| name | uloop-get-hierarchy |
| toolName | get-hierarchy |
| description | Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected. |
uloop get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|
--root-path | string | - | Root GameObject path to start from |
--max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
--no-include-components | flag | - | Exclude component information |
--no-include-inactive | flag | - | Exclude inactive GameObjects |
--include-paths | flag | - | Include full path information |
--use-components-lut | string | auto | Use LUT for components (auto, true, false) |
--use-selection | flag | - | Use selected GameObject(s) as root(s). When set, --root-path is ignored. |
Global Options
| Option | Description |
|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
uloop get-hierarchy
uloop get-hierarchy --root-path "Canvas/UI"
uloop get-hierarchy --max-depth 2
uloop get-hierarchy --no-include-components
uloop get-hierarchy --use-selection
Output
Returns JSON with:
Message (string): Human-readable guidance pointing at the saved file
HierarchyFilePath (string): Filesystem path to the JSON file that contains the actual hierarchy data
The hierarchy itself is not in the response — it is written to the file at HierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).