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UnifiedUnityMCP
UnifiedUnityMCP contient 17 skills collectées depuis AndreySkyFoxSidorov, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.
Apply the Unified Unity MCP C# style. Use when writing, reviewing, or refactoring C# in this repository, especially before changing Unity Editor tools, protocol code, or shared helpers.
General C# implementation and refactoring support aligned with Unified Unity MCP rules. Use for non-Unity-specific C# logic, protocol DTOs, JSON-RPC flow, and focused code reviews.
Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.
Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure.
Operate and maintain the Unified Unity MCP server. Use when calling MCP tools, updating tool contracts, validating catalogs, or changing Unity Editor automation workflows.
Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.
Use Unity collection pools on measured hot paths. Use when reducing GC allocations from repeated temporary List, Dictionary, HashSet, or object creation in Unity code.
Safe Unity C# fundamentals for this MCP project. Use when writing MonoBehaviours, ScriptableObjects, Editor code, components, or examples that touch Unity APIs.
Implement Unity features in the Unified Unity MCP package style. Use for Unity Editor server work, Unity tooling, gameplay-facing examples, and package architecture decisions.
Mobile-specific Unity review guidance. Use only when the target Unity project or MCP task explicitly concerns Android, iOS, WebGL-on-mobile, mobile performance, or mobile asset settings.
Profile and optimize Unity projects without overengineering. Use for frame rate issues, editor tool slowness, allocation spikes, heavy scene scans, build size, or import bottlenecks.
Run and interpret Unity Test Framework checks for Unified Unity MCP. Use when validating C# changes, MCP tools, editor behavior, or CI test output.
TextMeshPro setup, review, and optimization for Unity UI and world text. Use when a target project uses TMPro or the task explicitly asks for TextMeshPro text, font assets, materials, or rich text.
Create practical UGUI screen, menu, HUD, popup, and panel hierarchies. Use when building UI objects or prefabs in a Unity project.
Validate and automate Unity UGUI layout structure. Use when checking UI hierarchy quality, responsive grouping, canvas setup, and repeated screen patterns.
Unity UI guidance for UGUI and UI Toolkit. Use when creating, reviewing, or optimizing UI in a target Unity project through MCP tools or source edits.