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render-env-vars

Configures environment variables, secrets, and env groups on Render. Use when the user needs to set env vars, wire secrets between services, create env groups, use generateValue, set sync: false, or troubleshoot missing or incorrect environment variable values in Blueprints or the Dashboard.

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zhongjingyun/codex-plugins
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6 de julio de 2026 a las 07:05
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SKILL.md
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name
render-env-vars
description
Configures environment variables, secrets, and env groups on Render. Use when the user needs to set env vars, wire secrets between services, create env groups, use generateValue, set sync: false, or troubleshoot missing or incorrect environment variable values in Blueprints or the Dashboard.
license
MIT
compatibility
Render Dashboard, CLI, or MCP tools
metadata
{"author":"Render","version":"1.0.0","category":"configuration"}
# Environment Variables on Render Render exposes configuration to services as **environment variables**. Values are always **strings** at the platform layer—applications must parse numbers, booleans, and structured data explicitly. There are **three** primary ways to set variables: 1. **Render Dashboard** — per-service UI, bulk import from `.env`, save/redeploy options 2. **Blueprint** — `envVars` (and related keys) in `render.yaml` 3. **MCP / API** — e.g. `update_environment_variables` on a service Deep wiring patterns, full platform variable tables, and language-specific notes live under `references/`. ## When to Use This Skill Use this skill when users want to: - Add, change, or remove environment variables or secrets - Understand Dashboard vs Blueprint vs API/MCP flows - Use **environment groups** for shared configuration - Wire `fromDatabase`, `fromService`, `fromGroup`, `sync: false`, or `generateValue` in Blueprints - Debug missing vars, secret files, precedence, or platform-injected names For full Blueprint authoring, pair with **render-blueprints**. For first-time deploys, **render-deploy**. For web service behavior and ports, **render-web-services**. ## Setting Variables ### Dashboard - Add variables **individually** (name + value) or **in bulk** by pasting/uploading a `.env`-style file. - **Save options** typically include: - **Save and rebuild & deploy** — picks up build-time changes - **Deploy only** — runtime change without a full rebuild (when applicable) - **Save only** — persist without triggering a deploy Use Dashboard edits when iterating quickly or when the repo should not carry certain values. ### Blueprint (`render.yaml`) Declare `envVars` on each service. Values can be literals, generated secrets, sync-disabled prompts, or references to databases, other services, or env groups. See **Blueprint Wiring** below and `references/wiring-reference.md` for exhaustive patterns and YAML. ### MCP / API Automation tools can set variables on existing services (e.g. `update_environment_variables`). Useful for CI, rotation, or keeping Dashboard state in sync with external secret stores—without committing secrets to Git. ## Secret Management - **`sync: false`** — Render prompts in the Dashboard for the value **only on initial Blueprint setup** when the resource is first created. On **Blueprint updates**, `sync: false` is **ignored** (values are not re-prompted from the file alone). These vars are **excluded from preview environments** and are **invalid inside environment groups**. - **`generateValue: true`** — Render generates a **base64-encoded 256-bit** random value at provision time. Use for passwords, signing keys, or tokens that do not need human-chosen values. - **Never commit real secrets** in `render.yaml` as plain `value:` entries. Prefer Dashboard, secret manager integration, `generateValue`, or `sync: false` with Dashboard entry. ### Secret files - Store sensitive file content as **secret files** (not inline env strings). They appear as **plaintext files** under **`/etc/secrets/<filename>`**. - **Combined limit**: **1 MB** total secret file payload per service or per linked env group (as applicable to your setup). - **Docker**: secret files are available under **`/etc/secrets/`** on the running instance. ## Environment Groups **Environment groups** are named collections of variables linked to **multiple services**. - **Precedence**: **Service-level** variables **override** variables from linked groups with the same name. - **Multiple groups** on one service: the group that was **most recently created** wins for overlapping keys. This ordering is **not documented as stable**—avoid relying on it; use distinct names or consolidate groups. - Groups can be **scoped to a project environment** so staging and production differ without duplicating every service definition. ## Blueprint Wiring (Summary) Full syntax, examples, and edge cases: `references/wiring-reference.md`. Authoritative Blueprint docs: **render-blueprints** skill. | Mechanism | Role | |-----------|------| | `value` | Hardcoded string (non-secret config only) | | `generateValue: true` | Platform-generated secret | | `sync: false` | Dashboard prompt on **initial** create only | | `fromDatabase` | Inject DB fields (`connectionString`, `host`, `port`, `user`, `password`, `database`) | | `fromService` | Key Value: `type: keyvalue` + properties; private/web: `host`, `hostport`, or `envVarKey` | | `fromGroup` | Link all vars from a named group | ## Platform-Injected Variables Render sets **read-only** variables your app can read at runtime (and some at build). A concise list: | Variable | Typical meaning | |----------|-----------------| | `RENDER` | `"true"` when running on Render | | `RENDER_SERVICE_TYPE` | Service kind (e.g. web, worker) | | `RENDER_SERVICE_ID` | Service identifier | | `RENDER_SERVICE_NAME` | Human-readable service name | | `RENDER_INSTANCE_ID` | Current instance | | `RENDER_EXTERNAL_URL` | Public URL (when applicable) | | `RENDER_EXTERNAL_HOSTNAME` | Public hostname | | `RENDER_DISCOVERY_SERVICE` | Service discovery hostname (private network) | | `RENDER_GIT_COMMIT` | Deployed commit SHA | | `RENDER_GIT_BRANCH` | Branch for this deploy | | `PORT` | HTTP port to bind (**default `10000`**) | | `IS_PULL_REQUEST` | Preview deploy indicator | | `RENDER_CPU_COUNT` | vCPU count for the instance | | `RENDER_WEB_CONCURRENCY` | Suggested worker/process count hint | Build vs runtime availability, language version env vars, and **WEB_CONCURRENCY** defaults: `references/platform-variables.md`. ## Runtime-Specific Defaults Render and buildpacks may set defaults (verify in your service’s **Environment** tab): | Runtime | Notable defaults | |---------|------------------| | **Node.js** | `NODE_ENV=production` | | **Python** | `PYTHON_VERSION` (pinned by build); Gunicorn-oriented images often set `GUNICORN_CMD_ARGS` to bind **`0.0.0.0:10000`** | | **Ruby** | `RAILS_ENV=production`, `RAILS_LOG_TO_STDOUT=true` | | **Go** | `GO111MODULE=on` (legacy modules flag; still seen on older stacks) | | **Rust** | `ROCKET_PORT=10000` (Rocket convention) | Always bind HTTP servers to **`0.0.0.0`** and **`PORT`** (or the stack’s documented port env) unless using a static site or custom Docker entrypoint. ## Common Issues 1. **Everything is a string** — `DEBUG=false` is truthy in many parsers; use explicit comparison or typed config loaders. 2. **`WEB_CONCURRENCY`** — Default behavior changed for services **created after December 8, 2025**. Compare with older services when debugging worker counts; see `references/platform-variables.md`. 3. **Undocumented `RENDER_*` variables** — Names and semantics may change; do not depend on undocumented injection for critical logic. 4. **Blueprint vs Dashboard drift** — Editing only `render.yaml` does not retroactively apply `sync: false` prompts on update; merge strategy for env keys is easy to misunderstand—test in a scratch service. 5. **Secret file paths** — Code must read **`/etc/secrets/<filename>`**; wrong paths or missing mounts usually show as file-not-found at runtime. ## References - `references/wiring-reference.md` — Complete Blueprint `envVar` wiring, YAML examples, precedence, edge cases - `references/platform-variables.md` — Injected variables (build vs runtime), language versions, concurrency, reading vars from code ## Related Skills - **render-blueprints** — Full Blueprint authoring, validation, multi-service layouts - **render-deploy** — First deploy, repo requirements, MCP vs YAML - **render-web-services** — Ports, health checks, scaling behavior tied to env-driven servers
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