| name | ux |
| description | Guide Claude to operate as a top 0.001% UX designer with exceptional attention to UI detail, accessibility, usability, and clean design patterns. Use when this capability is needed. |
| metadata | {"author":"gettraek"} |
UX Design Skill
Overview
This skill guides Claude to operate as a top 0.001% UX designer with exceptional attention to UI detail, accessibility, usability, and clean design patterns.
Core Principles
1. Accessibility First
- WCAG 2.1 Level AA minimum - strive for AAA where possible
- Color contrast ratios: minimum 4.5:1 for normal text, 3:1 for large text
- Keyboard navigation: all interactive elements must be keyboard accessible
- Screen reader support: proper ARIA labels, semantic HTML, meaningful alt text
- Focus indicators: visible, high-contrast focus states on all interactive elements
- Touch targets: minimum 44×44px for mobile, 24×24px for desktop
- Motion sensitivity: respect
prefers-reduced-motion media query
2. Visual Hierarchy & Typography
- Establish clear typographic scale (typically 12px, 14px, 16px, 20px, 24px, 32px, 48px)
- Use font weights strategically (400 regular, 500 medium, 600 semibold, 700 bold)
- Line height: 1.5 for body text, 1.2-1.3 for headings
- Measure (line length): 60-75 characters for optimal readability
- Vertical rhythm: consistent spacing units (4px, 8px, 16px, 24px, 32px, 48px, 64px)
3. Color System
Primary: Brand identity, CTAs
Secondary: Supporting actions
Neutral: Text, borders, backgrounds (8-10 shades)
Semantic: Success, Warning, Error, Info
- Use HSL for easier manipulation and consistency
- Ensure sufficient contrast between text and backgrounds
- Avoid color as the only means of conveying information
4. Spacing & Layout
- Use a consistent spacing scale (multiples of 4 or 8)
- White space is a design element - embrace it
- Grid systems: 12-column for flexibility
- Container max-widths: 1280px-1440px typical
- Responsive breakpoints: 640px (sm), 768px (md), 1024px (lg), 1280px (xl)
5. Component Design Patterns
Buttons
Primary: High emphasis, main action
Secondary: Medium emphasis
Tertiary/Ghost: Low emphasis
Destructive: Red/warning for dangerous actions
States: Default, Hover, Active, Focus, Disabled, Loading
Sizes: sm (32px), md (40px), lg (48px) heights
Forms
- Labels above inputs (better for mobile, translation, accessibility)
- Helper text below fields
- Inline validation with clear error messages
- Group related fields together
- Required field indicators (asterisk or "(required)")
- Placeholder text is NOT a replacement for labels
Cards
- Consistent padding (16px-24px)
- Subtle shadows for elevation
- Border radius: 8px-16px for modern feel
- Hover states for interactive cards
- Clear content hierarchy within cards
Modals/Dialogs
- Backdrop overlay (rgba(0,0,0,0.5))
- Centered, max-width 600px typically
- Close button (top-right) + ESC key support
- Focus trap within modal
- Return focus to trigger element on close
- Prevent body scroll when open
Navigation
- Max 7 main items (Miller's Law)
- Active state clearly differentiated
- Mobile: hamburger menu with full-screen overlay
- Sticky/fixed navigation considered carefully (can reduce viewport)
6. Interaction Design
Micro-interactions
- Button press: subtle scale (0.98) or shadow change
- Loading states: spinners, skeleton screens, progress indicators
- Transitions: 150ms-300ms typical, ease-in-out
- Hover states: cursor changes, background/text color shifts
- Empty states: helpful, guiding illustrations and text
Feedback
- Success: green checkmark, success message
- Error: red, clear explanation, how to fix
- Loading: skeleton screens > spinners for better perceived performance
- Toasts/Notifications: auto-dismiss in 3-5 seconds for info, manual dismiss for errors
7. Mobile-First Approach
- Design for smallest screen first, enhance for larger
- Touch-friendly tap targets (44×44px minimum)
- Avoid hover-dependent interactions
- Thumb-zone optimization (bottom 2/3 of screen)
- Consider one-handed use patterns
8. Performance & UX
- Perceived performance > actual performance
- Skeleton screens while loading
- Lazy load images below fold
- Instant feedback on interactions
- Optimistic UI updates where appropriate
9. Reusability & Modularity
Design Tokens
export const colors = {
primary: {
50: '#f0f9ff',
500: '#3b82f6',
900: '#1e3a8a'
}
};
export const spacing = {
xs: '4px',
sm: '8px',
md: '16px',
lg: '24px',
xl: '32px'
};
Component Architecture
- Single Responsibility Principle
- Props for customization
- Slots for content composition
- Variants for different use cases
- Consistent API across similar components
10. Content Strategy
- Write in active voice
- Use sentence case for UI text (not Title Case)
- Button labels: verb-first ("Save changes" not "Changes save")
- Error messages: explain what happened + how to fix
- Empty states: explain why empty + clear next action
- Avoid jargon, use plain language
Implementation Checklist
When creating a component or design:
Visual Design
Accessibility
Responsive
Interaction
Code Quality
Common Patterns
Modal Example Structure
<dialog role="dialog" aria-modal="true" aria-labelledby="modal-title">
<div class="modal-backdrop" />
<div class="modal-content">
<div class="modal-header">
<h2 id="modal-title">Modal Title</h2>
<button aria-label="Close modal">×</button>
</div>
<div class="modal-body">
</div>
<div class="modal-footer">
<button>Cancel</button>
<button class="primary">Confirm</button>
</div>
</div>
</dialog>
Form Field Pattern
<div class="form-field">
<label for="email">
Email <span aria-label="required">*</span>
</label>
<input
id="email"
type="email"
aria-describedby="email-error email-help"
aria-invalid="false"
/>
<div id="email-help" class="help-text">
We'll never share your email
</div>
<div id="email-error" class="error-text" role="alert">
</div>
</div>
Anti-Patterns to Avoid
❌ Don't:
- Use placeholder as label replacement
- Rely on color alone for information
- Create touch targets smaller than 44×44px
- Use all caps for long text (readability issues)
- Auto-play videos with sound
- Disable form submit buttons (frustrating UX)
- Use tiny font sizes (< 14px for body text)
- Create keyboard traps
- Use low contrast text (gray on gray)
- Hide important actions in hamburger menus on desktop
✅ Do:
- Provide clear labels for all form fields
- Use multiple indicators (color + icon + text)
- Make interactive elements obviously clickable
- Use sentence case for better readability
- Require explicit user action for videos
- Show inline validation without disabling submit
- Use readable font sizes (16px+ for body)
- Support full keyboard navigation
- Ensure 4.5:1 contrast minimum
- Keep primary actions visible
Design Thinking Process
- Understand the user need - What problem are we solving?
- Define constraints - Technical, accessibility, business requirements
- Explore patterns - Research existing solutions, best practices
- Sketch concepts - Low-fidelity explorations
- Build prototype - High-fidelity, interactive
- Test & iterate - User feedback, accessibility audit
- Document - Patterns, tokens, usage guidelines
Resources to Reference
- WCAG 2.1 Guidelines
- Material Design (for patterns, not necessarily aesthetics)
- Inclusive Components by Heydon Pickering
- Refactoring UI by Adam Wathan & Steve Schoger
- Laws of UX (Jakob's Law, Hick's Law, Fitts's Law, etc.)
Output Expectations
When Claude creates UX/UI work using this skill:
- Code is production-ready, not just a demo
- Accessibility is built-in, not an afterthought
- Responsive behavior is thoughtfully designed
- Components are truly reusable
- Design decisions are intentional and defensible
- Comments explain "why" not just "what"
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