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toverux
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toverux

Vista por repositorio de 43 skills recopiladas en 5 repositorios de GitHub.

skills recopiladas
43
repositorios
5
actualizado
2026-07-25
explorador de repositorios

Repositorios y skills representativas

codebase-design
Desarrolladores de software

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

2026-07-25
commit
Desarrolladores de software

Scan the session for compound-worthy learnings, then commit the working tree with a repo-appropriate, value-communicating message.

2026-07-25
compound-refresh
Desarrolladores de software

Garbage-collect the knowledge stores — audit docs/solutions/ and AGENTS.md against the current code.

2026-07-25
compound
Desarrolladores de software

Capture this session's durable learnings and route each to the right knowledge store, every write user-gated. Use at loop end when /commit's opening scan finds candidates, when /diagnosing-bugs closes out a fix, or when the user wants to capture, remember, or write down a learning, convention, gotcha, or preference.

2026-07-25
diagnosing-bugs
Desarrolladores de software

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

2026-07-25
grilling
Especialistas en gestión de proyectos

Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to be grilled about a plan, wants a decision stress-tested, or when requirements are fuzzy before a spec is written.

2026-07-25
handoff
Desarrolladores de software

Compact the conversation into a handoff document a fresh session can resume from.

2026-07-25
implement
Desarrolladores de software

Implement a spec or a single ticket, driving TDD at the seams agreed in the spec.

2026-07-25
Mostrando las 8 principales de 19 skills recopiladas en este repositorio.
instrument-ionwake-browser
Desarrolladores de software

Drive and read Ionwake's `__ionwake*` window instrumentation hooks (`__ionwakeScene` on /play, `__ionwakeShipyard` on /shipyard, and the dev-only `__ionwake` debug flags) from outside the page via the Chrome DevTools MCP. Use to read live sim/scene/clock state, screenshot the running app, drive the shipyard, load ship models, inspect a ship schema, log the WebTransport wire, or keep a backgrounded tab stepping.

2026-06-23
handoff
Otras ocupaciones informáticas

Compact the current conversation into a handoff document for another agent to pick up.

2026-06-19
writing-great-skills
Otras ocupaciones informáticas

Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.

2026-06-19
ask-matt
Otras ocupaciones informáticas

Ask which skill or flow fits your situation. A router over the user-invoked skills in this repo.

2026-06-19
grill-gamedesign
Artistas de efectos especiales y animadores

Interview the user relentlessly about a game design concept or design until reaching shared understanding, stress-testing the concept and resolving each branch of the decision tree.

2026-06-19
grill-with-docs
Desarrolladores de software

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

2026-06-19
grilling
Especialistas en gestión de proyectos

Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

2026-06-19
implement
Desarrolladores de software

Implement a piece of work based on a PRD or set of issues.

2026-06-19
Mostrando las 8 principales de 15 skills recopiladas en este repositorio.
coherent-gameface
Desarrolladores de software

How the game's UI engine (Coherent Gameface / Cohtml) differs from a real browser, and the workarounds this codebase already uses. Use when writing or debugging the HTML/CSS/JS UI under HallOfFame/UI/src, when a CSS property, HTML element, or Web API behaves unexpectedly in-game, or when the user mentions cohtml, gameface, or coherent.

2026-07-01
cs-offengine-testing
Analistas de garantía de calidad de software y probadores

Write and run the mod's C# unit tests off-engine (net48 + xUnit). Use when writing or running C# tests, when a test hits an engine-bound type (Unity native call, Colossal.Logging.ILog, HttpQueries) or throws TypeLoadException off-engine, or when deciding where to put logic so it stays testable (plain Services/, not ECS Systems/).

2026-06-29
general-guidelines
Desarrolladores de software

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.

2026-06-29
mise
Desarrolladores de software

Provides expert guidance on mise (mise-en-place) — a polyglot dev tool and environment orchestrator that manages runtimes, environment variables, and project tasks. This skill should be used when users ask about mise configuration (mise.toml), installing or switching tool versions (Node, Python, Go, .NET, etc.), the mise task runner, environment variable management, secrets with SOPS/fnox, backends (ubi, cargo, npm, aqua), Lua plugins, shell hooks, migrating from asdf/nvm/direnv, or debugging with mise doctor.

2026-06-28
ui-testing
Analistas de garantía de calidad de software y probadores

Write and run the mod's UI tests with bun (pure-logic tests and React component tests). Use when writing or running UI tests, when a component test must render against the real game bundle / cs2/* modules, when configuring value bindings or asserting outbound triggers in a test, or when the game bundle fails to load / react injection anchors drift after a game update.

2026-06-28
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