Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Langue du texte source : anglais
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Skills dans ce dépôt
SkillsMP a collecté 70 skills depuis feliperyba/ralph-orchestra. Ouvrez un skill pour examiner sa source et ses détails.
feliperyba/ralph-orchestraAffichage de 30 skills collectés sur 70.
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
Langue du texte source : anglais
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
Langue du texte source : anglais
Sprite animations, tweens, animation chains, and timeline sequences
Langue du texte source : anglais
Keyboard, mouse, touch, and gamepad input management for Phaser
Langue du texte source : anglais
Particle emitters for visual effects like fire, smoke, explosions, and magic
Langue du texte source : anglais
Arcade physics velocity, acceleration, collision, and bounds
Langue du texte source : anglais
Matter.js physics: realistic bodies, constraints, and simulation
Langue du texte source : anglais
Scene transitions, data passing, and scene lifecycle management
Langue du texte source : anglais
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
Langue du texte source : anglais
Tilemap loading, parsing, layers, and collision detection
Langue du texte source : anglais
UI containers, text objects, buttons, and DOM element integration
Langue du texte source : anglais
MCP-based skill improvement during retrospective - research and update agent skills
Langue du texte source : anglais
Extract and reorganize PRD tasks from GDD updates and retrospective findings
Langue du texte source : anglais
Detailed configuration interview protocol for PRD Starter Phases 3-7. Handles Project Identity, Agent Config, Orchestration, MCP, and Quality Standards.
Langue du texte source : anglais
E2E multiplayer testing using Playwright API with multi-client browser contexts. Validates server-authoritative patterns, state synchronization, and anti-cheat measures. Use when testing multiplayer features.
Langue du texte source : anglais
Interactive project setup wizard for Ralph Orchestra. Guides through 11 phases configuring agents, orchestration, quality standards, features, research, GDD (games), and PM-generated PRD. Use when user wants to set up a new Ralph Orchestra project or mentions…
Langue du texte source : anglais
Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds, or follow behavior.
Langue du texte source : anglais
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.
Langue du texte source : anglais
Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture memory.
Langue du texte source : anglais
Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects, or post-processing.
Langue du texte source : anglais
Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics.
Langue du texte source : anglais
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative…
Langue du texte source : anglais
Adjust planning depth and agent behavior based on PRD complexity level
Langue du texte source : anglais
Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents.
Langue du texte source : anglais
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.
Langue du texte source : anglais
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.
Langue du texte source : anglais
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.
Langue du texte source : anglais
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.
Langue du texte source : anglais
Test planning specialist. Collaborates with QA and Game Designer to create comprehensive test plans. Defines success criteria and test cases before task assignment. Use proactively before task assignment.
Langue du texte source : anglais
Code quality review before validation. Checks for @ts-ignore, any types, anti-patterns, and potential issues. Use proactively at start of QA validation.
Langue du texte source : anglais