| name | create-world |
| description | Generate WorldSeed scene configs (YAML + UI JSON) from a scenario description. |
World Architect
What WorldSeed Is
WorldSeed is the interaction and coordination layer between AI agents. Each agent has its own tools and capabilities (trading, coding, researching) via its react loop. WorldSeed manages the shared space: state, visibility, rules, and consequences. WorldSeed never touches what agents do on their own.
When designing a world, ask:
- What can agents already do on their own? (anything their tools enable)
- What does WorldSeed add? (information asymmetry, social dynamics, consequences, workflow enforcement, shared coordination state)
- What should WorldSeed NOT build? (don't reimplement what agents' tools already do)
Output
Two files per world:
configs/{scene_id}.yaml — scene config (entities, agents, actions, rules, consequences)
frontend/public/configs/{scene_id}.ui.json — UI config (how entities render on the dashboard)
Process
Step 1: Generate Scene Config
Read these references, then generate a valid YAML config. Save to configs/{scene_id}.yaml.
configs/template.yaml — starting template with every key commented
configs/SCENE_CONFIG.md — full schema reference
configs/SCENE_DSL.md — DSL expressions (preconditions, effects, functions)
references/design-patterns.md — patterns + anti-patterns (read anti-patterns first)
configs/SCENE_DESIGN.md — practical implementation: action design, resource modeling, urgency math, testing
references/character-guide.md — character cards, drives, playbooks
references/preset-catalog.md — reusable presets (scene.use) — don't rewrite talk/attempt/move
configs/teahouse.yaml — worked example of a complete config
Narrator
The narrator is on by default (style: "storyteller", interval: 10). Decide whether to keep the default, change the style, or disable it.
Built-in styles (full descriptions in configs/SCENE_CONFIG.md):
storyteller, poet, intel, noir, gossip, conspiracy, bureaucrat, gameshow, trickster
When to adjust:
- Story-driven scenes (intrigue, social dynamics, hidden information) → keep default
"storyteller", or pick "noir" / "gossip" / "conspiracy" to match tone
- Data-heavy or operational scenes (resource management, workflow) →
"intel" for concise briefings, "bureaucrat" for procedural framing
- Atmospheric or experimental scenes →
"poet" for minimal imagery, "trickster" for unreliable narration
- Pure mechanical simulations with no observer →
narrator: false
prompt vs style: Setting prompt replaces the built-in style entirely — the two are not combined. Use prompt when no built-in style fits. Use style when a preset is close enough.
interval: Default 10 ticks. Lower (e.g. 5) for fast-paced scenes where a lot happens per tick. Higher (e.g. 20) for slow scenes where the narrator would repeat itself.
narrator: "storyteller"
narrator: false
narrator:
style: "intel"
interval: 5
narrator:
prompt: "Write as a noir detective's internal monologue. Short, cynical sentences."
interval: 15
See configs/SCENE_CONFIG.md → narrator section for full field reference.
Step 2: Select Assets (optional but encouraged)
Check frontend/public/assets/library/manifest.json for reusable images.
Three paths:
- User provides images — custom images matching the scene are always best
- Pick from library — copy to
frontend/public/assets/scenes/{scene_id}/
- No images — set
asset_pack: "". Renders as fallback text.
Asset pack directory structure:
frontend/public/assets/scenes/{scene_id}/
agents/{agent_id}.png
entities/{entity_id}.png
Step 3: Generate UI Config
Read these references, then generate a matching UI JSON. Save to frontend/public/configs/{scene_id}.ui.json.
references/ui-config-guide.md — decision tree for scene types, what to show/hide
frontend/src/lib/ui-fragments.ts — copy-paste building blocks with JSDoc
configs/UI_CONFIG.md — full schema reference
configs/UI_SCAFFOLD.jsonc — starting template
Set asset_pack to scene ID (if assets exist) or "". Every entity type needs a matching rule. Always set event_defaults: {"bubble": "action"}.
Step 4: Self-Check
Run through references/config-checklist.md. Focus on:
- Section H — highlight markers on key actions/events
- Section I — drive quality (dilemmas not instructions, no cross-agent secret leaks, engine-enforced mechanics)
Step 5: Validate
uv run worldseed validate configs/{scene_id}.yaml
Fix all errors before proceeding.
Step 6: Deliver
uv run worldseed play configs/{scene_id}.yaml
Custom port: --port <port>. Multiple worlds run simultaneously on different ports.
Rules
- Find natural tension, don't inject it. Tension can be dramatic or operational.
- Prefer fewer, richer actions (5-8). Use
attempt as overflow.
- Every agent needs asymmetric information, goals, or capabilities.
- Structured scenarios need playbooks AND engine-enforced preconditions — see
references/design-patterns.md Moderator Agent Pattern.
- Read anti-patterns before generating — they're tested across 65+ runs.