| name | homekit |
| description | Control smart-home accessories and commission Matter devices using HomeKit and MatterSupport. Use when managing homes/rooms/accessories, creating action sets or triggers, reading accessory characteristics, onboarding Matter devices, or building a third-party smart-home ecosystem app. |
HomeKit
Control home automation accessories and commission Matter devices. HomeKit manages
the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem.
Contents
Setup
HomeKit Configuration
- Enable the HomeKit capability in Xcode (Signing & Capabilities)
- Add
NSHomeKitUsageDescription to Info.plist:
<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>
MatterSupport Configuration
For Matter commissioning into your own ecosystem:
- Add a MatterSupport Extension target and set its principal class to a
MatterAddDeviceExtensionRequestHandler subclass
- Add
NSBonjourServices entries for _matter._tcp, _matterc._udp, and
_matterd._udp
- Add
com.apple.developer.matter.allow-setup-payload only if the caller
supplies a Matter setup payload programmatically
Framework Boundary
| Need | Framework |
|---|
| Homes, rooms, accessories, characteristics, actions, triggers | HomeKit |
| Commission Matter into the app ecosystem | MatterSupport |
| Select and authorize a nearby Bluetooth or Wi-Fi accessory | AccessorySetupKit |
| Exchange Bluetooth GATT data after selection | CoreBluetooth |
| Join or configure an accessory's Wi-Fi network after selection | NetworkExtension |
HomeKit Data Model
HomeKit organizes home automation in a hierarchy:
HMHomeManager
-> HMHome (one or more)
-> HMRoom (rooms in the home)
-> HMAccessory (devices in a room)
-> HMService (functions: light, thermostat, etc.)
-> HMCharacteristic (readable/writable values)
-> HMZone (groups of rooms)
-> HMActionSet (grouped actions)
-> HMTrigger (time or event-based triggers)
Initializing the Home Manager
Create a single HMHomeManager and implement the delegate to know when
data is loaded. HomeKit loads asynchronously -- do not access homes until
the delegate fires.
import HomeKit
final class HomeStore: NSObject, HMHomeManagerDelegate {
let homeManager = HMHomeManager()
override init() {
super.init()
homeManager.delegate = self
}
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
let homes = manager.homes
let primaryHome = manager.primaryHome
print("Loaded \(homes.count) homes")
}
func homeManager(
_ manager: HMHomeManager,
didUpdate status: HMHomeManagerAuthorizationStatus
) {
if status.contains(.authorized) {
print("HomeKit access granted")
}
}
}
Accessing Rooms
guard let home = homeManager.primaryHome else { return }
let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }
let defaultRoom = home.roomForEntireHome()
Managing Accessories
Discovering and Adding Accessories
Use the Framework Boundary table before adding an
accessory; only HomeKit/MatterSupport work continues in this skill.
home.addAndSetupAccessories { error in
if let error {
print("Setup failed: \(error)")
}
}
Listing Accessories and Services
for accessory in home.accessories {
print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")
for service in accessory.services {
print(" Service: \(service.serviceType)")
for characteristic in service.characteristics {
print(" \(characteristic.characteristicType): \(characteristic.value ?? "nil")")
}
}
}
Moving an Accessory to a Room
guard let accessory = home.accessories.first,
let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }
home.assignAccessory(accessory, to: bedroom) { error in
if let error {
print("Failed to move accessory: \(error)")
}
}
Reading and Writing Characteristics
Reading a Value
let characteristic: HMCharacteristic =
characteristic.readValue { error in
guard error == nil else { return }
if let value = characteristic.value as? Bool {
print("Power state: \(value)")
}
}
Writing a Value
characteristic.writeValue(true) { error in
if let error {
print("Write failed: \(error)")
}
}
Observing Changes
Enable notifications for real-time updates:
characteristic.enableNotification(true) { error in
guard error == nil else { return }
}
func accessory(
_ accessory: HMAccessory,
service: HMService,
didUpdateValueFor characteristic: HMCharacteristic
) {
print("Updated: \(characteristic.value ?? "nil")")
}
Action Sets and Triggers
Creating an Action Set
An HMActionSet groups characteristic writes that execute together:
home.addActionSet(withName: "Good Night") { actionSet, error in
guard let actionSet, error == nil else { return }
let lightChar = livingRoomLight.powerCharacteristic
let action = HMCharacteristicWriteAction(
characteristic: lightChar,
targetValue: false as NSCopying
)
actionSet.addAction(action) { error in
guard error == nil else { return }
print("Action added to Good Night scene")
}
}
Executing an Action Set
home.executeActionSet(actionSet) { error in
if let error {
print("Execution failed: \(error)")
}
}
Creating a Timer Trigger
var timeOfDay = DateComponents()
timeOfDay.hour = 22
timeOfDay.minute = 30
let firstFireDate = Calendar.current.nextDate(
after: Date(),
matching: timeOfDay,
matchingPolicy: .nextTime
)!
let trigger = HMTimerTrigger(
name: "Nightly",
fireDate: firstFireDate,
recurrence: DateComponents(day: 1)
)
home.addTrigger(trigger) { error in
guard error == nil else { return }
trigger.addActionSet(goodNightActionSet) { error in
guard error == nil else { return }
trigger.enable(true) { error in
print("Trigger enabled: \(error == nil)")
}
}
}
Creating an Event Trigger
let motionDetected = HMCharacteristicEvent(
characteristic: motionSensorCharacteristic,
triggerValue: true as NSCopying
)
let eventTrigger = HMEventTrigger(
name: "Motion Lights",
events: [motionDetected],
predicate: nil
)
home.addTrigger(eventTrigger) { error in
}
Matter Commissioning
Use MatterAddDeviceRequest to commission a Matter device into your ecosystem.
This is separate from the HMHome home-automation model; it handles the
Matter setup flow and calls into your MatterSupport extension.
Basic Commissioning
import MatterSupport
func addMatterDevice() async throws {
guard MatterAddDeviceRequest.isSupported else {
print("Matter not supported on this device")
return
}
let topology = MatterAddDeviceRequest.Topology(
ecosystemName: "My Smart Home",
homes: [
MatterAddDeviceRequest.Home(displayName: "Main House")
]
)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: .allDevices
)
try await request.perform()
}
When providing a setup code directly, import Matter and pass an
MTRSetupPayload as setupPayload; this is the case that requires the
setup-payload entitlement.
Filtering Devices
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)
let request = MatterAddDeviceRequest(
topology: topology,
setupPayload: nil,
showing: criteria
)
Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use
.any(...) when any one criterion is enough.
MatterAddDeviceExtensionRequestHandler
For full ecosystem support, create a MatterSupport Extension. The extension
handles commissioning callbacks. Override the needed methods, but do not call
super from those overrides.
Load the complete Advanced Matter Extension Handler
for credential validation, room selection, configuration, commissioning, and
network-association overrides.
Common Mistakes
| Mistake | Fix |
|---|
| Reading homes before the delegate update | Create one manager, set its delegate, and wait for homeManagerDidUpdateHomes. |
| HomeKit setup is used for Matter ecosystem commissioning | Use MatterAddDeviceRequest plus the configured MatterSupport extension. |
| Matter configuration is incomplete | Verify principal handler, Bonjour services, and the setup-payload entitlement only when applicable. |
Multiple HMHomeManager instances load the database | Share one retained manager/store. |
| Characteristic write ignores metadata | Check permissions, format, min/max/step, and allowed values before writing. |
Review Checklist
References