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cloudflare-durable-objects

Design and write Cloudflare Durable Objects. SQLite storage, RPC methods, WebSocket hibernation, alarms, class lifecycle (exports or migrations), and testing. Use for stateful coordination, rooms, per-user state, counters, rate limiters.

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codewhale-hq/codewhale-plugin-marketplace
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6 octobre 2026 à 23:05
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cloudflare-durable-objects
description
Design and write Cloudflare Durable Objects. SQLite storage, RPC methods, WebSocket hibernation, alarms, class lifecycle (exports or migrations), and testing. Use for stateful coordination, rooms, per-user state, counters, rate limiters.
# Cloudflare Durable Objects A Durable Object is a class whose named instances each run in one place with their own storage. Use one object per coordination unit (a chat room, a document, a user, a game): that unit is the "atom". A single global object is a bottleneck and almost always the wrong design. Check current syntax with the `cloudflare-docs` plugin or https://developers.cloudflare.com/durable-objects/ before relying on memory; class lifecycle configuration changed recently (see below). ## Minimal SQLite-backed object with RPC ```ts import { DurableObject } from "cloudflare:workers"; export class Counter extends DurableObject<Env> { constructor(ctx: DurableObjectState, env: Env) { super(ctx, env); // Runs on every wake-up: keep it cheap and idempotent. ctx.blockConcurrencyWhile(async () => { ctx.storage.sql.exec("CREATE TABLE IF NOT EXISTS hits (n INTEGER NOT NULL)"); ctx.storage.sql.exec("INSERT INTO hits (n) SELECT 0 WHERE NOT EXISTS (SELECT 1 FROM hits)"); }); } increment(): number { this.ctx.storage.sql.exec("UPDATE hits SET n = n + 1"); return this.ctx.storage.sql.exec("SELECT n FROM hits").one().n as number; } } export default { async fetch(request: Request, env: Env): Promise<Response> { const stub = env.COUNTER.getByName(new URL(request.url).searchParams.get("id") ?? "default"); return Response.json({ n: await stub.increment() }); // RPC call }, } satisfies ExportedHandler<Env>; ``` Binding and SQLite lifecycle are declared together in typed config: ```ts import { bindings, defineConfig, exports } from "cf/config"; export default defineConfig({ worker: { name: "counter", entrypoint: "src/index.ts", compatibilityDate: "2026-10-01", env: { COUNTER: bindings.durableObject({ worker: "counter", exportName: "Counter" }) }, exports: { Counter: exports.durableObject({ storage: "sqlite" }) }, }, }); ``` Review `cf migrate --dry-run` for legacy configurations and preserve the existing class identity, storage and imperative migration history. Never mix an existing migrations lifecycle with a new exports lifecycle. Use SQLite for new namespaces; do not claim a deployed key-value class can be switched to it. Check current cf/config helpers and generated lifecycle output against the [configuration reference](https://developers.cloudflare.com/cf/projects/cloudflare-config/). Do not infer correctness solely from a successful dry run: an ignored lifecycle entry can pass packaging and still deploy the wrong storage. ## Lifecycle changes are dangerous Defining a class locally is safe. Renaming, deleting or transferring a class is a data-affecting operation: - It is atomic: it cannot be uploaded as a version or deployed gradually, and you cannot roll back past it. After approval, deploy it alone with `cf deploy`. - Deleting a class deletes its stored data. Renaming without a rename entry orphans data. - Always show the diff of the `exports` / `migrations` block to the user, name the class and say whether data is lost, and wait for approval, as described in `cloudflare-deploy`. ## WebSockets: use hibernation ```ts async fetch(request: Request) { if (request.headers.get("Upgrade") !== "websocket") return new Response("Expected WebSocket", { status: 426 }); const [client, server] = Object.values(new WebSocketPair()); this.ctx.acceptWebSocket(server); // not server.accept(): this allows hibernation server.serializeAttachment({ joinedAt: Date.now() }); // survives hibernation return new Response(null, { status: 101, webSocket: client }); } async webSocketMessage(ws: WebSocket, message: string | ArrayBuffer) { for (const peer of this.ctx.getWebSockets()) peer.send(message); } async webSocketClose(ws: WebSocket, code: number, reason: string) { ws.close(code, reason); } ``` - Do not use `addEventListener` for server-side sockets in a Durable Object. - Memory is lost on hibernation. Anything needed after wake-up goes in storage or `serializeAttachment`. - A pending `setTimeout`/`setInterval` or an outbound WebSocket keeps the object awake and billing; use alarms instead. ## Alarms ```ts await this.ctx.storage.setAlarm(Date.now() + 60_000); async alarm() { /* do work; call setAlarm again to repeat */ } ``` Alarms do not repeat on their own, and each object has one pending alarm. Only schedule one when there is work to do; waking many objects every few seconds is expensive. ## Rules of thumb - Methods on the object are RPC: arguments and results must be structured- cloneable; throw errors you want the caller to see. - Reads and writes inside one request are protected by input/output gates; use `blockConcurrencyWhile` only for initialization. - Derive the object name from something stable (`getByName(userId)`), and validate it; a user-supplied name creates an object. - Test with `@cloudflare/vitest-pool-workers`: call RPC methods on a stub and trigger alarms with `runDurableObjectAlarm(stub)`. Run `cf dev` to try it locally; state is simulated. ## Checklist - [ ] one object per logical unit, named deterministically - [ ] SQLite storage; lifecycle entry present; one lifecycle style - [ ] WebSockets use `acceptWebSocket` and handler methods - [ ] no lifecycle change shipped without explicit approval - [ ] local tests exercise the RPC methods and any alarm
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