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RevenantRevisited
RevenantRevisited contient 4 skills collectées depuis benjcooley, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
This skill should be used when the user asks to "do forensics on" a Revenant UI panel, "document"/"trace" a panel for reconstruction, produce a "spec"/"reconstruction doc" for a HUD/menu/sidebar panel, or dispatch a UI forensics-phase agent. It produces a complete, self-contained pixel-accurate panel spec (assets, coordinate spaces, element layout, draw order, algorithms, effects/shadows, text, animation tweens, input/dispatch, retail-bug flags, pseudocode) with every fact cited to recon file:line, and writes NO engine code.
This skill should be used when the user asks to "reconstruct"/"rebuild"/"implement" a Revenant UI panel from a forensics spec, or dispatch a UI reconstruction-phase agent. It takes a completed panel spec, rebuilds the panel in the engine via the real retail assets + port primitives (Renderer->DrawBitmap/Subrect/Shadowed, BuildTTFAtlas + CompositeSwapchain), wires a --test harness, verifies visually, and reports spec gaps back.
This skill should be used when the user asks to "do forensics on" a Revenant visual effect, "document" an effect for reconstruction, produce a "forensics doc" for a VFX effect, or dispatch a forensics-phase agent. It produces a complete, self-contained document describing how the ORIGINAL (1998/99) effect worked — constants, assets, spawn shape, full custom-logic pseudocode, render spec, texture animation, associated light, color, audio, triggers, gaps, and a reconstruction burndown — and writes NO engine code.
This skill should be used when the user asks to "port" a Revenant visual effect, "reconstruct" an effect from forensics, write a "bespoke port", or dispatch a port-phase agent for a single effect. It transcribes the snapshot D3D Render body cited by a completed forensics doc into a working bespoke port via the `d3d::*` shim at `src/d3dport.h`. The output is mechanical code transcription — no convention discovery, no creative interpretation. Pre-condition is a transcription-ready forensics doc (otherwise use vfx-forensics first).