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user-test-monitoring
User Test Monitoring Skill
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
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User Test Monitoring Skill
Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.
Basado en la clasificación ocupacional SOC
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | user-test-monitoring |
| description | User Test Monitoring Skill |
Use this skill when setting up user testing sessions, recording player behavior, capturing performance telemetry, or analyzing session data for actionable insights.
User testing reveals problems that automated tests cannot: confusing UI, unexpected player behavior, performance issues on real hardware, and friction points in the experience. Monitoring infrastructure captures this data so you can analyze it after the session instead of relying on memory or notes.
When setting up user test monitoring for a project: