| name | monetization-model |
| description | Guides through designing or auditing the monetization model. Creates GamePass/DevProduct catalog, pricing strategy, and revenue projections. |
/monetization-model — Monetization Design Workflow
Delegate to: monetization-lead (with economy-designer for currency flow)
Steps
1. Context Gathering
Ask:
- "What game stage are we in?" (pre-launch / launched / live-ops)
- "What's the player audience skew?" (age, platform)
- "What are the creative pillars? (can't contradict them)"
- "What's the target: revenue, retention, engagement?"
2. Ethical Review (NON-NEGOTIABLE)
Before designing, confirm:
3. Design the Catalog
GamePasses (permanent purchases)
For each proposed GamePass:
- Name
- Price (Robux) — use clean values: 49, 99, 199, 299, 499, 799, 999, 1499, 2499
- What it grants
- Target player type (new player / mid game / whale)
- Pay-to-win check
Example:
| Name | Price | Grants | Target | P2W? |
|---|
| VIP | 499 | Chat color, +5% coins, VIP room | Engaged player | No |
| Double Inventory | 299 | 2x inventory slots | Mid-game | No |
| Auto-Farm | 799 | Passive resource generation | Whale | Borderline — balance |
DevProducts (consumable purchases)
For each proposed DevProduct:
- Name
- Price (Robux)
- What it grants
- How often players buy (expected frequency)
- Is it pay-to-win?
Example:
| Name | Price | Grants | Frequency | P2W? |
|---|
| 1000 Gems | 99 | 1000 premium currency | Variable | No (gems buy cosmetics) |
| Revive Token | 25 | Revive at death | Per-death | Soft |
| XP Boost 2x 1hr | 49 | 2x XP for 1 hour | Occasional | Soft |
4. Pricing Strategy
- Entry Price Point: At least one item at 25-49 R$ (almost everyone has this)
- Mid Tier: 199-499 R$ (engaged players)
- Premium: 999+ R$ (whales)
- Comparable Items: Reference 3-5 successful similar Roblox games' pricing
5. Funnel Design
How does a player discover and decide to buy?
- Touchpoint 1: First mention (tutorial hint, menu badge, etc.)
- Touchpoint 2: Consideration (shop browse, see other players using)
- Touchpoint 3: Decision (purchase prompt with clear value proposition)
- Touchpoint 4: Post-purchase reinforcement (confirmation, immediate use)
6. Revenue Projection
Rough model:
DAU × Conversion Rate × Avg Purchase × Dev Exchange = Revenue
1000 DAU × 3% × 300 R$ × $0.0035 = $31.50/day from conversions
7. Generate Plan Document
Save to design/monetization-plan.md using .claude/docs/templates/monetization-plan-template.md.
Output
Present the full plan for user review and approval.
Never implement changes without explicit sign-off.