Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Une commande directe contourne le prompt de vérification. Examinez la source avant de l'exécuter.
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
allowed-tools
Read,Write,Edit,Glob,Grep,WebSearch,WebFetch
metadata
{"category":"Design & UX","tags":["sound-design","UI-sounds","earcons","sonic-branding","Web-Audio-API","haptics","notification","interaction-design","AI-audio"],"pairs-with":[{"skill":"sound-engineer","reason":"Technical audio production when custom sounds need professional post-processing"},{"skill":"win31-audio-design","reason":"Retro sound palettes for themed UIs (WinDAGs, retro games)"},{"skill":"native-app-designer","reason":"Sound decisions are inseparable from native app interaction patterns"},{"skill":"ios-app-beauty","reason":"iOS sound design follows strict Apple HIG conventions"},{"skill":"motion-design-web","reason":"Animation and sound must be synchronized for polished micro-interactions"}]}
category
Design & Creative
tags
["app","sound","design","api","ai","ui"]
App Sound Design
Makes the design decisions about when, what, and how sounds should appear in applications. This is not about audio engineering (that is sound-engineer) or retro sound effects (that is win31-audio-design). This skill answers the hardest question in UI sound: should this interaction make a noise at all? And if yes, what kind?
When to Use
Use for:
Deciding which interactions in a web or mobile app should have sound feedback
Selecting appropriate sound characteristics for notifications, confirmations, errors
Creating AI-generated UI sounds with ElevenLabs, AudioCraft, or Stable Audio
Implementing procedural sounds with Web Audio API
Pairing haptic feedback with audio on iOS/Android
Establishing a sonic brand identity for a product
Auditing an app's existing sound design for annoyance vs. helpfulness
Do NOT use for:
Professional audio mixing/mastering -> use sound-engineer
Windows 3.1 themed system sounds -> use win31-audio-design
Music composition or soundtrack -> use sound-engineer
Accessibility screen reader audio -> use accessibility-expert
Game audio systems (3D positional, dynamic music) -> use sound-engineer
The Fundamental Question: Should This Make a Sound?
Does the interaction need FEEDBACK?
|
+-- User initiated action (tap, click, submit)?
| +-- Is the result visible on screen?
| | +-- YES and obvious --> Sound is OPTIONAL (often skip)
| | +-- YES but subtle --> Sound HELPS (gentle confirm)
| | +-- NO (background process) --> Sound RECOMMENDED
| +-- Is the action destructive?
| +-- YES --> Sound RECOMMENDED (distinct warning tone)
| +-- NO --> Sound OPTIONAL
|
+-- System initiated event (notification, alert)?
| +-- Is the user in the app?
| | +-- YES --> Subtle in-app sound
| | +-- NO --> Notification sound (follow OS conventions)
| +-- Is it time-sensitive?
| +-- YES --> More urgent/attention-grabbing sound
| +-- NO --> Can be silent or ambient
|
+-- Ambient/atmospheric (background state)?
+-- Does the app benefit from presence? --> Subtle ambient
+-- Is the user working/focused? --> SILENCE
The UI Sound Vocabulary
Every application needs sounds from these categories. Not all categories are required — most apps need 3-5.
Tier 1: Essential (Most Apps Need These)
Sound Type
Purpose
Character
Duration
Example
Confirm
Action succeeded
Bright, rising pitch
100-300ms
Slack message sent
Error
Action failed
Low, flat or descending
200-400ms
Form validation fail
Notification
New information arrived
Distinctive, medium energy
300-600ms
Slack incoming message
Tier 2: Polish (Apps That Care)
Sound Type
Purpose
Character
Duration
Example
Transition
Navigation between views
Subtle whoosh or tap
50-150ms
iOS page turn
Toggle
Binary state change
Crisp click or snap
50-100ms
Switch on/off
Hover
Mouse-over feedback
Barely audible tick
20-50ms
Menu item hover
Selection
Item chosen from list
Soft pop or pluck
50-150ms
Dropdown select
Delete
Destructive removal
Hollow thud or swoosh
150-300ms
Trash action
Tier 3: Delight (Apps With Personality)
Sound Type
Purpose
Character
Duration
Example
Achievement
Milestone reached
Musical, celebratory
500ms-2s
Duolingo lesson complete
Ambient
Background presence
Looping, atmospheric
Continuous
Noisli, Forest app
Brand Sting
App open/close
Iconic, memorable
500ms-1.5s
Netflix ta-dum
Easter Egg
Hidden delight
Playful, unexpected
Variable
Konami code reward
Platform Conventions
Apple (iOS / macOS)
Apple HIG mandates specific audio behaviors:
System sounds are sacred: Never override or replace system alert sounds
Respect the silent switch: If the physical mute switch is on, your app sounds STOP (except media playback)
Audio session categories matter:
ambient — mixes with other audio, respects silent switch
soloAmbient — silences other audio, respects silent switch
playback — ignores silent switch (for media apps ONLY)
Haptics pair with sounds: Use UIImpactFeedbackGenerator alongside audio
Apple's Sound Characteristics:
Clean sine waves and filtered tones
Minimal overtones (pure, not buzzy)
Short decay (sounds do not linger)
Consistent volume relative to system sounds
// iOS: Play a system soundimport AudioToolbox
AudioServicesPlaySystemSound(1057) // Standard keyboard click// iOS: Haptic + custom soundlet generator =UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
// Play your custom sound simultaneously
Material Design (Android)
Google's sound design principles:
Functional first: Sound should inform, not decorate
Subtle by default: UI sounds should be quieter than media
Haptic-first on Android: Prefer haptic feedback; add sound only when haptics are insufficient
Sound ON only when meaningful: Default state should be silent for most interactions
Material Sound Characteristics:
Short, crisp percussive sounds
Subtle harmonic content (not pure sine waves)
Slightly warmer than Apple (more mid-frequency)
Designed to work on low-quality phone speakers
Web Apps
Web has the WEAKEST sound conventions, which means more freedom but also more risk of annoyance.
Never autoplay sound — browsers block it and users hate it
Require user gesture first: Web Audio API requires a user interaction before playing
Provide volume control: Always let users mute or adjust
Consider headphone users: What sounds fine on laptop speakers may be jarring on headphones
Creating Sounds with AI
ElevenLabs Sound Effects
Best for: Realistic, high-quality UI sounds with specific character descriptions.
On mobile, haptics and audio should be designed as a UNIT. The haptic arrives first (immediate physical feedback), the sound arrives second (confirmation and character).
Pairing Guide
Interaction
Haptic
Sound
Timing
Tap button
Light impact
Short click
Simultaneous
Toggle switch
Medium impact
Crisp snap
Haptic 10ms before sound
Pull-to-refresh
Selection tick during pull; notification on complete
Why some UI sounds feel "right" and others feel "cheap":
Satisfying Sound Properties
Property
Why It Works
Example
Pitch rises
Signals progress, optimism, completion
Confirm chimes go UP
Short decay
Feels responsive and controlled
Nintendo menu sounds
Harmonic richness
Feels organic and warm
Slack's "knock" sound
Consistent volume
Feels professional and predictable
Apple system sounds
Rhythmic alignment
Feels intentional and designed
Duolingo's streak counter
Annoying Sound Properties
Property
Why It Grates
Avoid
Repetitive without variation
Humans habituate, then are irritated
Same exact sound 100x/day
Too loud relative to context
Breaks concentration, startles
Notification sounds above -12dB
Pure sine at high frequency
Perceived as alarm, triggers anxiety
Any sound above 2kHz pure tone
Long sustained notes
Feels like something is wrong
Tones lasting >500ms for routine feedback
Dissonant intervals
Creates unconscious discomfort
Minor seconds or tritones in notifications
The Repetition Threshold
Any sound heard more than ~15 times per hour becomes irritating regardless of how pleasant it initially was. Solutions:
Vary subtly: Randomize pitch by +/- 5%, or choose from 3-4 variants
Reduce frequency: After the 5th trigger, reduce volume by 30%
Let users control: Always provide per-sound-type mute toggles
Silence by default: Only enable sounds that users opt into
// Subtle pitch variation to prevent habituationfunctionplayWithVariation(baseFrequency: number): void {
const variation = 1 + (Math.random() - 0.5) * 0.1; // +/- 5%const frequency = baseFrequency * variation;
// ... use this frequency in your oscillator
}
Sound Design Decision Matrix
App Type
Confirm
Error
Notification
Transition
Ambient
Brand Sting
Productivity (Notion)
Optional
Yes
Yes
Skip
Skip
Skip
Social (Slack)
Yes
Yes
Yes
Skip
Skip
Skip
Gaming
Yes
Yes
Yes
Yes
Yes
Yes
E-commerce
Skip
Yes
Yes
Skip
Skip
Optional
Creative tools
Yes
Yes
Optional
Yes
Optional
Optional
Health/meditation
Skip
Skip
Gentle
Yes
Yes
Yes
Finance/banking
Skip
Yes
Yes
Skip
Skip
Skip
Children's apps
Yes
Yes
Yes
Yes
Optional
Yes
Anti-Patterns
Anti-Pattern: Sound on Every Click
Playing a sound on every button click, link tap, and scroll event creates an overwhelming audio assault. Reserve sounds for MEANINGFUL state changes, not routine navigation.
Anti-Pattern: Autoplay Background Audio
Web apps that play ambient sound without user consent will be immediately closed. Always require explicit opt-in. Browsers actively block autoplay audio for good reason.
Anti-Pattern: Skeuomorphic Sound Mismatch
Playing a typewriter click sound in a modern chat app creates cognitive dissonance unless the entire aesthetic is retro. Sound must match the visual design language.
Anti-Pattern: No Mute Option
Every app with sound MUST have an easily discoverable mute control. Burying it 3 menus deep is nearly as bad as having no mute at all.
Anti-Pattern: Identical Sounds for Different Events
Using the same chime for "message sent" and "message received" destroys the information value of sound. Each semantic category must have a distinct sound.
Anti-Pattern: Notification Sound in Focused Contexts
Playing notification sounds while a user is in a full-screen editor, reading an article, or watching a video. Respect focus state and suppress non-critical audio.
Anti-Pattern: Ignoring Hardware Diversity
A beautiful sound designed on studio monitors may be a harsh buzz on phone speakers. Always test on the cheapest speakers your users will have: phone speakers cut below 200Hz and boost 1-4kHz.
Quality Checklist
Every sound answers "why does this interaction need audio feedback?"
Sound vocabulary mapped: which interactions get which sound type