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earchibald
Profil créateur GitHub

earchibald

Vue par dépôt de 37 skills collectés dans 11 dépôts GitHub.

skills collectés
37
dépôts
11
mis à jour
1 août 2026
Les 8 principaux dépôts sont affichés ici ; la liste complète continue ci-dessous.
explorateur de dépôts

Dépôts et skills représentatifs

Affichage de 8 skills collectés sur 14.
godot-debugging-profiling
non classé

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes,…

1 août 2026
godot-gdscript-mastery
non classé

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. Use for code review, refactoring hot paths, or project…

1 août 2026
godot-performance-optimization
non classé

Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory…

1 août 2026
godot-procedural-generation
non classé

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords…

1 août 2026
godot-resource-data-patterns
non classé

Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR…

1 août 2026
godot-save-load-systems
non classé

Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence.…

1 août 2026
godot-testing-patterns
non classé

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite,…

1 août 2026
interactive-reports
Développeurs de logiciels

Durable interactive report server with browser+chat interaction -- build HTML pages with forms, serve from a local HTTP server that stays alive for repeated submissions. Agent polls /last-response endpoint. Isolated port range 9100-9199 avoids sibling agent…

18 mai 2026
ntfy-notify
Développeurs de logiciels

Use when sending push notifications via ntfy.sh topics. Sends arbitrary messages with optional title, priority, tags, click URL, and attachments via a single curl call. Also use when the user asks to send a notice, ping, or notification.

17 mai 2026
interactive-reports
Développeurs de logiciels

Self-terminating interactive report server with dual-channel browser+chat interaction — build HTML pages with forms, serve from a local HTTP server that auto-scans ports and self-terminates on submission. Output arrives in chat via notify_on_complete. Trigger…

16 mai 2026
agent-icon-design
Développeurs de logiciels

Design SVG icons/avatars for AI agents: draft SVG concept variants, render PNGs via rsvg-convert, coordinate multi-agent review via vault, deliver multi-resolution icon sets.

16 mai 2026
inter-agent-vault-coordination
Développeurs de logiciels

Set up vault-based inter-agent coordination: inbox/broadcast/pool directories, watchdog crons, and webhook notification mesh for multi-agent ecosystems.

16 mai 2026
obsidian-projects-system
Développeurs de logiciels

Operate the obsidian-projects issue tracker and agent orchestrator system — vault structure, issue lifecycle, agent dispatch, workflow modules, and plugin architecture. Load this when working on or with obsidian-projects issues, agent orchestration, or the OP…

16 mai 2026
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