| name | changelog-gen |
| description | Rewrite every `docs/*/game/changelog/{order}.stable-{semver}.md` from a ref range. Default `--limit=20`. |
| compatibility | Requires git, gh, internet access, and write access to this repo. |
Changelog Gen
- One ref =>
start..HEAD; two refs => start..end.
--limit=N defaults to 20 and only caps ## Featured.
- Use cheap subagents for crawling and choice; rank groups by reactions first, then player impact.
- Update every language (en, ko, ja...) copy with file name
{order}.stable-{semver}.md.
- Follow the style of
docs/en/game/changelog/11.stable-0.11.1.md.
- For localized docs, look up every user-visible game term first with
rg -C2 -i '<term>' lang/po/{lang}.po | head.
- If
msgstr exists, use it for game terms and user-visible labels in headings/body. Do not leave English in localized docs.
- Translate every user-visible heading, summary label, table label, and caption in localized docs.
Featured, Credits, screenshots, before, and after must be localized.
- Keep section order, media blocks, PR grouping, and tables synced to English, but never copy English labels back into localized docs.
- Preserve videos as
<video controls src="URL" title="CAPTION"></video> immediately below the feature heading and outside image tables or <details> blocks; never render video/MP4 attachments with image Markdown and never delete valid videos solely because they are videos. Use a localized media summary label only for folded image blocks that accompany videos.
- Do not use subagents for glossary lookup. Korean title is
안정판, not Stable.
- Korean glossary trap: Cataclysm is
카타클리즘, never 대격변.
- After writing every changelog file and before committing/opening/updating a PR, MUST run the
reviewer subagent against the generated docs.
- Primary agent must first gather glossary evidence directly with
rg -C2 -i '<term>' lang/po/{lang}.po | head; pass that evidence to the reviewer instead of asking the reviewer to perform glossary lookup.
- Reviewer prompt must ask for issues only, not rewrites, and must cover: meme/joke/irrelevant images, Tracy/perf graphs, buggy screenshots, valid videos deleted instead of converted to
<video>, video/MP4 attachments rendered with image Markdown, too many inline images that should be under <details>, spoilers, non-player-facing items in ## Featured, wrong JSON/Lua/Bugfix section placement, significant player-facing PRs buried in catch-all sections, misplaced questlines/locations/labs/finales/mod mainlines/mutation rebalances, unsynced language sections/media/labels, missing coauthors, bot/AI authors, and localized glossary mistakes.
- Treat reviewer output as a gate: fix every valid issue, then rerun reviewer or explicitly document why remaining findings are not applied before finalizing.
- Group related PRs into one section and link every PR + author in
<details><summary>Credits</summary>.
- Crawl PR bodies, comments, reviews, and linked source repositories with
gh api; link named external mods/projects in player-facing summaries.
- Crawl every screenshot so the user can curate later.
- If a featured PR has multiple screenshots, include all.
- In
## Featured, keep media visible unless a feature group has 9 or more images; if hiding 9+ images, use one media <details> block for the whole feature group instead of one <details> block per PR.
- Format 2+ images as a markdown table. Remove images that are too wide to read at table-column width.
- If a PR body has before/after shots, preserve them as-is in a markdown table:
| {NAME} before | {NAME} after |.
- Refer to
docs/en/game/changelog/11.stable-0.11.1.md for example.
- Keep it terse and player-facing. No corpo phrasing, hype, filler, or adverbs (NEVER
it's not just A but B)
- Modder-only content belongs in
## JSON Modding and ## Lua Modding, not ## Featured.
- Put every bugfix in
## Bugfixes, and all JSON/Lua modding changes in ## JSON Modding and ## Lua Modding.
- Do not bury significant player-facing work in catch-all sections. Create/reuse focused Featured groups for questlines, locations, lab/finale changes, in-repo mod mainlines, vehicle families, mutation rebalances, companions/mounts, and other release-scale themes.
- Keep questlines separate from generic location/lab sections unless the PR is only a map room; keep lab rooms/finales/ice lab changes together; keep military airfields/blacksites in locations; keep mutation path rebalances in mutation sections.
- If the skill still feels wrong, stop and ask to improve the skill before writing docs.
Example command
/skill changelog-gen v0.10.0 v0.11.1 --limit=20
Before/after example
| speedway before | speedway after |
| -------------------- | ------------------- |
| <img src="BEFORE" /> | <img src="AFTER" /> |