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benjcooley
Profil créateur GitHub

benjcooley

Vue par dépôt de 4 skills collectés dans 1 dépôts GitHub.

skills collectés
4
dépôts
1
mis à jour
2026-06-01
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

ui-forensics
Développeurs de logiciels

This skill should be used when the user asks to "do forensics on" a Revenant UI panel, "document"/"trace" a panel for reconstruction, produce a "spec"/"reconstruction doc" for a HUD/menu/sidebar panel, or dispatch a UI forensics-phase agent. It produces a complete, self-contained pixel-accurate panel spec (assets, coordinate spaces, element layout, draw order, algorithms, effects/shadows, text, animation tweens, input/dispatch, retail-bug flags, pseudocode) with every fact cited to recon file:line, and writes NO engine code.

2026-06-01
ui-reconstruct
Développeurs de logiciels

This skill should be used when the user asks to "reconstruct"/"rebuild"/"implement" a Revenant UI panel from a forensics spec, or dispatch a UI reconstruction-phase agent. It takes a completed panel spec, rebuilds the panel in the engine via the real retail assets + port primitives (Renderer->DrawBitmap/Subrect/Shadowed, BuildTTFAtlas + CompositeSwapchain), wires a --test harness, verifies visually, and reports spec gaps back.

2026-06-01
vfx-forensics
Développeurs de logiciels

This skill should be used when the user asks to "do forensics on" a Revenant visual effect, "document" an effect for reconstruction, produce a "forensics doc" for a VFX effect, or dispatch a forensics-phase agent. It produces a complete, self-contained document describing how the ORIGINAL (1998/99) effect worked — constants, assets, spawn shape, full custom-logic pseudocode, render spec, texture animation, associated light, color, audio, triggers, gaps, and a reconstruction burndown — and writes NO engine code.

2026-06-01
vfx-port
Développeurs de logiciels

This skill should be used when the user asks to "port" a Revenant visual effect, "reconstruct" an effect from forensics, write a "bespoke port", or dispatch a port-phase agent for a single effect. It transcribes the snapshot D3D Render body cited by a completed forensics doc into a working bespoke port via the `d3d::*` shim at `src/d3dport.h`. The output is mechanical code transcription — no convention discovery, no creative interpretation. Pre-condition is a transcription-ready forensics doc (otherwise use vfx-forensics first).

2026-06-01
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