Skip to main content

Skills en este repositorio

thedivergentai/GD-Agentic-Skills - Página 3

SkillsMP ha recopilado 99 skills de thedivergentai/GD-Agentic-Skills. Abre una skill para revisar su origen y sus detalles.

thedivergentai/GD-Agentic-Skills

Mostrando 19 de 99 skills recopiladas.

ocupación
sin clasificar
descripción

Navigation skill for genre project scaffolds: pick platformer/RPG/FPS (or other genre) then load matching template scripts and route gameplay fill to godot-genre-* skills. Use when bootstrapping architecture, bootstrap order, pause modes, PCK DLC, or feature…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. Use when implementing RPG quests or mission systems. Keywords quest, objectives, Quest…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats,…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence.…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading.…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords:…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass,…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite,…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling,…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords…

Idioma del texto original: inglés

actualizado
ocupación
sin clasificar
descripción

Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent…

Idioma del texto original: inglés

actualizado
Mostrando 19 de 99 skills recopiladas.