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5 archivos skill-snitch-report.md 3.3 KB Ocupaciones relacionadas SOC
Basado en la clasificación ocupacional SOC
name worm description Two-pointer reversible cursor worms for traversal and dataflow allowed-tools ["read_file","write_file","list_dir"] tier 1 protocol WORM related ["action-queue","advertisement","room","adventure","data-flow","context","character"] tags ["moollm","worm","cursor","pipeline","reversible"]
Worm Protocol
Two-ended cursor (head + tail) that can ingest, parse, shuttle, and emit data across the filesystem with reversible verbs.
Core Concept
A worm is a two-pointer cursor that spans structures:
worm_anatomy:
tail:
position:
"left side"
action:
"emit here (POOP)"
buffer:
"payload / active_tokens"
head:
position:
"right side"
action:
"ingest here (EAT/CHOMP)"
Head : Where the worm looks, reads, ingests
Tail : Where the worm drops, writes, emits
Buffer : What the worm is carrying (normalized tokens)
Length : Head–tail distance (zero-length = NOP cursor)
The Reversible Verb Basis The worm's verbs form a reversible basis for undo/redo:
Verb Action Reverse EAT Ingest content at head BARF CHOMP Pattern-scan then ingest BARF POOP Emit buffer at tail EAT BARF Emit buffer at head EAT STICK-UP-BUM Inject external data at tail POOP
serialize/deserialize : EAT → normalize → POOP
undo/redo : Every verb has an inverse
copy/transform : CHOMP source → BARF target
Movement Verbs
Worm Movement MOVE-WORM Move head (and optionally tail)
MOVE-HEAD Move head only
MOVE-ASS Move tail only
mode: abs - Absolute path
mode: rel - Relative steps
direction: up/down/in/out/left/right - Spatial navigation
tail: follow | stay - Whether tail follows head
Unit-Based Cursor NEXT-UNIT Advance head by unit
PREV-UNIT Move head backward by unit
SELECT-RANGE Select N units into buffer
Units: char | word | sentence | paragraph | section | page | line
Tree Navigation TREE-UP Move to parent
TREE-DOWN Move to child (by index/name)
TREE-NEXT Move to next sibling
TREE-PREV Move to previous sibling
TREE-OPEN Expand node (view hint)
TREE-CLOSE Collapse node (view hint)
TREE-HIDE Hide subtree (view hint)
TREE-SHOW Show hidden subtree
Data Flow Verbs
EAT - Ingest at Head invoke: EAT
effect: Read content at head, parse tokens, normalize to digestive_format
updates:
- buffer: filled with content
- active_tokens: parsed tokens
- payload: last consumed chunk
CHOMP - Pattern-Anchored Ingest invoke: CHOMP
params:
pattern: "regex or anchor string"
effect: Scan for pattern, ingest following content
use_when: "Need to find specific section then consume it"
POOP - Emit at Tail invoke: POOP
effect: Write buffer/payload at tail position
options:
- Append to file
- Write YAML to emit_dir
- Emit selected tokens only
BARF - Emit at Head invoke: BARF
effect: Write buffer/payload at head position (regurgitate)
use_when: "Need to emit where you just read"
STICK-UP-BUM - Inject External Data invoke: STICK-UP-BUM
params:
data: "External data to inject"
effect: Normalize and store in buffer/payload
use_when: "Loading data from outside the worm's crawl path"
State Shape state:
head: "."
tail: "."
buffer: []
payload: null
digestive_format: "neutral"
active_tokens: []
scan_pattern: ""
scan_mode: "pattern-then-chomp"
emit_dir: ".moollm/skills/worm/out"
reversible: true
Worm Variants Different worm personalities for different tasks:
Variant Behavior Bulldozer Moves and overwrites as it goes Link-hopper Prefers symlinks; inchworms across references Mapper Maps directory trees; leaves markers/indexes Dream Speed-of-light synthesis; ephemeral payloads Tree Climbs hierarchies; maintains parent/child context Search Crawls through search results
Usage Patterns
Copy with Transform 1. Position head at source, tail at destination
2. CHOMP source (pattern-aware)
3. Tokens normalize in buffer
4. POOP to destination
Link Walking 1. MOVE-WORM head=symlink tail=follow
2. Worm "inchworms" across the link
3. EAT to capture target content
4. Continue crawling
Doc-to-Doc Pipeline 1. Head in doc A, tail in doc B
2. EAT from A → buffer fills
3. POOP to B → content transfers
4. Repeat for streaming pipeline
Casting Network Worm A: CHOMP source → POOP to emit_dir/casting.yml
Worm B: EAT from emit_dir/casting.yml → process → POOP
Worm C: Consumes B's output → builds taxonomy
Safety Guidelines
Default to NOP if path unclear or permissions uncertain
Avoid ingesting secrets/PII - skip sensitive patterns
Respect read/write boundaries - don't write outside workspace
Log reversible ops - enable rollback if something goes wrong
Don't cross trust boundaries - stay in permitted zones
Integration Points Skill Integration adventure Worm traverses rooms; head = current location room Rooms can expose worm-friendly ads (FEED-WORM) buff Worms receive buffs (FAST-CRAWL, CLEAN-CASTINGS) character Worms as NPCs or companions in party data-flow Worms are streaming cursors for pipelines
Example Session > MOVE-WORM head="skills/adventure/" tail=follow
Worm positioned at skills/adventure/
> EAT
Ingested CARD.yml (467 lines), SKILL.md (1143 lines)
Buffer: 12 sections, 3 methods, 15 advertisements
> MOVE-WORM head="skills/bootstrap/"
Head moved to skills/bootstrap/ (tail stayed at adventure/)
> CHOMP pattern="methods:"
Chomped methods section (8 methods found)
> POOP
Emitted to .moollm/skills/worm/out/methods-comparison.yml