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thedivergentai
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thedivergentai

Vista por repositorio de 99 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
99
repositorios
1
actualizado
21 ago 2026
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Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

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Repositorios y skills representativas

godot-master
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Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot…

21 ago 2026
godot-agent-vision
Desarrolladores de software

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance,…

12 ago 2026
godot-version-migration
Desarrolladores de software

Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras through 3→4 and hop-by-hop 4.x minors—or finding Domain Skill-scoped migration notes. Trigger keywords: upgrade…

12 ago 2026
godot-builder
Desarrolladores de software

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize…

11 ago 2026
godot-2d-animation
Desarrolladores de software

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords:…

10 ago 2026
godot-2d-physics
Desarrolladores de software

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger…

10 ago 2026
godot-3d-lighting
Desarrolladores de software

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global…

10 ago 2026
godot-3d-materials
Desarrolladores de software

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or…

10 ago 2026
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