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show-me

Use when the user asks to see something rather than read about it - "show me", "let me see it", "what does it look like", "give me options", or any moment you are about to describe a layout, a plan, a comparison or a design in prose. Renders it as a self-contained HTML page and opens it in the browser, in front of them.

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charlie947/show-me
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15 août 2026 à 15:31
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show-me
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Use when the user asks to see something rather than read about it - "show me", "let me see it", "what does it look like", "give me options", or any moment you are about to describe a layout, a plan, a comparison or a design in prose. Renders it as a self-contained HTML page and opens it in the browser, in front of them.
# Show me **A render they have not seen does not exist.** This skill closes the gap between finishing something and actually handing it over. Describing a picture in prose is not showing it. Printing a file path is not showing it. Both feel like delivery and neither one is. There is nothing to install. You write the HTML, you open it, they look at it. ## When this fires Any time the answer is visual and you are about to type it out instead: - a plan, a structure, a roadmap, a set of steps - a comparison between two or more things - a layout, a page, a design, a wireframe - a report, a review, a dashboard, a summary of where you got to - **any moment the user has to choose between options** If they would have to read it twice, draw it once. ## Mode 1 - SHOW One thing, or a stack of versions. 1. Write a **complete, self-contained HTML file** to a temp path. Inline CSS, no external requests, no CDN links, no web fonts. It has to render with the network off. 2. Include `<meta charset="utf-8">`. Without it every apostrophe becomes three characters of gibberish. 3. Open it and **bring the browser to the front** (see below). 4. Only then say anything about it. ## Mode 2 - PICK Two or more directions the user has to choose between. **Three minimum.** Two options is a yes-or-no wearing a disguise. Three is where someone starts seeing what they actually want, and the answer is often a piece of the first inside the shape of the third. Lay them side by side on one page, each with a short label and a one-line description of the argument it makes - not the decoration, the argument. Then ask. **Never ask someone to choose between visual options described in words.** A text description of a layout is your mental model of it, not the thing itself, so you get a ruling on the wrong object or no ruling at all. Render first, ask second. ### Before you render: the one-sentence test Describe each direction in one sentence. **If the same sentence fits two of them, you restyled one idea instead of designing two.** Go back. A board of three variations on one device wastes the choice, because whatever they pick you have learned nothing. ### The board Build this. It is deliberately plain so the options are the only thing with any visual weight, and every card carries a button that copies the pick, so they answer by clicking rather than by typing out which one they meant. ```html <!doctype html><meta charset="utf-8"><title>Pick a direction</title> <style> :root{--bg:#fff;--fg:#14171a;--mut:#5d6b7a;--line:#e3e8ef;--card:#f7f9fb;--accent:#c2410c} @media (prefers-color-scheme:dark){ :root{--bg:#0f1418;--fg:#eef2f6;--mut:#9aa8b6;--line:#243039;--card:#161d23;--accent:#fb923c}} *{box-sizing:border-box} body{margin:0;background:var(--bg);color:var(--fg);padding:40px 32px 80px; font:16px/1.55 ui-sans-serif,-apple-system,"Segoe UI",Roboto,sans-serif} h1{font-size:26px;margin:0 0 6px} p.lede{margin:0 0 30px;color:var(--mut);max-width:70ch} .grid{display:grid;gap:22px;grid-template-columns:repeat(auto-fit,minmax(300px,1fr))} .card{border:1px solid var(--line);border-radius:12px;background:var(--card); padding:18px;display:flex;flex-direction:column;gap:10px} .card img,.card svg{width:100%;display:block;border-radius:7px;border:1px solid var(--line)} h2{font-size:17px;margin:0} .angle{color:var(--mut);font-size:14px;margin:0;flex:1} button{font:inherit;font-size:14px;padding:9px 14px;border-radius:7px;cursor:pointer; border:1px solid var(--accent);background:transparent;color:var(--accent)} button:hover{background:var(--accent);color:var(--bg)} </style> <h1>Pick a direction</h1> <p class="lede">One line on what to judge, and what to ignore.</p> <div class="grid"> <div class="card"> <!-- the render: <img src="data:image/png;base64,...">, an <svg>, or live HTML --> <h2>A &mdash; name of the device</h2> <p class="angle">The argument this one makes, in one line.</p> <button onclick="navigator.clipboard.writeText('A');this.textContent='Copied — paste it back'">Pick A</button> </div> <!-- B and C the same --> </div> ``` Three rules that keep a board honest: - **Name the device, not the decoration.** "Timeline down the left" is a device. "Blue version" is decoration, and it means you built the same thing twice. - **Embed every image.** A `<img src="/some/local/path.png">` renders as a broken icon the moment the file moves. Base64 it into the page, or draw it in inline SVG or HTML. - **Judging shape? Render it greyscale and say so in the lede.** Colour decides the argument before they have looked at the structure. ## Opening it properly **`open -a "Google Chrome" file.html` is not showing them anything.** It creates the tab and does not bring the browser forward, so it stacks up behind whatever they are actually looking at. On macOS use this instead: ```bash osascript <<'EOF' tell application "Google Chrome" activate set w to front window make new tab at end of tabs of w with properties {URL:"file:///ABSOLUTE/PATH"} set active tab index of w to (count of tabs of w) end tell EOF ``` `activate` brings the window forward and setting `active tab index` selects the new tab. You need both. On Linux, `xdg-open` is the equivalent, and on Windows, `start`. **Then verify it worked.** Read the active tab's URL back and check it is yours - another window or another process may have taken focus in between: ```bash osascript -e 'tell application "Google Chrome" to return URL of active tab of front window' ``` A command that exits 0 is proof it ran, never proof they saw it. ## What renders as HTML, and what must not **HTML** for anything they will look at or share: plans, reviews, comparisons, reports, dashboards, option grids, session handoffs. **Plain text** for anything they will paste into another tool: social posts, newsletter bodies, docs, config files, instruction files. HTML there breaks the paste target, and in a config file it costs tokens on every future session while buying nothing. State which one you are producing before you build it. ## Two things that ruin it **No background grid or texture on anything text-heavy.** It looks good on a dashboard and makes a dense document genuinely hard to read. **Look at it yourself first.** A render you have not opened is a render you cannot describe honestly, and it is how a broken page gets presented as a candidate. ## What you say around it The render does the explaining. Your words around it should be almost nothing. **Lead with the verdict, not the process.** First line is what they are looking at and what you think of it. Never open with what you are about to do or how you got there. **End with one next thing**, on its own line, doable now: ``` Next: pick a direction and I will build it out. ``` One next step, not a menu. Not "let me know if you want changes", not a list of five things they could ask for. If there is genuinely nothing next, say the work is done and stop. **Say the verdict out loud, including the failures.** "This one is broken, the other two are worth looking at" beats silence, and it beats presenting a broken page as a candidate. ## Do not guess The failure that wastes the most time is not a bad render. It is a confident one built on something nobody checked. If you do not know a filename, a number, a status, a path, or what a link points to, **go and check it** - read the file, run the query, open the page. A plausible answer you did not verify is the failure, not a shortcut. If you genuinely cannot check, say **"not verified"** in those words and name what is missing. Never fill a gap with something that merely sounds right, never infer a value from a filename, and never report the result of a check you did not run. This is the same instinct Anthropic's own guidance names in its hallucination guidance: give the model explicit permission to admit uncertainty and say it does not know, rather than leaving it to pick the most likely-sounding answer. ## The check before you speak One question: **have they seen this, with their eyes, in this session?** If no, you are not finished, however done the artefact is.
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