Brainstorming Ideas Into Designs
Transform rough ideas into fully-formed designs through intelligent agent selection and structured exploration.
Core principle: Analyze the topic, select relevant agents dynamically, explore alternatives in parallel, present design incrementally.
Argument Resolution
TOPIC = "$ARGUMENTS"
STEP -1: MCP Probe + Resume Check
Probe MCP servers once at skill start, store capabilities, and resume from any prior crashed session. Each phase emits a JSON handoff file consumed by the next.
Full procedure + handoff-file table: Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/mcp-probe-resume.md")
STEP 0: Project Context Discovery
BEFORE creating tasks or selecting agents, detect the project tier. This becomes the complexity ceiling for all downstream decisions.
Auto-Detection (scan codebase)
Grep(pattern="take-home|assignment|interview|hackathon", glob="README*", output_mode="content")
Grep(pattern="take-home|assignment|interview|hackathon", glob="*.md", output_mode="content")
Glob(pattern=".github/workflows/*")
Glob(pattern="**/Dockerfile")
Glob(pattern="**/terraform/**")
Glob(pattern="**/k8s/**")
Glob(pattern="CONTRIBUTING.md")
Tier Classification
| Signal | Tier |
|---|
| README says "take-home", "assignment", time limit | 1. Interview |
| < 10 files, no CI, no Docker | 2. Hackathon |
.github/workflows/, 10-25 deps | 3. MVP |
| Module boundaries, Redis, background jobs | 4. Growth |
| K8s/Terraform, DDD structure, monorepo | 5. Enterprise |
| CONTRIBUTING.md, LICENSE, minimal deps | 6. Open Source |
If confidence is low, ask the user:
AskUserQuestion(questions=[{
"question": "What kind of project is this?",
"header": "Project tier",
"options": [
{"label": "Interview / take-home", "description": "8-15 files, 200-600 LOC, simple architecture"},
{"label": "Startup / MVP", "description": "MVC monolith, managed services, ship fast"},
{"label": "Growth / enterprise", "description": "Modular monolith or DDD, full observability"},
{"label": "Open source library", "description": "Minimal API surface, exhaustive tests"}
],
"multiSelect": false
}])
Pass the detected tier as context to ALL downstream agents and phases. The tier constrains which patterns are appropriate — see scope-appropriate-architecture skill for the full matrix.
Override: User can always override the detected tier. Warn them of trade-offs if they choose a higher tier than detected.
STEP 0a: Verify User Intent with AskUserQuestion
Clarify brainstorming constraints:
AskUserQuestion(
questions=[
{
"question": "What type of design exploration?",
"header": "Mode",
"options": [
{"label": "Open exploration (Recommended)", "description": "Generate 10+ ideas, evaluate all, synthesize top 3"},
{"label": "Comparison", "description": "Compare 2-3 specific approaches I have in mind"},
{"label": "Quick ideation", "description": "Generate ideas fast, skip deep evaluation"},
{"label": "Iterative optimization", "description": "Try, measure, keep/discard, repeat (autoresearch-style)"}
],
"multiSelect": false
},
{
"question": "Any preferences or constraints?",
"header": "Constraints",
"options": [
{: , : },
{: , : },
{: , : },
{: , : }
],
: false
},
{
: ,
: ,
: [
{: , : },
{: , : }
],
: false
}
]
)
If Q3 = 'Yes — plan first' (composes with any Q1 mode):
EnterPlanMode("Brainstorm exploration: $TOPIC")
ExitPlanMode()
Based on answers, adjust workflow:
- Open exploration (Q1): Full 7-phase process with all agents
- Comparison (Q1): Skip ideation, jump to evaluation phase
- Quick ideation (Q1): Generate ideas, skip deep evaluation
- Iterative optimization (Q1): Skip phases 2-6, enter autoresearch-style loop (see below)
- Constrained design (Q2 = "Fixed requirements"): Skip divergent phase, focus on feasibility within the stated requirements — composes with any Q1 mode
If 'Iterative optimization' selected: skip Phases 2-6 and enter the autoresearch-style metric-driven loop.
Full sub-flow (metric question, baseline, loop body): Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/iterative-optimization-mode.md")
STEP 0b: Select Orchestration Mode (skip for Tier 1-2)
Choose Agent Teams (mesh — agents debate and challenge ideas) or Task tool (star — all report to lead):
- Agent Teams mode (GA since CC 2.1.33) → recommended for 3+ agents (real-time debate produces better ideas)
- Task tool mode → for quick ideation
ORCHESTKIT_FORCE_TASK_TOOL=1 → Task tool (override)
| Aspect | Task Tool | Agent Teams |
|---|
| Idea generation | Each agent generates independently | Agents riff on each other's ideas |
| Devil's advocate | Lead challenges after all complete | Agents challenge each other in real-time |
| Cost | ~150K tokens | ~400K tokens |
| Best for | Quick ideation, constrained design | Open exploration, deep evaluation |
Fallback: If Agent Teams encounters issues, fall back to Task tool for remaining phases.
STEP 0c: Effort-Aware Phase Scaling (CC 2.1.76; xhigh added in 2.1.111)
Read the /effort setting and scale brainstorm depth — low runs phases 0/2/5 only, high (default) runs all 7, xhigh adds extra devil's-advocate and synthesis rounds. Explicit user choice in STEP 0a always overrides downscaling.
Full level table + detection rules: Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/effort-scaling.md")
🚨 CRITICAL: Task Management is MANDATORY (CC 2.1.16)
TaskCreate(
subject="Brainstorm: {topic}",
description="Design exploration with parallel agent research",
activeForm="Brainstorming {topic}"
)
TaskCreate(subject="Analyze topic and select agents", activeForm="Analyzing topic")
TaskCreate(subject="Search memory for past decisions", activeForm="Searching knowledge graph")
TaskCreate(subject="Generate divergent ideas (10+)", activeForm="Generating ideas")
TaskCreate(subject="Feasibility fast-check", activeForm="Checking feasibility")
TaskCreate(subject="Evaluate with devil's advocate", activeForm="Evaluating ideas")
TaskCreate(subject="Synthesize top approaches", activeForm="Synthesizing approaches")
TaskCreate(subject="Present design options", activeForm="Presenting options")
for i in range(3, 9):
TaskUpdate(taskId=str(i), addBlockedBy=[str(i-1)])
TaskUpdate(taskId="2", status="in_progress")
TaskUpdate(taskId="2", status="completed")
🔄 The Seven-Phase Process
| Phase | Activities | Output |
|---|
| 0. Topic Analysis | Classify keywords, select 3-5 agents | Agent list |
| 1. Memory + Context | Search graph, check codebase, read experiment journal | Prior patterns |
| 2. Divergent Exploration | Generate 10+ ideas WITHOUT filtering | Idea pool |
| 3. Keep/Discard Gate | Binary viability: keep, discard, or crash (10s per idea) | Survivors only |
| 4. Evaluation & Rating | Rate 0-10 (7 dimensions incl. simplicity), devil's advocate | Ranked ideas |
| 5. Synthesis | Filter to top 2-3, trade-off table, test strategy per approach | Options |
| 6. Design Presentation | Present in 200-300 word sections, log to experiment journal | Validated design |
| 6.4. Living Plan Playground (optional, on request or multi-wave plan) | Emit an updatable LPP playground via visualize-plan's living-plan path | <slug>.html (living) |
| 6.5. Audio Podcast (signal-fired, optional) | Auto-emit brainstorm-podcast.m4a when composite≥8.0 + approaches≥4 | .m4a file |
Phase 6.4 — Living Plan Playground (optional)
When the user asked for a playground output, OR the synthesis produced a multi-wave plan (2+
execution waves with verifiable items), emit the design as a living plan playground instead of a
one-shot render: waves from Phase 5 synthesis, 7-dimension scores from Phase 4, discarded ideas with
reasons from Phase 3, one item per work unit with a "done when" evidence check. Route through
visualize-plan's living-plan path (exemplar living-plan.template.html, update-mode contract in its
references/format-dispatch.md §Living-plan update mode). The artifact then tracks its own execution:
later sessions flip item statuses in the embedded lpp-state JSON and append to its changelog — one
plan = one file, never fork.
Phase 6.5 — Post-synthesis audio podcast (signal-fired, optional)
After Phase 6 lands, optionally invoke scripts/post_synth_podcast.py <session-dir> to auto-emit an audio podcast summarizing the top approaches + trade-offs. Self-skips on every non-happy-path so it never breaks the brainstorm:
python3 ${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/scripts/post_synth_podcast.py "$CLAUDE_JOB_DIR"
Auto-skip conditions (all exit 0, all WARN-logged):
| Skip reason | Trigger |
|---|
signal absent | composite[recommended] < 8.0 OR len(approaches) < 4 |
design-doc.md not found | Phase 6 didn't write a design doc to the session dir |
yg-mcp-core not importable | yg-mcp-core>=0.3.0 not installed (orchestkit is public; yg-mcp-core lives on private pypi.yonyon.ai — HQ-only) |
hq-content MCP unreachable | MCP server down OR .mcp.json doesn't define hq-content |
Session dir must contain brainstorm-output.json (with recommended, composite, approaches) + design-doc.md. Handoff JSON at <session-dir>/brainstorm-podcast.json records status (fired / skipped) and m4a_path on success.
Mirrors Yonatan-HQ/hq-ext-plugin#194 (audio_podcast handler for /hq-ext:decide).
Progressive Output (CC 2.1.76)
Output results incrementally after each phase — don't batch everything until the end:
| After Phase | Show User |
|---|
| 0. Topic Analysis | Selected agents, tier classification |
| 1. Memory + Context | Prior decisions, relevant patterns, experiment journal summary |
| 2. Divergent Exploration | Each agent's ideas as they return (don't wait for all) |
| 3. Keep/Discard Gate | Survivors and discard reasons (keep/discard/crash per idea) |
| 4. Evaluation | Top-rated ideas with 7-dimension scores |
For Phase 2 parallel agents, output each agent's ideas as soon as it returns — don't wait for all agents. This lets users see early ideas and redirect the exploration if needed. Showing ideas incrementally also helps users build a mental model of the solution space faster than a final dump.
Load the phase workflow for detailed instructions:
Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/phase-workflow.md")
⚠️ When NOT to Use
Skip brainstorming when:
- Requirements are crystal clear and specific
- Only one obvious approach exists
- User has already designed the solution
- Time-sensitive bug fix or urgent issue
Quick Reference: Agent Selection
| Topic Example | Agents to Spawn |
|---|
| "brainstorm API for users" | workflow-architect, backend-system-architect, security-auditor, test-generator |
| "brainstorm dashboard UI" | workflow-architect, frontend-ui-developer, test-generator |
| "brainstorm RAG pipeline" | workflow-architect, llm-integrator, data-pipeline-engineer, test-generator |
| "brainstorm caching strategy" | workflow-architect, backend-system-architect, frontend-performance-engineer, test-generator |
| "brainstorm design system" | workflow-architect, frontend-ui-developer, design-context-extractor, component-curator, test-generator |
| "brainstorm event sourcing" | workflow-architect, event-driven-architect, backend-system-architect, test-generator |
| "brainstorm pricing strategy" | workflow-architect, product-strategist, web-research-analyst, test-generator |
| "brainstorm deploy pipeline" | workflow-architect, infrastructure-architect, ci-cd-engineer, test-generator |
Always include: workflow-architect for system design perspective, test-generator for testability assessment.
Agent Teams Alternative: Brainstorming Team
In Agent Teams mode, form a brainstorming team where agents debate ideas in real-time. Dynamically select teammates based on topic analysis (Phase 0):
Agent(subagent_type="ork:workflow-architect", name="system-designer",
team_name="brainstorm-{topic-slug}",
prompt="""You are the system design lead for brainstorming: {topic}
DIVERGENT MODE: Generate 3-4 architectural approaches.
When other teammates share ideas, build on them or propose alternatives.
Challenge ideas that seem over-engineered — advocate for simplicity.
After divergent phase, help synthesize the top approaches.""")
Agent(subagent_type="ork:backend-system-architect", name="backend-thinker",
team_name="brainstorm-{topic-slug}",
prompt="""Brainstorm backend approaches for: {topic}
DIVERGENT MODE: Generate 3-4 backend-specific ideas.
When system-designer shares architectural ideas, propose concrete API designs.
Challenge ideas from other teammates with implementation reality checks.
Play devil's advocate on complexity vs simplicity trade-offs.""")
Agent(subagent_type="ork:frontend-ui-developer", name="frontend-thinker",
team_name="brainstorm-{topic-slug}",
prompt="""Brainstorm frontend approaches for: {topic}
DIVERGENT MODE: Generate 3-4 UI/UX ideas.
When backend-thinker proposes APIs, suggest frontend patterns that match.
Challenge backend proposals that create poor user experiences.
Advocate for progressive disclosure and accessibility.""")
Agent(subagent_type="ork:test-generator", name="testability-assessor",
team_name="brainstorm-{topic-slug}",
prompt="""Assess testability for each brainstormed approach: {topic}
For every idea shared by teammates, evaluate:
- Can core logic be unit tested without external services?
- What's the mock/stub surface area?
- Can it be integration-tested with docker-compose/testcontainers?
Score testability 0-10 per the evaluation rubric.
Challenge designs that score below 5 on testability.
Propose test strategies for the top approaches in synthesis phase.""")
Key advantage: Agents riff on each other's ideas and play devil's advocate in real-time, rather than generating ideas in isolation.
Fork pattern (CC 2.1.89 — #1227): All brainstorm agents are fork-eligible: prompts are <500 words, no custom model, no worktree. CC shares the parent's cached API prefix across forks, reducing cost by ~60%. Do NOT add model= to agent calls. See chain-patterns/references/fork-pattern.md.
Nested delegation (CC 2.1.172+): Teammates MAY be instructed to delegate a bounded sub-question to their declared sub-agents (e.g. backend-thinker → database-engineer to sanity-check a schema idea) instead of guessing inline. Keep chains ≤ 3 levels deep; divergent ideation itself stays flat — the parallel teammates above ARE the fan-out for independent ideas. See chain-patterns Pattern 9 (CC 2.1.172+).
Team teardown after synthesis:
ExitWorktree(action="keep")
Fallback: If team formation fails, load Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/phase-workflow.md") and use standard Phase 2 Task spawns.
Partial results (CC 2.1.76): Background agents that are killed (timeout, context limit) return responses tagged with [PARTIAL RESULT]. When collecting Phase 2 divergent ideas, check each agent's output for this tag. If present, include the partial ideas but note them as incomplete in Phase 3 feasibility. Prefer synthesizing partial results over re-spawning agents.
PostCompact recovery: Long brainstorm sessions may trigger context compaction. The PostCompact hook re-injects branch and task state. If compaction occurs mid-brainstorm, check .claude/chain/state.json for the last completed phase and resume from the next handoff file (see Phase Handoffs table). Reactive compaction (CC 2.1.142+) now sizes the first summarize to the actual overflow, so mid-turn stalls are rare — no need to expect a second pass.
When context fills (CC 2.1.141+): Instead of ending the session, use the rewind menu's "Summarize up to here" to compress earlier turns while keeping recent context intact — a deliberate compaction point that pairs with the improved reactive compaction above.
Session recap (CC 2.1.108+): After idle periods, use /recap to restore conversational context alongside checkpoint-resume. Enabled by default since CC 2.1.110 (even with telemetry disabled).
Push notifications (CC 2.1.110+): For long brainstorm sessions, use PushNotification to alert when synthesis is complete (requires Remote Control with "Push when Claude decides").
Lighter alternative (CC 2.1.141+): Hooks can emit desktop notifications, window titles, and bells natively via the terminalSequence field in hook JSON output — no Remote Control required, no Anthropic round-trip. Ork's notification hooks (notification/desktop, notification/sound) already emit via terminalSequence (#1847, shipped).
Manual cleanup: To stop lingering background teammates, press Ctrl+F twice (foreground/Stop). Note: /clear (CC 2.1.72+) preserves background agents — only foreground tasks are cleared.
Teammate background tasks survive turn-end (CC 2.1.183): A background task started by a teammate is no longer killed when that teammate finishes its turn. Phase-2 teammates may safely kick off a long run_in_background task (e.g. a feasibility build) and let it outlive their own turn — the result is still collectable at synthesis. Pre-2.1.183 this required the lead to own the background task.
Key Principles
| Principle | Application |
|---|
| Dynamic agent selection | Select agents based on topic keywords |
| Parallel research | Launch 3-5 agents in ONE message |
| Memory-first | Check graph for past decisions before research |
| Divergent-first | Generate 10+ ideas BEFORE filtering |
| Task tracking | Use TaskCreate/TaskUpdate for progress visibility |
| YAGNI ruthlessly | Remove unnecessary complexity |
Running unattended with /goal
Set a completion condition with /goal (CC 2.1.139+, 2.1.143+ recommended for this skill) and this skill will keep working across turns until the condition is met. Works in interactive, -p, and Remote Control. The overlay panel shows live elapsed / turns / tokens.
Why 2.1.143+: Pre-2.1.143 /goal evaluator could fire while background shells or delegated subagents were still running — racing the parallel agents this skill spawns in Phase 2. Fixed in CC 2.1.143 (changelog: "/goal evaluator firing while background shells or delegated subagents are still running").
Example completion condition for this skill:
/goal until design.options_count >= 2 AND user_chose_option, or stop after 8 turns
Stops when: 2+ ranked design options presented and the user selects one (or after Phase 6 if running unattended via -p). Compatible with claude.ai Remote Control runs.
Quality Bar
Done means all of these hold:
- Phase 2 produced >=10 distinct ideas BEFORE any filtering, each surfaced as its agent returned
- Every idea past the keep/discard gate carries a one-line keep/discard/crash verdict
- Each surviving idea scores 0-10 on all 7 dimensions (simplicity included) plus one devil's-advocate challenge
- Synthesis narrows to 2-3 approaches with a trade-off table AND a per-approach test strategy
- Output ends with ranked options the user chooses from (or Phase 6 completes when running unattended via -p)
📜 Related Skills
ork:architecture-decision-record - Document key decisions made during brainstorming
ork:implement - Execute the implementation plan after brainstorming completes
ork:explore - Deep codebase exploration to understand existing patterns
ork:assess - Rate quality 0-10 with dimension breakdown
ork:design-to-code - Convert brainstormed UI designs into components
ork:component-search - Find existing components before building new ones
ork:competitive-analysis - Porter's Five Forces, SWOT for product brainstorms
Picker fallback (#1795)
The picker stall reported in orchestkit#1795 was a schema break, not a CC input bug: questions with >4 options or a markdown field (the markdown key is not valid — the schema field is preview) fail AskUserQuestion validation, so the picker never renders. All skill questions conform to the schema (2–4 options, no preview on multiSelect), enforced by tests/skills/structure/test-askuserquestion-schema.sh. Separately, although the schema permits a preview field, current CC renders any question that uses one in a side-by-side picker layout where ↑/↓ keyboard navigation is dead (confirmed 2026-05-28). So skills now standardize on plain label + description only and no longer set preview. If you still hit a stall on a future CC build, ORK_ASK_FALLBACK=text remains as a defensive opt-in: the lifecycle/ask-fallback-injector hook then tells the assistant to pose options inline as a numbered list. Hook propagates globally — no per-skill edit needed.
References
Load on demand with Read("${CLAUDE_PLUGIN_ROOT}/skills/brainstorm/references/<file>"):
| File | Content |
|---|
phase-workflow.md | Detailed 7-phase instructions |
divergent-techniques.md | SCAMPER, Mind Mapping, etc. |
evaluation-rubric.md | 0-10 scoring criteria |
devils-advocate-prompts.md | Challenge templates |
socratic-questions.md | Requirements discovery |
common-pitfalls.md | Mistakes to avoid |
example-session-dashboard.md | Complete example |
mcp-probe-resume.md | STEP -1 probe + resume + handoff-file table |
iterative-optimization-mode.md | Autoresearch-style metric loop sub-flow |
effort-scaling.md | /effort levels and phase scaling rules |