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jev-lander

Design and verify Jev's landing missions in OpenHarness's viewer, where Jev is the flight computer throttling a booster down to a soft touchdown.

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autonomous-ai/openharness
Dernière activité de la source
19 septembre 2026 à 18:01
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anglais
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SKILL.md
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name
jev-lander
description
Design and verify Jev's landing missions in OpenHarness's viewer, where Jev is the flight computer throttling a booster down to a soft touchdown.
# Jev Lander landing design Jev Lander runs a live landing: a booster falls out of the sky under gravity and Jev (TypeSafe's System One model) reads the telemetry each tick and sets a throttle — CUT, COAST, HOVER or BURN — to bring it down soft. The agent shapes `lander.json`: the gravity, the fuel budget, and the launch height. ## The loop 1. Update `lander.json` (title, gravity, fuel, altitude, a `style` line that tells Jev a landing strategy). The viewer watches it and Jev adapts live — no restart, no second server. 2. `node "$JEV_DSH/toolchain/check.mjs"` verifies the workspace's `lander.json` is valid. Run it before you call a mission done. 3. Watch the descent. Does Jev burn early and hard enough to keep descent in check, flare low, and touch down soft — or hover forever (dull) or slam in even at easy gravity (bad)? That observation is the finding. ## Reading the landing The viewer shows a booster coming down at night: a flame that scales with the throttle, smoke and dust, landing legs, a velocity arrow, the height full burn needs to stop it, a fuel tank that drains, and Jev's throttle gauge with four segments filled by probability. A flight ends in SOFT LANDING or CRASHED, and the next booster drops on its own. Good missions produce a readable loop: Jev lets it fall, burns to check the fall, eases off low, and lands soft. `gravity` is the difficulty dial: the higher it is, the less the engine can brake and the more fuel the descent costs, until the tank runs dry above the pad. ## Verifying a mission `node "$JEV_DSH/toolchain/check.mjs"` returns non-zero when `lander.json` is invalid (no title, or a value outside its range, for example `gravity` 0.1..5, `fuel` 5..2000, `tickMs` 30..2000). It also prints how much the engine can brake at that gravity. It doesn't replace watching the descent: confirm Jev reads the telemetry and touches down soft at the gravity you set, and that cranking `gravity` up makes it visibly crash. ## Driving Jev yourself `toolchain/jev.mjs` exports a small client. Example (from the workspace) — ask Jev's read on a mission profile before you commit to it: ```bash node --input-type=module -e ' import { evaluate, jev } from "$JEV_DSH/toolchain/jev.mjs"; const res = await evaluate({ state: "The booster is falling under gravity. Bring it down to the pad gently: burn early and hard enough to keep descent in check, and ease off so you touch down soft. Telemetry:\nALT 34.2 VY -2.4 G 2.50 FUEL 62% (37 units)\nthrottle, upward push per tick: CUT 0.00, COAST 0.40, HOVER 1.15, BURN 2.60. Each burns that much fuel per tick.\ntouchdown is soft at speed 2.0 or less.\nengine: OK\nWhich throttle do you set for this tick? CUT / COAST / HOVER / BURN", questions: { thrust: jev.choice(["CUT", "COAST", "HOVER", "BURN"], "Which throttle do you set for this tick?"), }, }); console.log(JSON.stringify(res.answers, null, 2)); ' ``` Without `TYPESAFE_API_KEY` this uses the deterministic mock; set the key to hit live Jev.
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