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takohachi88
Perfil de creador de GitHub

takohachi88

Vista por repositorio de 17 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
17
repositorios
1
actualizado
2026-07-10
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

uloop-clear-console
Desarrolladores de software

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-10
uloop-compile
Desarrolladores de software

Compile the Unity project and report errors/warnings. Use after C# edits.

2026-07-10
uloop-control-play-mode
Desarrolladores de software

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-10
uloop-execute-dynamic-code
Desarrolladores de software

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

2026-07-10
uloop-find-game-objects
Desarrolladores de software

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-10
uloop-focus-window
Desarrolladores de software

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-10
uloop-get-hierarchy
Desarrolladores de software

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-10
uloop-get-logs
Desarrolladores de software

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-wait-for-pause-point`.

2026-07-10
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