Skip to main content

fundamentals

Core programming concepts: variables, functions, conditionals, loops, and data types. Activated when Claude writes basic code structures. Provides teaching context for CodeSensei explanations at the foundational level.

Aller à l'installation

Informations de source

Dépôt
DojoCodingLabs/code-sensei
Dernière activité de la source
7 février 2026 à 04:05
Langue détectée de SKILL.md
anglais
Étoiles
14
Forks
6

Options d'installation

Le prompt qui vérifie d'abord la source est sélectionné par défaut. Vous pouvez passer à une commande directe ou télécharger une copie locale.

Vérifiez les fichiers source

Lisez SKILL.md et les fichiers associés affichés par SkillsMP avant de décider de l'installer.

Affichage de SKILL.md

SKILL.md
Instructions source · Aperçu en lecture seule
name
fundamentals
description
Core programming concepts: variables, functions, conditionals, loops, and data types. Activated when Claude writes basic code structures. Provides teaching context for CodeSensei explanations at the foundational level.
# Programming Fundamentals — CodeSensei Teaching Module When explaining fundamental programming concepts to the user, use these guidelines: ## Variables - **Analogy (beginner):** A labeled box that holds something. The label is the name, the content is the value. - **Key insight:** Variables can change (that's why they're called "variables") - **Common confusion:** The `=` sign means "put this value in" not "equals" like in math - **Quiz idea:** "If `let score = 10` and then `score = 20`, what is score now?" ## Functions - **Analogy (beginner):** A recipe. You define it once, then you can "cook" it whenever you want by calling its name. - **Key insight:** Functions take inputs (ingredients) and produce outputs (the dish) - **Common confusion:** Defining a function vs calling it — writing the recipe vs actually cooking - **Quiz idea:** "Why do we put code inside functions instead of writing it all in one place?" ## Conditionals (if/else) - **Analogy (beginner):** A fork in the road. If the condition is true, go left. Otherwise, go right. - **Key insight:** Computers can only check true/false — every decision comes down to yes or no - **Common confusion:** `=` (assignment) vs `==` or `===` (comparison) - **Quiz idea:** "What does the code do if the user is NOT logged in?" ## Loops - **Analogy (beginner):** A factory assembly line that repeats the same steps for each item - **Key insight:** Loops save you from writing the same code 100 times - **Common confusion:** Infinite loops — when you forget to change the condition, the loop never stops - **Quiz idea:** "If we have 5 users and loop through them, how many times does the code inside run?" ## Data Types - **Analogy (beginner):** Different kinds of containers — a number is a calculator display, a string is a text message, a boolean is a light switch (on/off) - **Key insight:** Computers need to know what TYPE of data they're dealing with to process it correctly - **Common confusion:** The number `42` vs the text `"42"` — they look the same but the computer treats them differently ## Teaching Progression 1. Variables → 2. Data Types → 3. Conditionals → 4. Functions → 5. Loops Each concept builds on the previous. Don't explain loops before variables are understood.
Voir sur GitHub