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Vista por repositorio de 7 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
7
repositorios
1
actualizado
2026-07-03
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Repositorios y skills representativas

erhe-headless-verify
Desarrolladores de software

Verify editor behavior end-to-end without a display -- build the headless Vulkan editor, launch it, wait for its embedded MCP server, drive it with scripts/mcp_call.py (scene queries and mutations, geometry graph tools, undo/redo, capture_screenshot), read the screenshot PNG to SEE the result, then clean up. Use this whenever a change needs runtime verification and no interactive UI is required or no live display is available -- "does the mesh render", "does save/load round-trip", "does undo restore state", "what does the viewport look like now". This is the standard verification loop for editor changes on Windows; the windowed build cannot capture screenshots (returns "Frame capture not available") and aborts at startup when the display is off/asleep.

2026-07-03
erhe-quest-shader-failure
Desarrolladores de software

Triage erhe editor aborts on Quest where vkCreateShaderModule fails with spirv-val (VUID-VkShaderModuleCreateInfo-pCode-08737), or any Shader_stages compile/link error. Identifies which shader / stage failed by reading the immediately-preceding "Creating shader module" log line, then maps known VUIDs to known fixes. Use when the editor aborts on Quest at startup with a SPIR-V or shader-link validation message.

2026-07-03
erhe-quest-validation
Desarrolladores de software

Enable VK_LAYER_KHRONOS_validation on the erhe Quest APK so silent GPU hangs become loud aborts. Covers the bundle (default on), the runtime config knob, the on-device SPIR-V cache wipe via uninstall, and the device-error abort hook in editor.cpp. Use when a Quest build runs but renders nothing in VR, hangs at the Horizon launch panel, or otherwise misbehaves silently.

2026-07-03
erhe-quest-launch
Desarrolladores de software

Build, install, and launch the erhe editor APK on a Meta Quest 3 attached over adb. Enforces the headset-prompt protocol (install before asking the user to put the headset on, never launch without acknowledged readiness; batch/soak runs confirm once up front) and walks through the canonical script invocations. Also covers the persistent logcat capture (scripts/quest_logcat.sh -- start it BEFORE every launch), filtering captures to erhe-only lines, readiness signals (never blind-sleep), Android SDK/JDK locations, and the mobile (non-Quest) Android sideload security-check dialog.

2026-07-02
erhe-cpp-debugging
Desarrolladores de software

Debug an erhe C++ crash, abort, VERIFY/ERHE_FATAL, thrown exception, hang or deadlock at the source level with a real callstack and live variable values, instead of guessing from logs/log.txt and a stripped backtrace. On macOS drive lldb from the Bash tool (preferred: the embedded Python SB API emitting JSON); on Windows drive the live Visual Studio via the visualstudio MCP server (breakpoints, launch-under-debugger, step, callstack, locals). Use this for "editor.exe exited non-zero / [crash] unhandled exception / a minidump appeared / a VERIFY or FATAL fired / a C++ exception 0xe06d7363 / it deadlocked or hung" -- the minidump and log are a starting hypothesis, the live callstack + locals are the diagnosis. For GPU "renders wrong" bugs use erhe-renderdoc-gpu-debug instead; this skill is for CPU-side control flow and state.

2026-07-02
erhe-macos-xcode
Desarrolladores de software

Build erhe and read compiler / project diagnostics on macOS through Apple's official Xcode MCP server (mcp__xcode__* tools) driving the live Xcode instance that has the erhe .xcodeproj open. Use for any macOS build, build-error triage, Issue-Navigator query, per-file compiler diagnostics, in-project file navigation, or Apple-documentation (Metal API) lookup. It is NOT a debugger and cannot launch or drive the editor -- no breakpoints / attach / step / callstacks (use erhe-cpp-debugging's lldb path), no scheme or run-destination selection, no way to run the app (use the in-editor MCP server / headless flows). If no Xcode window is open, fall back to scripts/configure_xcode_*.sh + cmake --build.

2026-07-02
git-history-cleanup
Desarrolladores de software

Collapse many WIP / fix-to-fix commits on a feature branch into a small set of topic-focused commits. Reads the original commit messages first so intent is preserved, soft-resets to origin/main so intermediate / overwritten changes drop out automatically, then re-commits the accumulated diff one logical topic at a time. Use before opening a PR or merging when `git log origin/main..HEAD` looks noisy.

2026-05-23
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