Provide technical guidance for Android camera development with CameraX. Use when implementing camera features, handling asynchronous recording lifecycles, wiring low-level hardware interop using CameraX, or integrating ML Kit or Media3 effects.
Adapt existing Android video streaming apps, games, and web browsers to run as parked apps on Android Auto and Android Automotive OS. Covers manifest configuration, Google Play hardware feature declarations, compatibility mode, back navigation affordances,…
Configures and implements LiteRT (.tflite) on-device inference on Android in Kotlin using the CompiledModel API on CPU and GPU. Use this skill for any Android LiteRT or .tflite task, including Gradle setup, image classification or vision/audio/embedding…
Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text…
Diagnose and optimize Android Jetpack Compose UI code. Use this skill when analyzing performance bottlenecks of existing code to minimize recomposition overhead and prevent dropped frames and UI lag.
Learn how to install and migrate to Jetpack Navigation 3, and how to implement features and patterns such as deep links, multiple backstacks, scenes (dialogs, bottom sheets, list-detail, two-pane, supporting pane), conditional navigation (such as logged-in…
Intercept back gestures and run Predictive Back animations using the NavigationEvent (androidx.navigationevent) library in Compose Android. Handles Activity setup, parent-child dispatcher scoping in `ViewPagers` or tabs, Compose `NavigationBackHandler`, and…
Helps developers integrate, debug, and resolve Play Engage SDK implementation issues. Use when adding Engage SDK support, generating publishing code, mapping data classes to entities, or fixing SDK-related errors.