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Dépôt GitHub

dcc-mcp-zbrush

dcc-mcp-zbrush contient 5 skills collectées depuis dcc-mcp, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
5
Stars
5
mis à jour
2026-07-16
Forks
1
Couverture métier
2 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

zbrush-import-to-scene
Architectes (sauf paysagistes et navals)

Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene.

2026-07-16
zbrush-interchange
Architectes (sauf paysagistes et navals)

Domain skill — export meshes from ZBrush to interchange formats. Use when you need OBJ export from the active subtool. Not for in-scene sculpt edits — use zbrush-subtool first to pick the correct subtool.

2026-07-16
zbrush-scene
Architectes (sauf paysagistes et navals)

Domain skill — read-only scene and tool introspection for ZBrush. Use when you need active tool path, subtool inventory, or selection index. Not for sculpting, export, or subtool mutation — use zbrush-subtool or zbrush-interchange.

2026-07-16
zbrush-scripting
Architectes (sauf paysagistes et navals)

Thin-harness skill — controlled Python execution and session diagnostics inside ZBrush 2026.1+. Use when no typed ZBrush skill covers the task or you need version/subtool counts. Not for routine scene edits — prefer zbrush-scene or domain skills first.

2026-07-16
zbrush-subtool
Développeurs de logiciels

Domain skill — select, inspect, and apply bounded refinement to subtools on the active ZBrush tool. Use when you need to switch the active subtool, read visibility/lock flags, subdivide, polish, or inflate. Not for mesh export or arbitrary Python — use zbrush-interchange or zbrush-scripting.

2026-07-16