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skills

skills contient 12 skills collectées depuis dzhng, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
12
Stars
60
mis à jour
2026-07-02
Forks
3
Couverture métier
classification en attente
explorateur de dépôts

Skills dans ce dépôt

codex
non classé

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task via `codex exec`, ONLY when the user explicitly asks for Codex to do it. Also covers how to prompt Codex.

2026-07-02
eval-skills
non classé

Eval and improve a skill against golden cases — run the target skill blind in a fresh, context-free subagent on each example input, grade the artifact against the expected outcome, and let the gaps drive the edits. Use when the user wants to test/eval/improve/harden a skill, says "this skill keeps producing X / keeps missing Y", or hands a skill plus example input→expected-output pairs. Pairs with [write-skills](../write-skills/SKILL.md) (the authoring principles every fix obeys).

2026-07-02
write-skills
non classé

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

2026-07-02
close-spec
non classé

When a spec under specs/<feature>/ is done shipping (a feature-slicing build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [feature-slicing](../feature-slicing/SKILL.md) (the plan this closes).

2026-07-02
feature-slicing
non classé

Break large features into independently verifiable, human-reviewable slices under specs/<feature>/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot gates, staged implementation plans, recursive fog-of-war reslicing, or proactive research into reference implementations/best practices before slicing. Pairs with your project's verification harness and screenshot gates (the browser checkpoints), [refactor-clean](../refactor-clean/SKILL.md) (review the materialized spec so the plan describes one-owner architecture, not the feature bolted on), [screenshot-critique](../../visual/screenshot-critique/SKILL.md) and [compare-screenshots](../../visual/compare-screenshots/SKILL.md) (the visual gates), and a code-review pass (audit each slice before it lands).

2026-07-02
implement-spec
non classé

Implement an existing spec. Use when the user says implement spec.

2026-07-02
refactor-clean
non classé

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, or "just tack this on" pressure in any code area.

2026-07-02
write-docs
non classé

Write and edit project docs (README/markdown) as a glossary of principles, not a mirror of the code. Use when creating or revising a README; when a doc enumerates exact scenes, scenarios, helpers, class ids, file lists, or command/flag matrices the code already holds; when trimming narrative or changelog out of a doc; or when deduplicating overlapping docs and wiring a root doc to its sub-docs.

2026-07-02
renderer
non classé

Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration, depth/overlay composition, capability handling, performance, or browser-verified renderer visuals.

2026-07-02
compare-screenshots
non classé

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before accepting or rejecting a visual change.

2026-07-02
preview-shots
non classé

Open image shots (screenshots, snapshot baselines, montages, renders) in ONE macOS Preview window so the user can eyeball them. Use when the user asks to open / show / pull up / review shots in Preview or Finder, or right after producing visual artifacts the user should look at before signing off.

2026-07-02
screenshot-critique
non classé

Use the unprimed sub agent as a second set of eyes before accepting visual work.

2026-07-02