Skip to main content

f8-editor-localization-workflow

Use when working with Localization editor tools — F6 language switching, localization component Inspector, and Excel-based translation management in F8Framework.

Ir a la instalación

Datos de origen

Repositorio
TippingGame/F8Framework
Última actividad en el origen
1 de abril de 2026 a las 11:00
Idioma detectado de SKILL.md
inglés
Estrellas
882
Forks
140

Opciones de instalación

De forma predeterminada está seleccionado el prompt que primero revisa el origen. Puedes cambiar a un comando directo o descargar una copia local.

Revisa los archivos de origen

Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.

Explorador de archivos
2 archivos

Mostrando SKILL.md

SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
f8-editor-localization-workflow
description
Use when working with Localization editor tools — F6 language switching, localization component Inspector, and Excel-based translation management in F8Framework.
# Localization Editor Workflow ## Use this skill when - The task involves editing or testing localization in the Unity Editor. - The user asks about F6 shortcut, language preview, or localization component setup. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/Localization ## Sources of truth - Editor module: Assets/F8Framework/Editor/Localization - Test docs: Assets/F8Framework/Tests/Localization/README.md ## Key editor features | Feature | Shortcut | Description | |---------|----------|-------------| | **Language Switching** | F6 | Quick-switch between 42 supported languages in Editor | | **Text ID Preview** | Inspector | Shows ID index directly on Text/TextMeshPro components | | **Localization Component Inspector** | Inspector | Configure localization targets per component type | ## Supported editor component localization - Text / TextMeshPro — with real-time ID display - Font — per-language font selection - Image / RawImage — language-specific images - SpriteRenderer — language-specific sprites - Material Renderer — language-specific materials - Audio Clips — language-specific audio - Timeline Tracks — language-specific timeline ## Workflow 1. Create `Localization.xlsx` in `StreamingAssets/config/`. 2. Add localization components to UI objects in Inspector. 3. Set ID references to match Excel row IDs. 4. Press **F6** to switch languages and preview in Editor. 5. For Text/TextMeshPro, the ID is shown in the Inspector. 6. For non-text components, set resource paths per language. ## Output checklist - Localization components attached and configured. - F6 preview tested for target languages. - Excel translation table populated.
Ver en GitHub