| name | skill-creator |
| description | Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure. |
Skill Creator
Use This Skill When
- Creating a new folder under
skills/.
- Rewriting an existing
SKILL.md.
- Splitting long guidance into references.
- Checking skill triggers and tool accuracy.
Skill Shape
Each active skill must have:
skills/<skill-name>/
SKILL.md
references/ optional
scripts/ optional, only for reusable real helpers
assets/ optional
SKILL.md starts with:
---
name: skill-name
description: Concrete description of what the skill does and when to use it.
---
Writing Rules
- Keep
SKILL.md short and directly actionable.
- Put global project policy in
AGENTS.md, not in skills.
- Avoid old-style personality rules, mandatory subagents, mandatory task files, or generic excellence language.
- Do not duplicate long reference material in the main skill.
- Do not describe tools that do not exist in the current MCP catalog.
- Do not add scripts unless they are reusable and worth maintaining.
- Keep text UTF-8 and English for public project docs.
Validation
- Frontmatter has
name and description.
- Description has clear triggers.
- Tool names match
active_tools.json or ToolsCatalog.md.
- Skill content does not conflict with
AGENTS.md.
- References are current or clearly marked as background.
Helper Scripts
Existing helper scripts under scripts/ are optional maintenance utilities. Before using them, inspect their behavior and make sure they match current repo rules.