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ralph-orchestra

ralph-orchestra contient 70 skills collectées depuis feliperyba, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
70
Stars
1
mis à jour
2026-02-13
Forks
0
Couverture métier
6 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

developer-workflow
Développeurs de logiciels

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

2026-02-13
gamedesigner-worflow
Développeurs de logiciels

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

2026-02-13
pm-workflow
Spécialistes en gestion de projets

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
pm-workflow
Spécialistes en gestion de projets

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
qa-workflow
Analystes en assurance qualité des logiciels et testeurs

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-13
shared-core
Développeurs de logiciels

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

2026-02-13
techartist-workflow
Développeurs de logiciels

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
techartist-workflow
Artistes en effets spéciaux et animateurs

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
dev-typescript-advanced
Développeurs de logiciels

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

2026-02-12
gd-gdd-creation
Spécialistes en gestion de projets

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

2026-02-12
pm-improvement-self-improvement
Spécialistes en gestion de projets

PM self-improvement patterns and reflection practices

2026-02-12
qa-phaser-unit-testing
Analystes en assurance qualité des logiciels et testeurs

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

2026-02-12
qa-bug-reporting
Analystes en assurance qualité des logiciels et testeurs

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

2026-02-12
qa-test-creation
Analystes en assurance qualité des logiciels et testeurs

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

2026-02-12
qa-validation-workflow
Analystes en assurance qualité des logiciels et testeurs

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

2026-02-12
shared-lifecycle
Développeurs de logiciels

Process lifecycle management and auxiliary script rules for Ralph agents

2026-02-12
shared-validation-feedback-loops
Analystes en assurance qualité des logiciels et testeurs

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

2026-02-12
ta-ui-polish
Graphistes

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

2026-02-12
codebase-cleanup-refactor-clean
Développeurs de logiciels

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

2026-02-11
dev-phaser-fundamentals
Développeurs de logiciels

Phaser game configuration, scenes, and lifecycle management

2026-02-11
gd-design-level
Graphistes

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

2026-02-11
pm-organization-task-selection
Spécialistes en gestion de projets

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

2026-02-11
qa-browser-testing
Analystes en assurance qualité des logiciels et testeurs

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

2026-02-11
qa-e2e-test-creation
Analystes en assurance qualité des logiciels et testeurs

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

2026-02-11
qa-gameplay-testing
Analystes en assurance qualité des logiciels et testeurs

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

2026-02-11
qa-unit-test-creation
Analystes en assurance qualité des logiciels et testeurs

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

2026-02-11
qa-visual-testing
Analystes en assurance qualité des logiciels et testeurs

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

2026-02-11
qa-workflow
Analystes en assurance qualité des logiciels et testeurs

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-11
ta-phaser-fundamentals
Développeurs de logiciels

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

2026-02-11
dev-multiplayer-anti-cheat-validation
Développeurs de logiciels

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

2026-02-09
dev-multiplayer-colyseus-client
Développeurs de logiciels

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

2026-02-09
dev-multiplayer-colyseus-server
Développeurs de logiciels

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

2026-02-09
dev-multiplayer-colyseus-state
Développeurs de logiciels

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

2026-02-09
dev-multiplayer-prediction-basics
Développeurs de logiciels

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

2026-02-09
dev-multiplayer-prediction-movement
Développeurs de logiciels

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

2026-02-09
dev-multiplayer-server-authoritative
Développeurs de logiciels

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

2026-02-09
dev-patterns-mobile-haptics
Développeurs de logiciels

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

2026-02-09
dev-patterns-object-pooling
Développeurs de logiciels

Object pooling for high-performance R3F components (decals, particles, projectiles)

2026-02-09
dev-patterns-ui-animations
Développeurs de logiciels

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

2026-02-09
dev-performance-instancing
Développeurs de logiciels

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

2026-02-09
Affichage des 40 principaux skills collectés sur 70 dans ce dépôt.