| name | ideate |
| description | Structured idea generation for a project or a blank-slate problem — ideas worth pursuing, not the first one that sticks. Grounds in the current repo (AGENTS.md/README) or a freeform problem, then diverges across named lenses (adjacent user, removed constraint, inversion, and more) so a run yields range, not ten variations of one idea. Fights premature convergence — nothing judged until the divergence quota is met — then verdicts each idea EXPLORE/PARK/DROP, where DROP is cheap. EXPLORE items become seeds for priorart (is it novel?) or feature (build it); verdicts persist in out/ideate/tracker.md so repeat runs open with what's new. Keyless. Use to generate, brainstorm, or explore ideas or new directions for a project or problem — e.g. "/ideate", "/ideate <topic>", "brainstorm features for X". For whether an idea already exists use priorart; for competitor features use scout; for choosing between named options use verdict. |
ideate — diverge before you converge
/ideate — generate ideas for THIS repo (reads its AGENTS.md/README)
/ideate <topic|problem> — generate ideas for an arbitrary problem, no repo needed
Answer one question: what could this become that isn't obvious yet — and
which of those directions actually deserves effort? Both halves matter. A
session that only sprays ideas is a whiteboard; one that judges before it
has range is just the first idea wearing a verdict. The deliverable is a
short list of directions each carrying its own reason to live or die.
The enemy the whole skill is built against is premature convergence —
latching onto the first plausible idea and spending the session polishing
it. Every step below exists to hold divergence open long enough to be worth
converging on.
Step 0 — Frame the ground
You cannot diverge from nothing; fix a starting point first.
- With a repo (
/ideate alone): read AGENTS.md (the map skill writes
it), README, and the top-reacted open issues. Distill the project's
job in one sentence and its differentiation axis — the thing it
does that alternatives don't, which every later verdict is judged against.
- With a topic (
/ideate <problem>): restate the problem in one
sentence and name the user and the constraint that hurts most.
Missing pieces are assumptions — state them, don't invent facts.
- Read
out/ideate/tracker.md if it exists: ideas already generated,
verdicts already made. A DROPped idea isn't re-raised unless something
changed; repeat runs open with "Since last ideate" — what's new in the
repo or problem since.
Completion criterion: job, user, and differentiation/constraint written
down before any idea is generated.
Step 1 — Diverge (judgment forbidden here)
Generate ideas by working the lenses in
references/lenses.md — do not freehand a flat list,
which is how every session collapses into variations of one idea. Take each
lens in turn and force at least one idea from it, even a weak one; range
comes from the lenses being different, not from trying harder on one.
Hard rule: no evaluating, ranking, or "but that won't work" until the
quota is met — aim for at least two ideas per lens worked. Judging mid-
divergence is premature convergence by another name; a bad idea from an
unworked lens is worth more here than a safe idea restated.
Completion criterion: every applicable lens worked, quota met, ideas
captured verbatim — no pruning yet.
Step 2 — Cluster and sharpen
Now converge, but only halfway. Group the raw ideas into clusters of the
same underlying bet; within each cluster keep the sharpest single statement
and fold the rest into it. Kill exact duplicates. For each survivor write
one line: what changes for the user if this exists. An idea whose
user-impact line can't be written is a DROP waiting to happen — surface that
now, not after building.
Completion criterion: a deduplicated list, each survivor with a one-line
user impact.
Step 3 — Verdict each survivor
Every surviving idea gets exactly one label, with a reason:
- EXPLORE — worth real effort next. Must clear two bars: it advances the
differentiation axis (or genuinely relieves the worst constraint), and its
effort is justified by that impact. "It sounds cool" clears neither.
- PARK — plausible but not now; record the trigger that would revive it.
- DROP — off-axis, redundant, or impact doesn't pay for effort. DROP is
the cheap default; a session that EXPLOREs everything has judged nothing.
Hand off cleanly: each EXPLORE is a ready seed — route it to
priorart (does it already exist before you build?) or straight to
feature (build it). Name the handoff in the verdict.
Completion criterion: every survivor labeled EXPLORE / PARK / DROP with a
reason, and every EXPLORE names its next skill.
Step 4 — Persist
Append the run to out/ideate/tracker.md: date, the frame (job + axis), and
every idea with its verdict and reason — including DROPs, so they aren't
re-raised next run. This is the memory that lets the next /ideate open with
"Since last ideate" instead of regenerating the same list.
Completion criterion: tracker written; run reproducible from it.