| name | eval-skills |
| description | Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys). |
Eval Skills
Treat a skill like a function under test. Feed it example inputs in a clean
room, check the artifacts against what good looks like, and let the failures
drive the edits. The eval is only honest if the run is blind: the agent
executing the skill must carry none of this conversation's context and must
never see the expected output. Leak either and you are teaching to the test.
Inputs you need — refuse without them
Confirm all three before spawning anything. If any is missing or
unresolvable, stop and tell the user exactly which one and what a good
version looks like. Do not invent cases, guess intent, or eval against a
fuzzy wish.
- Target skill — must resolve to a real
SKILL.md. If you can't find it,
list the skills you can see and ask which one they mean.
- At least one golden case — a concrete input the skill will actually
receive: a screenshot, a prompt, a file, a scene. "Improve feature-slicing"
with no input attached is not a case.
- The bar per case — the outcome a good artifact achieves and the smells
that would make it bad, not an exhaustive parts list. The skill's
judgment is what's under test, so do not pre-enumerate every
requirement — that turns the eval into a conformance check and stops testing
whether the skill decides well. "Sliced so each piece is independently
buildable and verifiable, at the granularity a competent practitioner would
pick — a lazy mega-slice and pointless over-splitting are both failures" is
a bar a judge can hold the work to; "slices it well" is too thin to grade
and a fixed list of expected slices is too prescriptive. State the bar and
the smells; let the judge apply them. The exception is a conformance-style
skill that genuinely wants an exact task hit exactly — then the explicit
criteria are the bar; match the bar's shape to the skill's nature, and if
you can't tell which it is, ask. If the user gives only a fuzzy wish with no
bar, draw the bar out of them and echo it back before spending agents.
Workflow
-
Validate inputs and surface first principles. Resolve the skill and
read its first principles — what it's for and the standard it holds
itself to; this is what the judge grades against, so if the skill doesn't
make them clear, clarify with the user rather than inventing them. Settle
the eval mode here too: judgment (a bar the judge applies) vs conformance
(an exact task hit exactly) — ask the user if it's ambiguous. Then sharpen
each case's bar — the outcome plus the smells, kept at the altitude the
user cares about, never widened into a prescribed parts list unless the
skill is conformance-style. Done when you can state the skill's first
principles in a sentence and every case has a concrete input and a bar a
competent judge could hold an artifact to.
-
Blind run, one fresh agent per case. Isolate every run so a misbehaving
skill can't touch the live checkout and each case starts clean. Prefer
capturing the artifact from the runner's final message — if the skill's
output is a plan or text, ask for it inline and nothing hits disk to leak.
When the skill must write files, give the runner a throwaway sandbox dir as
its only writable root, not a worktree of the live repo (worktree isolation
guards git state, not absolute-path or escaped writes). After every run,
sweep the live checkout (git status) and clean anything the run leaked —
isolation is best-effort, the sweep is the guarantee. Give the runner
only the input and the instruction to use the target skill — never the
bar, the smells, the other cases, or why you're asking. Done when you hold
one artifact per case, each from a context-free run, and the checkout is
clean.
-
Grade with a separate judge that applies judgment. Hand a fresh judge
the artifact, the bar, and the skill's first principles — so it grades
against the skill's own intent, not its personal taste — but never the
expected output and never "make this pass." Grounded in those principles
the judge is a competent practitioner: it decides whether the work clears
the bar with defensible choices, and is explicitly free to fault both
too-coarse and too-fine work. It must cite specific evidence for each
verdict — a quote or pointer, not a number. Done when every part of the bar
has a verdict grounded in the artifact.
-
Account for nondeterminism. Agents flicker. A single green is not
proof. For any case that matters or any verdict that looks borderline,
re-run the blind run 2–3× and report the pass rate. A skill that passes
1 of 3 is not fixed.
-
Diagnose each failure as skill-defect vs bad-case. A miss means either
the skill failed to drive the behavior (fixable here) or the bar was
wrong — it asked for something the skill should not do, can't express, or
it punished a defensible judgment call the skill was right to make (tell
the user; do not edit the skill to chase a wrong bar — that just encodes
the wrong reality). Name the defect against the write-skills failure
modes:
premature completion, vague completion criterion, missing rule, no leading
word, duplication, sediment, war story, no-op.
-
Revise via write-skills. Fix the named defect — and obey those
authoring rules while you do it: sharpen the completion criterion before
adding bulk, prefer one leading word over more sentences, add no no-ops.
The failure is the spec for the edit; change only what the failure points
at.
-
Re-eval all cases, not just the failed one. A fix can regress a case
that was passing. Loop until every case clears its rate bar, or until you
can show the skill structurally can't express a case — then report that
instead of forcing it.
Output
A short report: per case, pass rate and the cited gap; the defect each
failure mapped to; the edits you made (or, if the user asked to approve
first, the diff you propose); and the re-eval result. Make the before/after
movement legible — this is the evidence the skill actually improved.
Rules
- Blind is non-negotiable. The runner sees input only. The judge sees
artifact + bar + the skill's first principles. The moment either sees the
expected output, the eval is worthless.
- Test judgment, not conformance. The bar is a standard the work must
clear, never a checklist of the answer. If you find yourself listing the
exact pieces you expect, you've stopped evaluating the skill.
- Isolation is best-effort; the sweep is the guarantee. Always check the
live checkout after a run and clean leaks, no matter how the run was
sandboxed.
- One fresh agent per case per run — no shared context, so no cross-case
learning inflates a later case.
- Grade against the bar, not against the other artifacts, and not on a
numeric score that hides which part of the bar failed.
- Don't bend the skill to pass a case you can't defend. A failing case that
exposes a bad bar is a finding, not a bug.