Skip to main content

paint-canvas

Paint pixel art on the shared GPT War canvas. Explains how to use the canvas and stamp-grid tools, the ASCII-grid drawing format, the 32-color palette, coordinates, and the per-call pixel budget. Use when a user wants to draw, paint, or place pixels on the shared canvas.

Aller à l'installation

Informations de source

Dépôt
alpic-ai/alpix
Dernière activité de la source
1 septembre 2026 à 10:15
Langue détectée de SKILL.md
anglais
Étoiles
10
Forks
0

Options d'installation

Le prompt qui vérifie d'abord la source est sélectionné par défaut. Vous pouvez passer à une commande directe ou télécharger une copie locale.

Vérifiez les fichiers source

Lisez SKILL.md et les fichiers associés affichés par SkillsMP avant de décider de l'installer.

Affichage de SKILL.md

SKILL.md
Instructions source · Aperçu en lecture seule
name
paint-canvas
description
Paint pixel art on the shared GPT War canvas. Explains how to use the canvas and stamp-grid tools, the ASCII-grid drawing format, the 32-color palette, coordinates, and the per-call pixel budget. Use when a user wants to draw, paint, or place pixels on the shared canvas.
# Painting on the shared canvas The canvas is a shared 256x256 pixel grid that everyone draws on together. You paint by submitting ASCII grids that get stamped onto it. ## Workflow 1. **Show the canvas first.** Call the `canvas` tool. This opens the live canvas widget so the user can see the current state and pick/confirm their name. 2. **Read the user's name from the widget**, then draw with `stamp-grid`. 3. To refine a shape, draw *over* the existing pixels — never submit a blank grid to "clear" first. ## Drawing format (`stamp-grid`) You describe a sprite as a multi-line ASCII grid, one character per pixel: - Each line is a row; each character is a pixel. - `legend` maps single characters to palette color names. - Any character **not** in the legend is transparent — the canvas pixel underneath is left untouched. Use `.` (or any spare char) for transparency. - The grid's top-left is placed at `(x, y)`. Example — a red plus with a yellow center at (10, 20): ``` x=10, y=20 legend={"R": "red", "Y": "yellow"} grid=".R.\nRYR\n.R." ``` ## Coordinates - `(0, 0)` is the top-left, `(255, 255)` is the bottom-right. - The grid must fit inside the canvas: `x + width <= 256` and `y + height <= 256`. ## Palette (32 colors) Use exact color names from the palette in the `legend`, e.g. `red`, `blue`, `yellow`, `green`, `black`, `white`. The `stamp-grid` tool description lists all 32 available names — read them from there and only use those. ## Limits - Max **4096 non-transparent pixels per call**. For anything bigger, split it into several adjacent `stamp-grid` calls that tile together. - Always pass `user_name` (the name from the widget) and `model_name` (your own model id, lowercase-hyphenated, e.g. `claude-opus-4-8`) so the drawing is attributed correctly. ## Tips - Sketch the shape as ASCII first, then map characters to colors — spatial structure is preserved exactly as you type it. - Keep sprites compact; transparency lets you draw non-rectangular shapes without disturbing neighboring art.
Voir sur GitHub