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snowboardkids-decomp
snowboardkids-decomp contient 7 skills collectées depuis cdlewis, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Use this skill if you need to decompile a function that uses F3DEX. The presence of the Gfx type or gRegionAllocPtr are strongly indicative of an F3DEX or S2DEX microcode function.
Decomp-Permuter is a tool that automatically permutes C files to better match a target binary. Use this skill when you are decompiling a function and it is almost matching except for some register differences (i.e. 95%+). Or if you are otherwise unable to make progress on a function decompilation. Do not use it when there are control flow or functional differences; it's often easy to resolve those by hand, and neither the scorer nor the randomizer tends to play well with them.
Match a given segment to a libultra ROM segment. Use this when converting unidentified asm libultra ranges such as osRecvMesg to matching C source.
Adding a new asset to snowboardkids.yaml requires following specific steps to ensure assets are in the correct order and properly declared. Use this skill when you need to add a new binary asset.
Convert arrays with hardcoded pointer addresses to use ROM_START/ROM_END symbols. This automates the process of adding USE_ASSET declarations, updating array initialization, and configuring YAML segments.
Match data file describes how to add dat asegments to a C file. Use the match data file skill when you need to match a data file.
Renaming a C file or associated header (.h) file requires additional steps in decompilation projects or the build will fail. Use this skill when you want to rename a C file and/or a header file.