- name
- agentsop-langgraph
- description
- Decision protocol for building, debugging, and operating LangGraph-based agent
systems. Activates when a coder agent is asked to design a stateful LLM workflow,
add human-in-the-loop, choose a multi-agent pattern (supervisor / swarm /
hierarchical), pick a checkpoint backend, or migrate a fragile chain into a
durable graph. LangGraph is positioned by its maintainers as a "low-level
orchestration framework for building, managing, and deploying long-running,
stateful agents" — this skill encodes the *when* and *why*, not the API.
- version
- 0.1.0
# LangGraph · SOP
> Source posture: every non-trivial claim is cited inline. Citations use short
> tags like `[lc-docs]`, `[lc-blog/interrupt]`, `[gh/6731]`, `[zenml/uber]` —
> resolve them against `references/*.md` for the full URL.
---
## 何时激活 (Activation Rules)
Activate this skill when **any** of the following triggers fire:
- The task mentions LangGraph, `StateGraph`, `MessageGraph`, `create_react_agent`,
`interrupt(`, `Command(resume=`, `add_messages`, `checkpointer`, `PostgresSaver`,
`Send(`, or `entrypoint` / `task` decorators.
- The user wants to build a **stateful** agent (memory across turns, long-running,
must survive a process crash) — LangGraph's stated sweet spot
`[lc-docs/why-langgraph]`.
- The user wants **human-in-the-loop** (approve a tool call, edit state, multi-turn
validation) — LangGraph offers a first-class `interrupt()` primitive that
competitors require "duct-taping" to achieve `[bswen/hitl]`.
- The user is hitting **`GRAPH_RECURSION_LIMIT`** errors, infinite loops, or
`InvalidUpdateError` on parallel branches — these are LangGraph-specific failure
modes with known fixes `[lc-docs/errors]` `[cheatsheet/gotchas]`.
- The user is choosing between LangGraph and CrewAI / AutoGen / OpenAI Swarm /
raw LangChain — section *生态对照* gives the decision matrix.
- The user is migrating an existing LangChain chain or a hand-rolled while-loop
agent to something durable and observable.
Do **not** activate if the task is a single LLM call, a one-shot RAG query, or
a stateless tool pipeline — `Sec. 反模式` explains why graphs are overkill there.
---
## 核心心智模型 (Core Mental Model)
**LangGraph is a state machine, not a chain.** The cleanest one-liner from the
2026 docs: "If chains were about passing outputs between steps, graphs are about
maintaining and evolving a shared state over time" `[eastondev/2026]`. Pre-LLM
analog: think BPMN / finite state machine / Pregel-style "supersteps", not a
Unix pipe. The official position is even more reductive: LangGraph is "a
deterministic execution engine for AI reasoning workflows" `[eastondev/2026]`.
Three load-bearing concepts ride this model:
1. **State is the single source of truth.** All nodes read from and write to one
shared, typed object (`TypedDict` / Pydantic / dataclass). A node returns a
*partial update*, never a mutation. How updates merge into state is governed
by **reducers**, declared via `Annotated[list[Msg], add_messages]` etc.
Missing a reducer on a key that two parallel nodes both write to triggers
`InvalidUpdateError` — reducers are mandatory for parallel writes
`[cheatsheet/gotchas]`. The reducer system is what lets the graph be
composable, replayable, and crash-safe.
2. **Checkpoints make state durable.** After every superstep, the full state is
snapshotted into a checkpointer (SQLite for local, Postgres for production,
Redis for fast TTL'd swarms) `[lc-docs/persistence]` `[redis/checkpoint]`.
This single property is what unlocks the headline features: durable execution
that "persists through failures and resumes from their exact stopping point",
time-travel debugging (replay or fork from any checkpoint), and
human-in-the-loop (a thread can sit interrupted for hours and resume cleanly)
`[gh/langgraph-readme]` `[dragonforest/timetravel]`.
3. **Graph topology is just routing logic over state.** Edges are static
(always go to N), conditional (a function reads state and picks a next node),
or dynamic via the `Send` API (a routing function returns a list of `Send`
objects to spawn variable-count parallel workers) `[deepwiki/mapreduce]`.
This is where LangGraph diverges from CrewAI's role-based crew and AutoGen's
conversational pattern — control flow is **explicit**, not emergent from
chat history.
The OS-level claim: **"2026 is the year of Stateful Orchestration"**
`[eastondev/2026]`. LangGraph bet that production agents need persistence,
explicit control flow, and observability more than they need elegance. That bet
is paying off (Klarna serves 85M users on it, Replit pushed it so hard
LangSmith had to be rewritten to ingest the traces) — but the cost is verbosity
that frustrates anyone trying it on a toy problem `[lc-blog/production]`
`[duplocloud/compare]`.
---
## SOP 工作流 (Agentic Protocol)
A coder agent should walk this protocol top-down. Each step has a **decision
gate** — if the answer is "no" or "not yet", stop and reconsider before adding
graph complexity.
### Step 1 · Decide whether a graph is actually warranted
Gate questions:
- Does the workflow have ≥1 cycle (tool-call → reflect → retry)?
- Does it need to **survive a crash** mid-execution?
- Will a human need to inspect or override state mid-run?
- Are there ≥2 specialized agents that hand off?
If **all four are no**, use a plain `RunnableSequence` or raw API calls and
exit. Over-graphing simple flows is the #1 anti-pattern `[swarnendu/best]`.
### Step 2 · Pick the API surface
| Need | Choice | Why |
|---|---|---|
| Standard tool-calling ReAct loop | `create_react_agent` (prebuilt) | Syntactic sugar over StateGraph; ~3 lines of code `[agentsindex/v1]` |
| Imperative Python style, async tasks, no explicit graph | Functional API (`@entrypoint`, `@task`) | Shares the runtime with StateGraph; trades time-travel granularity for code brevity `[lc-blog/functional]` |
| Multi-agent, parallel, custom routing, supervisor | `StateGraph` (manual) | Required for non-trivial topology `[agentsindex/v1]` |
| Chat-only message history | `MessageGraph` *(legacy)* | Only for very basic chatbots; prefer StateGraph `[cheatsheet/gotchas]` |
Default to `create_react_agent` and **graduate** to `StateGraph` only when you
need parallel nodes, supervisor-worker patterns, custom retry logic, or
complex branching `[agentsindex/v1]`.
### Step 3 · Design the state schema *before* writing nodes
The state schema is "the most critical design component" `[bharatraj/state]`.
Discipline:
- Use `TypedDict` for ergonomics, Pydantic only when validation matters.
- Every key that may be **written in parallel** gets an explicit reducer
(`add_messages`, `operator.add`, or custom) — otherwise plan for it to be
overwritten last-write-wins.
- Keep state **lightweight and serializable** — it gets pickled to the
checkpointer on every superstep `[bharatraj/state]`.
- Treat each node like a **pure function**: return a partial state update,
do not mutate inputs `[swarnendu/best]`.
### Step 4 · Choose the multi-agent topology
Decision tree, sourced from LangChain's own benchmark `[lc-blog/benchmark]`:
```
Is there exactly one "user-facing" persona?
├─ YES → Supervisor pattern (single supervisor, sub-agents are tools)
│ - Highest token cost (supervisor "translates" sub-agent output)
│ - Safest with third-party agents
│ - LangChain's *current recommended default*
└─ NO → Do sub-agents know about each other?
├─ YES → Swarm pattern (dynamic handoff, last-active agent remembered)
│ - Lower tokens than supervisor (no translation step)
│ - Slightly higher accuracy in the τ-bench retest
│ - Bad fit for third-party agents
└─ NO → Hierarchical Teams (supervisor-of-supervisors)
- Use only when ≥6 specialists need grouping
```
Concrete bench finding: swarm "slightly outperformed supervisor across all
scenarios"; supervisor "consistently uses more tokens than swarm" because of
the telephone-game translation overhead `[lc-blog/benchmark]`. LangChain's
own response was to fix the supervisor (remove handoff messages, add a
forwarding-messages tool, tune tool names) for "a nearly 50% increase in
performance" `[lc-blog/benchmark]`.
### Step 5 · Add human-in-the-loop *only* on irreversible actions
Use `interrupt(value)` at the node that would perform the high-blast-radius
operation; resume with `Command(resume=...)` `[lc-blog/interrupt]`. Four
canonical patterns `[lc-blog/interrupt]`:
1. **Approve / Reject** — review a critical step before it runs.
2. **Review & Edit State** — human corrects or augments mid-run.
3. **Review Tool Calls** — oversee LLM-requested actions.
4. **Multi-turn Conversation** — back-and-forth in a multi-agent setup.
Rule of thumb: "interrupt on irreversible, high-blast-radius actions only —
not on every step" `[bswen/hitl]`. Side effects (DB writes, API calls) must
go **after** the interrupt or in a downstream node — placing them before
causes unwanted re-execution on resume `[cheatsheet/gotchas]`.
### Step 6 · Pick the checkpointer to match the durability requirement
| Backend | Use when | Source |
|---|---|---|
| `InMemorySaver` | Tests / notebooks only | `[lc-docs/persistence]` |
| `SqliteSaver` / `AsyncSqliteSaver` | Single-machine local dev, low concurrency | `[lc-docs/persistence]` |
| `PostgresSaver` / `AsyncPostgresSaver` | Production default, multi-user, ACID needed | `[lc-docs/persistence]` |
| `RedisSaver` | High-throughput swarms, TTL-expiring sessions, sub-ms reads | `[redis/checkpoint]` |
Run `checkpointer.setup()` **as a CI/CD migration**, never inside app runtime
`[bswen/hitl]`. Implement a **TTL sweep** for interrupted-but-never-resumed
threads (e.g., abandon after 24 h) — otherwise state accumulates indefinitely
`[bswen/hitl]`.
### Step 7 · Add observability + bounded loops before shipping
- Wire LangSmith from day one — replaying a checkpoint locally only goes so
far; production needs the trace UI `[swarnendu/best]`.
- Set a deliberate `recursion_limit` (default 25); raise it via
`graph.invoke({...}, {"recursion_limit": 100})` only after confirming
the loop *can* terminate `[lc-docs/errors]`.
- Treat `recursion_limit` as a **safety net, not control flow**. Hitting it
means the conditional edge logic is wrong, not that the limit is too low
`[cheatsheet/gotchas]`.
---
## 操作模型 (Operation Models)
Each operation is a primitive a coder agent can invoke. Format:
**Trigger → Action → Output → Evidence**.
### OP-1 · Bootstrap a ReAct agent in <10 lines
- **Trigger**: User says "make me an agent that uses tool X" with no other
requirements.
- **Action**: Call `from langgraph.prebuilt import create_react_agent`; pass
model + tools list. Skip StateGraph entirely.
- **Output**: A compiled graph supporting `.invoke()` / `.stream()` with
built-in message history.
- **Evidence**: `[agentsindex/v1]` "Start with create_react_agent for any
standard tool-calling agent."
### OP-2 · Promote a prebuilt agent to a custom StateGraph
- **Trigger**: The prebuilt agent needs parallel branches, a supervisor,
custom retry, or a non-message state field.
- **Action**: Re-implement with `StateGraph(MyTypedDict)`, manually add the
LLM node, tool node, and conditional edge that routes on `tool_calls`.
- **Output**: A graph with explicit topology and full control.
- **Evidence**: `[agentsindex/v1]` "If you find yourself needing parallel node
execution, a supervisor-worker pattern, custom retry logic, or complex
branching, migrate to a manual StateGraph."
### OP-3 · Add a reducer to fix `InvalidUpdateError`
- **Trigger**: Two nodes write the same state key in parallel and the graph
raises `InvalidUpdateError`.
- **Action**: Replace `key: list[X]` with
`key: Annotated[list[X], operator.add]` (or `add_messages` for chat).
- **Output**: Parallel writes merge instead of conflicting.
- **Evidence**: `[cheatsheet/gotchas]` "Reducers are mandatory, not optional,
for parallel execution."
### OP-4 · Spawn dynamic parallel workers with `Send`
- **Trigger**: At runtime, the agent needs to fan out a variable number of
parallel tasks (e.g., one summarizer per retrieved doc).
- **Action**: From a conditional edge, return
`[Send("worker", {"chunk": c}) for c in state["chunks"]]`. The worker uses
its own state schema, and results are reduced back via `operator.add`.
- **Output**: True dynamic map-reduce, decided per-invocation.
- **Evidence**: `[deepwiki/mapreduce]` "Send allows a conditional edge
function to schedule a node with a custom state…the primary mechanism for
dynamic fan-out."
### OP-5 · Insert a human approval gate
- **Trigger**: A node would perform an irreversible action (charge a card,
send email, run SQL `DELETE`).
- **Action**: Inside the node, call
`decision = interrupt({"proposed": payload})` *before* the side effect.
Compile the graph with a checkpointer. The caller resumes with
`graph.invoke(Command(resume="approve"), config)`.
- **Output**: Thread pauses, state persists, resumes with the human's
decision threaded back into the node.
- **Evidence**: `[lc-blog/interrupt]` four-pattern table + `[bswen/hitl]` side-
effect ordering.
### OP-6 · Encapsulate a multi-step subflow as a subgraph
- **Trigger**: A logical chunk (a research agent inside a larger workflow,
a reusable validation pipeline) deserves its own state and lifecycle.
- **Action**: Compile the child graph, add it as a node:
`parent.add_node("research", research_subgraph)`. If schemas differ, wrap
the call in a node function that translates between schemas.
- **Output**: Reusable, independently testable module; child state isolated
unless keys overlap.
- **Evidence**: `[lc-docs/subgraphs]` `[deepwiki/subgraphs]` "subgraph state
is only accessible when the subgraph is interrupted" — accept the debug
cost.
### OP-7 · Switch to durable Postgres checkpointing
- **Trigger**: Moving from notebook to production OR multi-user OR thread
state must survive deploys.
- **Action**: `from langgraph.checkpoint.postgres.aio import AsyncPostgresSaver`,
pass to `.compile(checkpointer=...)`. Run `await saver.setup()` in a
migration job, not at app boot.
- **Output**: Threads survive crashes, multi-replica reads work, ACID
guarantees for state transitions.
- **Evidence**: `[lc-docs/persistence]` PostgresSaver "ideal for using in
production"; `[bswen/hitl]` "handle this as part of a CI/CD migration
script…not inside the primary application runtime."
### OP-8 · Stream tokens to the UI without sacrificing graph observability
- **Trigger**: Need character-by-character UX *and* server-side debugging.
- **Action**: Use `graph.stream(input, stream_mode=["messages", "updates"])`
— `messages` yields LLM tokens, `updates` yields state diffs. For
intra-tool progress, emit via `stream_mode="custom"`.
- **Output**: User sees streaming tokens; server logs structured state diffs.
- **Evidence**: `[lc-docs/streaming]` five modes — values, updates, messages,
custom, debug.
### OP-9 · Bound an agent loop without papering over with `recursion_limit`
- **Trigger**: Agent hits `GRAPH_RECURSION_LIMIT` (e.g., text-to-SQL retrying
the same broken query).
- **Action**: Read the conditional-edge logic — the *real* fix is an exit
condition counting retries in state and routing to `END` after N attempts.
Bump `recursion_limit` only as a temporary diagnostic.
- **Output**: Graceful termination on persistent failure.
- **Evidence**: `[lc-docs/errors]` "Check your logic for infinite loops";
`[cheatsheet/gotchas]` "Hitting the limit indicates an underlying design
flaw"; concrete bug case `[gh/6731]`.
### OP-10 · Time-travel debug a failed production run
- **Trigger**: A production thread produced a wrong answer; need to see what
state the LLM saw at step 7 and try a different prompt.
- **Action**: Fetch the thread's checkpoint history via
`graph.get_state_history(config)`, pick the checkpoint, invoke with
`config={"configurable": {"thread_id": ..., "checkpoint_id": ...}}`.
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