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dreamiurg
Profil créateur GitHub

dreamiurg

Vue par dépôt de 10 skills collectés dans 4 dépôts GitHub.

skills collectés
10
dépôts
4
mis à jour
25 sept. 2026
explorateur de dépôts

Dépôts et skills représentatifs

content
non classé

Any game (apps/porthole/games/<game>/). Use when writing or revising content -- Pets Club stories and spelling words, or Biscuit stories, discoveries, daily adventures and words. Covers each game's content gate (both pixel-fit), the claim ledger for factual…

25 sept. 2026
art
non classé

Any game (apps/porthole). Use when adding, changing, or regenerating game art -- Pets Club's dog poses, size variants and icons, or Biscuit's scenes and discovery illustrations. Covers regenerating each game's generated headers, reviewing the output, and what…

25 sept. 2026
feature
non classé

Any game (apps/porthole/games/<game>/). Use when adding or changing a player-visible mechanic, screen, reward, progression rule, or persisted state. Covers stating the feature contract before editing, the failing-test-first workflow, and the proof list before…

25 sept. 2026
tour
non classé

Any game (apps/porthole). Use when you need screenshot evidence of a screen or flow, or a quick ad hoc UI audit outside the formal playtest suite. Covers writing a raw snapshot script, running it, building a contact sheet, and reviewing it.

25 sept. 2026
playtest
non classé

Any game (apps/porthole). Use before calling any gameplay or UI change done. Runs the playtest suite (`make -C apps/porthole playtest`), explains how to read apps/porthole/build/playtest/report.md and its FAIL/WARN severities, and says when to escalate to the…

25 sept. 2026
flash
non classé

Any game (apps/porthole). Use when building, flashing, or bringing up Porthole firmware on the physical Waveshare board. Covers the exact build/upload/serial sequence, the PlatformIO-venv Python-dependency caveat, and how to set the clock.

25 sept. 2026
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