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r8eo-x-unity
r8eo-x-unity contiene 62 skills recopiladas de Totes-MickGOATs, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.
Skills en este repositorio
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
Unity Testing Patterns
Unity UI/UX Design Patterns
Unity UI Toolkit
Unity Weather & Track Conditions for RC Racing
This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.
User Interaction Testing Skill
User Test Monitoring Skill
Unity Input Debugging: Phantom Input & Platform Quirks
Unity Input System
Unity MCP Workflows
Unity Networking
Unity Particles and VFX
Unity Performance Optimization
Unity 3D Physics
Unity PhysX Tuning for RC Racing
Unity Project Foundations
Unity Racing UI — HUD, Menus, and Race Management
Unity RC Audio
Unity Replay & Ghost System -- RC Racing
Unity Save/Load and Data Persistence
Unity Save & Settings Persistence
Unity Scene Management
Unity Design Patterns
Unity Audio Systems
Unity Build & Distribution
Unity Camera Systems
Unity Composition Patterns
Unity C# Mastery
Unity Damage, Wear & Progression for RC Racing
Unity Debugging and Profiling
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
Unity E2E Testing Automation
Unity Editor Scripting
Unity Game Feel