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sbel-reproducibility

sbel-reproducibility contiene 25 skills recopiladas de uwsbel, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
25
Stars
23
actualizado
2026-05-21
Forks
10
Cobertura ocupacional
2 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

fsi-in-scene
Desarrolladores de software

Entry point for FSI-coupled hybrid plans (plan_type=fsi_in_scene) — any scene combining SPH fluid (water tanks, dam-break, wave channels) with multi-body dynamics, optionally with a wheeled vehicle. Pick this over mbs_in_scene whenever the plan involves a fluid domain (scene_objects with domain_type starting "sph_") or an FSI body registration (scene_objects with fsi_registration set). Routes to fsi/sph (always), veh/wheeled_vehicle (when vehicle present), and enforces FSI-specific invariants distinct from generic mbs_in_scene rigid scenes.

2026-05-21
mbs-in-scene
Desarrolladores de software

Entry point for rigid-body hybrid plans (plan_type=mbs_in_scene) combining a robot or vehicle with scene assets — NO fluid coupling. Routes to the correct domain skills and defines only high-level invariants. Use core/fsi_in_scene instead when the plan involves SPH fluid or FSI body registration.

2026-05-21
mbs
Desarrolladores de software

Entry point for pure multi-body simulation plans (plan_type=mbs). Routes the agent to the correct mechanics, system, and camera skills and defines only high-level invariants.

2026-05-21
scene
Desarrolladores de software

Entry point for static scene plans (plan_type=scene). Routes the agent to the correct scene, system, and camera skills and defines only high-level invariants.

2026-05-21
sph
Desarrolladores de software

Set up SPH-based Fluid-Structure Interaction (FSI): create ChFsiFluidSystemSPH and ChFsiSystemSPH, configure fluid and SPH parameters, seed fluid particles with hydrostatic initialization, add container BCE boundary markers, register floating rigid bodies, optionally couple with a wheeled vehicle, and advance with sysFSI.DoStepDynamics(dT).

2026-05-21
scene-relations
Desarrolladores de software

Translate a `geometry_relations` entry from the plan into correct PyChrono coordinate code. Read this whenever the plan declares a relation_name you have not previously encoded, and especially BEFORE writing SetPos / camera placement for any body that participates in a multi-body geometric constraint. Each subsection below is one canonical pattern named exactly as it appears in `plan.geometry_relations[i].relation_name`.

2026-05-21
body-creation
Desarrolladores de software

Create rigid bodies with mass, geometry, collision shapes, and visual assets.

2026-05-21
collision
Desarrolladores de software

Enable contact detection using the correct contact material for NSC or SMC systems.

2026-05-21
fea
Desarrolladores de software

Finite Element Analysis — beam elements, tetrahedral solid elements, MKL solver, HHT timestepper, breakable constraints, FEA contact surfaces.

2026-05-21
quaternions
Desarrolladores de software

Quaternion creation, component access, and Euler angle conversion in PyChrono

2026-05-21
simulation-loop
Desarrolladores de software

Run the time-stepping loop, collect data, and post-process results with matplotlib or CSV.

2026-05-21
system-create
Desarrolladores de software

Create and configure a PyChrono ChSystem, gravity, contact method, and solver.

2026-05-21
topology
Desarrolladores de software

Joint topology, kinematic constraints, and elastic links for MBS. Covers revolute, prismatic, motors, springs, axis-aware joint frames, general revolute hinge alignment (local +Z to physical axis) plus special planar cases, and correct topology for mechanisms with ground pivots and fixed guides.

2026-05-21
asset-discovery
Desarrolladores de software

Mandatory asset discovery protocol for project-local and Chrono built-in assets.

2026-05-21
image-grounding
Redactores técnicos

Procedure for grounding scene plans in attached reference images — enumerate, describe, orient, then derive predicates.

2026-05-21
plan-format
Redactores técnicos

Output format specification for simulation plans — Markdown sections and current SimulationPlan schema conventions.

2026-05-21
scene-coordinate-system
Redactores técnicos

Coordinate system, predicate algebra, and orientation rules for PyChrono scene plans. Lets the planner derive concrete (x, y, z, deg_z) by composing predicates instead of guessing.

2026-05-21
go2-quadruped
Desarrolladores de software

Create and control a Unitree Go2 quadruped robot from URDF with RL locomotion policy (model_3000.pt), including collision visualization, head collision, contact logging, and complete simulation loop.

2026-05-21
custom-assets-scene-convex-decomp
Desarrolladores de software

Authoritative reference for chrono_code.utils.scene_assets usage — AssetDescriptor + add_visual_assets + convex-hull collision + FootprintRegistry placement. Covers two canonical scenarios (indoor office workstation with repo-local data/scene/ assets, outdoor props for vehicle/robot scenes using Chrono built-in sensor/offroad/ assets).

2026-05-21
camera
Desarrolladores de software

Attach an RGB preview+recording camera to a body using the project helper setup_preview_camera (returns a CameraRecorder). NON-FSI scenes only — for FSI/SPH scenes use fsi/sph Pattern G + chrono_code.utils.vsg_recording instead, since sensor cameras (OptiX) cannot render SPH particles.

2026-05-21
sensor-manager
Desarrolladores de software

Create and configure a ChSensorManager, add scene lighting, and run sensor update loops. NON-FSI scenes only — FSI/SPH scenes must use fsi/sph Pattern G (VSG-only recording) because OptiX cannot render SPH particles.

2026-05-21
driver
Desarrolladores de software

Configure interactive, path-following, and data-based driver systems for wheeled and tracked vehicles.

2026-05-21
terrain
Desarrolladores de software

Create rigid terrain patches, SCM (Bekker-Wong soft-soil) terrain, and CRM (SPH) terrain for wheeled vehicle simulations.

2026-05-21
wheeled-vehicle
Desarrolladores de software

Create and configure wheeled vehicles (HMMWV, CityBus, FEDA, custom JSON) with engine, transmission, drive, steering, and tire settings.

2026-05-21
vsg
Desarrolladores de software

Set up and run ChVisualSystemVSG for 3D rendering — window, camera, grid, sky, lights, and render loop.

2026-05-21