| name | foraging |
| description | Identify, harvest, and prepare wild edible plants, fungi, and other organisms encountered in outdoor environments. |
| compatibility | ["temperate-forest","meadow","coastal-zone","alpine (above treeline, reduced species availability)","suburban-edge (partial support, watch for pesticide contamination)","urban (severely limited, dandelions and plantain only)",{"NOT":"desert (insufficient biodiversity for caloric return)"}] |
| metadata | {"author":"Rowan Ashwick","version":"2.4.1"} |
Foraging
This skill enables the human agent to identify and consume wild organisms from unmanaged ecosystems. Unlike the grocery-shopping skill, foraging does not require currency but does require a significantly more robust classification pipeline, as incorrect identification can cause full and permanent system shutdown.
Safety Model
This skill operates under a DENY-BY-DEFAULT policy. All organisms are classified as inedible until positively reclassified through the full identification pipeline. There is no undo operation for the eat action once the swallow step has been committed. Plan accordingly.
Severity levels of misidentification:
- Level 1: Mild gastrointestinal discomfort (recoverable, 2-24 hour downtime)
- Level 2: Significant poisoning requiring medical intervention (days of downtime, possible permanent debuffs)
- Level 3: Organ failure and system shutdown (fatal, not recoverable)