneratedMaps())
AddGeneratedMaps() installs everything declared on [ShellMap] - routes, app links and app
shortcuts. There is no separate opt-in call.
Rules to follow when generating app link code:
{token} names must match a [ShellProperty] name (case-insensitive) or the build fails with
SHINY005. Query values bind by property name too.
- Do not add a
navigationRoot or nav-mode argument - push vs. reset is inferred from
registerRoute. registerRoute: false (a ShellContent in AppShell XAML) resets to //route;
registerRoute: true pushes.
- Do not hand-write URL parsing, an
Application subclass, an AppDelegate OpenUrl
override, or a MainActivity OnNewIntent override. AddGeneratedMaps() installs all of it.
UseAppLinks(o => ...) is optional and only changes AppLinkOptions defaults.
- Templates carry no scheme or host - any configured scheme or domain serves any template.
- Manifest entries are not generated. The build emits SHINY101-105 warnings containing the
exact markup; put
[IntentFilter] on MainActivity for Android, CFBundleURLTypes in
Info.plist and com.apple.developer.associated-domains in Entitlements.plist for Apple.
- To build an outbound URL use the generated
Create{Route}AppLink(...), not string concatenation.
It is only generated when exactly one scheme (or one domain, with no scheme) is configured.
Optional tuning:
.UseShinyShell(x => x
.AddGeneratedMaps()
.UseAppLinks(o =>
{
o.DefaultRoot = "//main/home"; // back stack for cold-start pushes
o.ResolveRoute = match => "//custom"; // overrides the registerRoute inference
o.OnUnhandled = uri => Task.FromResult(false);
})
)
5f. App Shortcuts (home screen quick actions)
Declared with named properties on [ShellMap] - there is no separate attribute:
[ShellMap<SearchPage>(
Shortcut = "Search",
ShortcutSubtitle = "Find anything",
ShortcutIcon = "search",
ShortcutOrder = 0
)]
public partial class SearchViewModel : ObservableObject { }
.UseShinyShell(x => x.AddGeneratedMaps())
Rules to follow when generating app shortcut code:
Shortcut (the title) is the trigger. Setting ShortcutSubtitle/ShortcutIcon/ShortcutOrder
without it is a SHINY012 error - nothing would be declared.
- A route with a required
[ShellProperty] cannot declare a shortcut (SHINY010). Use
builder.AddAppShortcut<TViewModel>(title, configure: vm => vm.X = ..., id: "...") instead.
- At most four shortcuts (SHINY011 warns) - iOS drops the excess silently.
- Do not write platform code, and do not emit an opt-in call for shortcuts - none
exists.
AddGeneratedMaps() installs shortcuts. MAUI's AppActions handles delivery; do not
hand-write UIApplicationShortcutItem, ShortcutManagerCompat,
ConfigureEssentials/AddAppAction, or an OnAppAction switch.
- Do not add a navigation-mode argument - push vs. reset is inferred from
registerRoute,
same as app links.
AddAppShortcut<TViewModel> is the public API the generator emits calls to; it is also how to
use shortcuts when source generation is disabled.
- For localized titles/subtitles, implement
IAppShortcutText and register it with
UseShortcutText<T>() - the declared string becomes the resource key. Do not try to localize by
putting CultureInfo logic in the attribute; attribute arguments are compile-time constants.
After a language change call IAppShortcuts.Refresh(), or the installed text stays stale.
6. Dialogs
Always use IDialogs for user-facing dialogs. Inject it via the primary constructor:
public class MyViewModel(INavigator navigator, IDialogs dialogs)
{
// Alert - informational message
await dialogs.Alert("Title", "Something happened");
// Confirm - yes/no question, returns bool
bool confirmed = await dialogs.Confirm("Delete?", "Are you sure?");
// Prompt - text input, returns string? (null if cancelled)
var name = await dialogs.Prompt("Name", "Enter your name", placeholder: "John Doe");
// Prompt with numeric keyboard
var age = await dialogs.Prompt("Age", "Enter your age", keyboard: Keyboard.Numeric);
// Action sheet - choose from options
var choice = await dialogs.ActionSheet("Options", "Cancel", "Delete", "Edit", "Share");
}
6a. ViewModel Dialogs (awaiting a typed result from a page)
Use IDialogs for alert / confirm / prompt / action sheet. When the dialog needs real UI — a picker,
a filter sheet, a form — build a normal Page + ViewModel pair, have the ViewModel implement
IDialogAware<T>, and await it with the generated Show{Route}Dialog extension.
ViewModel — implement IDialogAware<T> with two events. Do NOT introduce a base class; the
ViewModel's base slot belongs to ObservableObject.
[ShellMap<PickColorPage>("PickColor")]
public partial class PickColorViewModel : ObservableObject, IDialogAware<string>
{
public event EventHandler<string>? Completed;
public event EventHandler? Cancelled;
[ShellProperty("The colour to pre-select", required: false)]
public string Preset { get; set; } = "Red";
[RelayCommand] void Pick(string colour) => this.Completed?.Invoke(this, colour);
[RelayCommand] void Cancel() => this.Cancelled?.Invoke(this, EventArgs.Empty);
}
Call site — always prefer the generated extension. It infers both type arguments and turns
[ShellProperty] values into method parameters:
var result = await navigator.ShowPickColorDialog(preset: "Violet");
if (result.TryGetValue(out var colour))
this.Selected = colour;
// or, with a fallback
this.Selected = result.ValueOr("Red");
The underlying method needs both type arguments spelled out, because C# cannot infer a type argument
from a constraint — only reach for it when there is no [ShellMap] on the ViewModel:
var result = await navigator.ShowDialog<PickColorViewModel, string>(x => x.Preset = "Violet");
Rules:
- The dialog ViewModel must be mapped to a page, exactly like a navigable ViewModel —
[ShellMap<TPage>]
AddGeneratedMaps(), or ShinyAppBuilder.Add<TPage, TViewModel>(). It throws otherwise.
DialogResult<T> — check IsCancelled, or use TryGetValue(out var v) / ValueOr(fallback).
Never assume Value is meaningful without checking; default(T) cannot represent cancellation for
value types.
- User dismissal (hardware back, iOS swipe-down) returns a cancelled
DialogResult<T>. The passed
CancellationToken firing throws OperationCanceledException — these are different things.
- The dialog page does NOT need
Shell.PresentationMode="Modal" — the default presenter pushes it modally.
- Lifecycle:
IPageLifecycleAware.OnAppearing/OnDisappearing and IDisposable.Dispose all fire on
the dialog ViewModel, and with the default modal presenter the page underneath gets OnDisappearing
when the dialog opens and OnAppearing when it closes. INavigationAware, INavigationConfirmation
and the Navigating/Navigated events are deliberately NOT involved — a dialog is not a stack mutation.
- The dialog ViewModel is disposed as the page detaches, marginally before
ShowDialog returns. The
returned DialogResult<T> is unaffected, but do not use the ViewModel instance after the await.
Changing presentation — the ViewModel, IDialogAware<T> and the call site never change; only the
registered IDialogPresenter does.
| Presenter | Package | Registration | Presentation |
|---|
ShellModalDialogPresenter (default) | Shiny.Maui.Shell | — | Page on Shell's modal stack |
ShinyOverlayDialogPresenter | Shiny.Maui.Shell.ShinyDialogs | UseShinyDialogPresenter() | Themed card over a dimmed backdrop, inside the current page |
UxDiversDialogPresenter | Shiny.Maui.Shell.UxDiversDialogs | UseUxDiversDialogPresenter() | UXDivers PopupPage over a dimmed backdrop |
builder.UseShinyShell(x => x
.AddGeneratedMaps()
.UseShinyDialogPresenter(o => // or .UseUxDiversDialogPresenter(o => ...)
{
o.BackdropOpacity = 0.6; // both: BackdropOpacity, BackdropColor, DismissOnBackdropTap,
o.CornerRadius = 24; // CornerRadius, CardBackgroundColor, MaxWidth, Margin,
o.MaxWidth = 480; // AnimationDuration
})
);
Both overlay presenters take the dialog page's Content, so the dialog page must be a ContentPage
with content set — they throw otherwise. The page underneath stays on screen behind the scrim, so it
does NOT get OnDisappearing/OnAppearing around the dialog; the dialog ViewModel's own hooks are
unchanged. A backdrop tap (or, for the overlay presenter, the host page disappearing) reports
IsCancelled.
Writing your own — implement IDialogPresenter for a host that takes a Page. Its task must
complete when the page is gone (user-dismissed or dismiss fired), and must not throw
OperationCanceledException on dismiss:
builder.UseShinyShell(x => x
.AddGeneratedMaps()
.UseDialogPresenter<MyPopupPresenter>()
);
For a host that takes a View (popup / bottom sheet / overlay), derive from ViewDialogPresenter
instead of implementing the interface directly — it unwraps the page, sets the binding context, raises
IPageLifecycleAware, disposes the ViewModel and restores the content afterwards:
public class MySheetPresenter(IMainThread mainThread) : ViewDialogPresenter(mainThread)
{
// called on the main thread; detach `content` from your host before returning
protected override async Task PresentView(View content, object viewModel, CancellationToken dismiss)
=> /* show content, complete when it is gone */;
}
7. ShellServices Aggregate & IMainThread
ShellServices is a convenience record that bundles the three shell services together. Inject it when a ViewModel or service needs most of them and you want a single parameter:
public record ShellServices(
INavigator Navigator,
IDialogs Dialogs,
IMainThread MainThread
);
public class MyViewModel(ShellServices shell)
{
async Task DoWork()
{
shell.MainThread.BeginInvokeOnMainThread(() => /* UI update */);
await shell.Dialogs.Alert("Done", "Work complete");
await shell.Navigator.GoBack();
}
}
IMainThread is the thread-marshalling abstraction used internally by ShellNavigator and ShellDialogs. Prefer it over Microsoft.Maui.ApplicationModel.MainThread inside Shiny Shell code because the default implementation (MauiMainThread) transparently works around platforms where MAUI's MainThread.InvokeOnMainThreadAsync is broken — currently macOS and Linux, where calls are executed inline instead of being dispatched.
public interface IMainThread
{
Task InvokeOnMainThreadAsync(Action action);
Task InvokeOnMainThreadAsync(Func<Task> func);
Task<T> InvokeOnMainThreadAsync<T>(Func<Task<T>> func);
void BeginInvokeOnMainThread(Action action);
}
Both ShellServices and IMainThread are registered as singletons by UseShinyShell() — no extra setup required.
8. Modal Pages
Set Shell.PresentationMode="Modal" on the page XAML:
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
Shell.PresentationMode="Modal"
x:Class="MyApp.ModalPage">
Navigate to it like any other page. Close with GoBack().
If the modal exists to collect a value from the user, prefer §6a instead — ShowDialog presents it
modally for you and hands back a typed result.
9. File Organization
Place files following standard MAUI conventions:
- Pages:
Views/{Name}Page.xaml + Views/{Name}Page.xaml.cs
- ViewModels:
ViewModels/{Name}ViewModel.cs
- Or co-locate:
Features/{Feature}/{Name}Page.xaml + {Name}ViewModel.cs
Source Generation Output
The source generator produces several files from [ShellMap] and [ShellProperty] attributes. Each can be individually disabled via MSBuild properties.
Routes.g.cs
The constant name is derived from the route parameter (or page type name without Page suffix when no route is specified):
public static class Routes
{
public const string Detail = "Detail";
public const string Settings = "Settings";
}
NavigationExtensions.g.cs
Method names are also derived from the route parameter:
public static class NavigationExtensions
{
public static Task NavigateToDetail(this INavigator navigator, string itemId, int pageIndex = default)
{
return navigator.NavigateTo<DetailViewModel>(x =>
{
x.ItemId = itemId;
x.PageIndex = pageIndex;
});
}
}
DialogExtensions.g.cs
Only emitted for [ShellMap] ViewModels that also implement IDialogAware<T>. Not generated at all when there are none, and never added to the AI tool surface:
public static class DialogExtensions
{
public static Task<DialogResult<string>> ShowPickColorDialog(this INavigator navigator,
string preset = null,
CancellationToken cancellationToken = default)
{
return navigator.ShowDialog<PickColorViewModel, string>(x => { x.Preset = preset; }, cancellationToken);
}
}
NavigationBuilderExtensions.g.cs
Uses inline string literals (not Routes.* constants), so it works regardless of whether route constants are enabled:
public static class NavigationBuilderExtensions
{
public static ShinyAppBuilder AddGeneratedMaps(this ShinyAppBuilder builder)
{
builder.Add<DetailPage, DetailViewModel>("Detail");
builder.Add<SettingsPage, SettingsViewModel>("Settings");
return builder;
}
}
AppLinkExtensions.g.cs
Generated only when appLinks templates exist and exactly one scheme (or one domain, with no
scheme) is configured - otherwise there is no single correct base URL to build against.
var uri = navigator.CreateProductAppLink(id: 42, tab: "reviews");
// myapp://product/42?Tab=reviews
App link registrations are also appended to AddGeneratedMaps() as builder.AddAppLink<TViewModel>(...)
calls carrying a source-generated binder - never call AddAppLink by hand.
Configuring Source Generation
Disable individual generated files via MSBuild properties in .csproj:
<PropertyGroup>
<!-- Disable Routes.g.cs -->
<ShinyMauiShell_GenerateRouteConstants>false</ShinyMauiShell_GenerateRouteConstants>
<!-- Disable NavigationExtensions.g.cs and DialogExtensions.g.cs -->
<ShinyMauiShell_GenerateNavExtensions>false</ShinyMauiShell_GenerateNavExtensions>
<!-- Disable AI extensions (enabled by default, requires Microsoft.Extensions.AI) -->
<ShinyMauiShell_GenerateAiExtensions>false</ShinyMauiShell_GenerateAiExtensions>
<!-- Customize the generated AI tools class name (default: AiMauiShellTools) -->
<ShinyMauiShell_AiToolsClassName>MyAppAiTools</ShinyMauiShell_AiToolsClassName>
<!-- Customize the generated static extensions class name (default: AiExtensions) -->
<ShinyMauiShell_AiExtensionsClassName>MyAppRouteExtensions</ShinyMauiShell_AiExtensionsClassName>
<!-- Customize the AI navigate method name (default: NavigateToRoute) -->
<ShinyMauiShell_AiNavigateMethodName>GoToPage</ShinyMauiShell_AiNavigateMethodName>
</PropertyGroup>
| Property | Default | Controls |
|---|
ShinyMauiShell_GenerateRouteConstants | true | Routes.g.cs |
ShinyMauiShell_GenerateNavExtensions | true | All navigation extensions and AddGeneratedMaps |
ShinyMauiShell_GenerateAiExtensions | true | AiMauiShellTools class, AddAiTools(), GetAiToolApplicableGeneratedRoutes, NavigateToRoute, and Prompt. Requires Microsoft.Extensions.AI (SHINY003 error if missing). Set to false to disable |
ShinyMauiShell_AiToolsClassName | AiMauiShellTools | Class name for the generated AI tools class |
ShinyMauiShell_AiExtensionsClassName | AiExtensions | Class name for the static route info extensions class |
ShinyMauiShell_AiNavigateMethodName | NavigateToRoute | Method name for the AI-friendly navigate method |
Complete ViewModel Example
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Shiny;
namespace MyApp.ViewModels;
[ShellMap<DetailPage>("Detail")]
public partial class DetailViewModel(INavigator navigator, IDialogs dialogs) : ObservableObject,
IPageLifecycleAware,
INavigationConfirmation,
INavigationAware,
IDisposable
{
[ShellProperty]
[ObservableProperty]
string itemId;
[ObservableProperty]
string title;
bool hasUnsavedChanges;
// Page appeared
public void OnAppearing()
{
// Load data, start listening, etc.
}
// Page disappearing
public void OnDisappearing()
{
// Pause operations
}
// Confirm before leaving
public async Task<bool> CanNavigate()
{
if (!hasUnsavedChanges)
return true;
return await dialogs.Confirm(
"Unsaved Changes",
"You have unsaved changes. Discard them?"
);
}
// Mutate parameters before leaving
public void OnNavigatingFrom(IDictionary<string, object> parameters)
{
parameters["LastViewedItem"] = ItemId;
}
[RelayCommand]
async Task Save()
{
// Save logic
hasUnsavedChanges = false;
await navigator.GoBack(("Saved", true));
}
[RelayCommand]
Task GoBack() => navigator.GoBack();
public void Dispose()
{
// Cleanup subscriptions, timers, etc.
}
}
Best Practices
- Use source generation - Always prefer
[ShellMap] + [ShellProperty] + AddGeneratedMaps() over manual registration
- Inject INavigator - Never use
Shell.Current.GoToAsync directly; use INavigator for testability
- Inject IDialogs - Never use
Shell.Current.DisplayAlert directly; use IDialogs for testability
- Use primary constructors - Inject dependencies via primary constructor parameters
- Use
[ShellProperty] - Properties are set directly by generated navigation methods — no IQueryAttributable needed
- Use ObservableObject - From CommunityToolkit.Mvvm as the ViewModel base class
- Implement IDisposable - Clean up event handlers and subscriptions to prevent memory leaks
- Use CanNavigate for guards - Protect unsaved changes with
INavigationConfirmation; use INavigationInterceptor when the rule is app-wide or needs to redirect (auth, feature flags)
- Mark ViewModel partial - Required when using
[ShellMap] source generation and CommunityToolkit attributes
- Pass results via GoBack args - Return data to the previous page through navigation parameters
- Use tab badges only on shell tabs - Badge APIs resolve existing tab routes in the active Shell
- Use
Navigate.* for lightweight XAML wiring - Prefer ViewModel commands when navigation needs branching logic or validation
Reference Files
For detailed templates and examples, see:
reference/templates.md - Page and ViewModel code generation templates
reference/api-reference.md - Full API surface, interfaces, and attributes
Common Packages
dotnet add package Shiny.Maui.Shell # Core library with source generators
dotnet add package CommunityToolkit.Mvvm # ObservableObject, RelayCommand, etc.