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CrispyW0nton
Profil créateur GitHub

CrispyW0nton

Vue par dépôt de 6 skills collectés dans 1 dépôts GitHub.

skills collectés
6
dépôts
1
mis à jour
2026-07-20
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Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

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Dépôts et skills représentatifs

ghostrigger-character-pipeline
Développeurs de logiciels

Work on GhostRigger's Character Studio pipeline: importing custom FBX/OBJ/glTF meshes, fitting them to native KOTOR Odyssey node hierarchies, binding/skinning, previewing inherited animations, and exporting reloadable MDL/MDX. Use for the native DAG lock (T2501-T2505), skin weight transfer, hook validation (head_g/Lhand_g/Rhand_g/camerahook), supermodel semantics, qbone/tbone data, and animation export. Covers joint orientation, bind pose, FK/IK switching, retargeting architecture, and the N_DarthMalak walk-cycle fixture.

2026-07-20
ghostrigger-coupling-analysis
Développeurs de logiciels

Analyze coupling, cohesion, and package-boundary decisions in the GhostRigger codebase. Use when deciding whether to merge, split, move, or create native packages; when evaluating import direction violations; when resolving circular dependencies; when auditing the 109-project native package sprawl; or when applying knowledge_base/package_ownership_model.md. Covers the five coupling dimensions (strength, distance, volatility, type, cost), the seven cohesion levels, connascence taxonomy, and rebalancing drifted coupling.

2026-07-20
ghostrigger-map-authoring
Développeurs de logiciels

Work on GhostRigger's Map Studio and Module Studio: KMAP/KMAX area authoring, room geometry primitives (floor/wall/cube/cylinder/arch/ramp/stairs), LYT/VIS/WOK spatial layout, gameplay placement contracts (placeable/creature/door/waypoint/ trigger/encounter/sound/camera/store), module hydration and editing, GFF-backed object forms, walkmesh editing, safe save transactions, package output, and game-test proof. Covers level design theory, grayboxing, modular design, procedural content generation, and the grdev01 game proof pipeline.

2026-07-20
ghostrigger-native-bridge
Développeurs de logiciels

Work on GhostRigger's C++ native host and embedded-Python boundary. Use for the embedded CPython launch flow, DLL-embedded RCDATA Python payload loading, the GhostRiggerNativeDependencies audit chain, renderer backend adapters (D3D12/ModernGL/PyGFX/Null), ABI boundary design, ctypes bridges, and performance-critical native code. Covers the main.cpp launch sequence, PyConfig initialization, gr_python_payload_file_count, and the _DllPythonPayloadImporter meta-path finder.

2026-07-20
ghostrigger-python-engineering
Développeurs de logiciels

Apply advanced Python engineering practices to GhostRigger's 1,162-file embedded-Python codebase. Use for profiling and optimization (cProfile, line_profiler, memory_profiler), NumPy array operations for vertex/skin math, concurrency and parallelism (asyncio, multiprocessing, threading), C extensions and ctypes bridges to DLL payloads, embedded packaging design, design patterns for Python (adapter, facade, observer, command, strategy), code quality and linting, and managing the 18-payload-DLL distribution system.

2026-07-20
ghostrigger-texture-material-pipeline
Développeurs de logiciels

Work on GhostRigger's texture, material, UV, and renderer-resource pipeline. Use for MDL texture slot replacement, TPC/TGA texture decoding, binary MDL texture-field patching, lightmap handling, PBR texturing workflow, UV mapping validation, Blender/Maya FBX export with axis conversion, mesh map baking, texel density, and renderer parity testing against 001ebo1. Covers the Stock Module Editor texture patch workflow, Blender world-axis to KOTOR object-space conversion (x,z,-y), and TPC TXI metadata extraction.

2026-07-20
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