| name | zbrush-import-to-scene |
| description | Pipeline skill — import OBJ or FBX asset files into ZBrush as subtools. Consumes the dcc-mcp-core asset_import contract (AssetDescriptor) and returns an ImportToSceneResult with the imported subtool names. Use when you need to bring geometry from disk into the active ZBrush scene. |
| license | MIT |
| compatibility | dcc-mcp-zbrush 0.2+, ZBrush 2026.1+, dcc-mcp-core 0.19.45+ |
| allowed-tools | Bash Read Write |
| metadata | {"dcc-mcp":{"dcc":"zbrush","layer":"domain","stage":"pipeline","version":"1.0.0","tags":["zbrush","import","obj","fbx","mesh","pipeline","asset-import"],"search-hint":"import asset, load mesh, bring in obj fbx, asset import pipeline","tools":"tools.yaml"}} |
zbrush-import-to-scene
Import OBJ/FBX asset files into ZBrush using the dcc-mcp-core asset import
contract. The skill validates the AssetDescriptor, picks the first
preferred (or first available) variant, and uses the ZBrush SDK
set_next_filename + Tool:Import pattern to load the geometry as a new
subtool.