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world-building

Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.

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bivex/loreSystem
Dernière activité de la source
21 mars 2026 à 15:19
Langue détectée de SKILL.md
anglais
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0
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SKILL.md
Instructions source · Aperçu en lecture seule
name
world-building
description
Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.
# world-building Domain skill for location and geography extraction. ## Entity Types | Type | Description | |------|-------------| | `location` | General location (city, village, landmark) | | `hub_area` | Central hub, town, or safe zone | | `instance` | Instanced area (separate from open world) | | `dungeon` | Dungeon or dangerous enclosed area | | `raid` | Raid encounter area | | `arena` | Combat arena or PvP zone | | `open_world_zone` | Open world explorable area | | `underground` | Underground or subterranean area | | `skybox` | Sky or space area | | `dimension` | Alternate dimension or plane | | `pocket_dimension` | Small pocket dimension or demiplane | ## Domain Constraints - `location_type`: building, house, barn, temple, castle, dungeon, cave, forest, mountain, city, village, shop, tavern, ruins, landmark, other - `name`: max 255 characters ## Extraction Rules 1. **Named places**: Cities, ruins, forests, mountains — extract with exact name 2. **Described areas**: "the dark cave", "the forest to the east" — create descriptive name 3. **Classify type**: Hub (safe), dungeon (dangerous), open world (explorable), exotic (dimensions) 4. **Map connections**: How locations connect — paths, portals, boundaries, adjacency 5. **Note atmosphere**: Dangerous, peaceful, mysterious, abandoned ## Output Format Write to `entities/world.json`: ```json { "locations": [ { "id": 1, "world_id": 1, "name": "Eldoria Village", "description": "Peaceful village in the Eldorian Valley", "location_type": "village", "parent_location_id": null, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 2 } ``` ## Key Considerations - **Nested locations**: A town inside a forest inside a kingdom — track hierarchy - **Connections**: How locations connect (paths, portals, boundaries) - **Scale**: Relative sizes help establish world geography - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
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