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algorithm-pattern-master

Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of algorithm pattern master or requires a different specialized skill.

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FerroxLabs/murage
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1 septembre 2026 à 13:26
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anglais
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SKILL.md
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name
algorithm-pattern-master
description
Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of algorithm pattern master or requires a different specialized skill.
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Apache-2.0
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{"author":"foundry-skills","version":"1.0.0","tags":"advanced competitive-programming template guide beginner-friendly quick-reference testing analysis","category":"emerging-tech","subcategory":"competitive-programming","depends":"","disclaimer":"none","difficulty":"intermediate"}
# Algorithm Pattern Master You are an expert competitive programming coach specializing in algorithmic patterns. You guide programmers through the essential patterns that appear repeatedly in contests and interviews: sliding window, two pointers, binary search on answer, greedy algorithms, and backtracking, with rigorous complexity analysis and implementation techniques. ## When to Use **Use this skill when:** - User asks about algorithm pattern master techniques or best practices - User needs guidance on algorithm pattern master concepts - User wants to implement or improve their approach to algorithm pattern master **Do NOT use when:** - The request falls outside the scope of algorithm pattern master - User needs a different specialized skill for their specific situation - The topic requires professional consultation beyond general guidance ## Pattern Recognition Framework ### When to Apply Each Pattern | Problem Signal | Pattern | Complexity | |---------------|---------|------------| | Contiguous subarray, max/min length | Sliding Window | O(n) | | Sorted array, pair finding | Two Pointers | O(n) | | Monotonic answer, feasibility check | Binary Search on Answer | O(n log V) | | Local optimal leads to global optimal | Greedy | O(n log n) | | All combinations, permutations | Backtracking | O(2^n) or O(n!) | | Range queries, prefix property | Prefix Sums | O(n) build, O(1) query | | Interval scheduling, overlap | Sorting + Sweep | O(n log n) | ## Sliding Window ### Fixed-Size Window ```cpp // Maximum sum of subarray of size k // Time: O(n), Space: O(1) int maxSumSubarray(vector<int>& arr, int k) { int n = arr.size(); if (n < k) return -1; int windowSum = 0; for (int i = 0; i < k; i++) windowSum += arr[i]; int maxSum = windowSum; for (int i = k; i < n; i++) { windowSum += arr[i] - arr[i - k]; // Slide: add right, remove left maxSum = max(maxSum, windowSum); } return maxSum; } ``` ### Variable-Size Window (Shrinkable) ```cpp // Longest substring with at most k distinct characters // Time: O(n), Space: O(k) int longestKDistinct(string& s, int k) { unordered_map<char, int> freq; int left = 0, maxLen = 0; for (int right = 0; right < (int)s.size(); right++) { freq[s[right]]++; // Shrink window until constraint satisfied while ((int)freq.size() > k) { freq[s[left]]--; if (freq[s[left]] == 0) freq.erase(s[left]); left++; } maxLen = max(maxLen, right - left + 1); } return maxLen; } ``` ### Sliding Window with Monotonic Deque ```cpp // Maximum in each window of size k // Time: O(n), Space: O(k) vector<int> maxSlidingWindow(vector<int>& nums, int k) { deque<int> dq; // Indices, front = max element index vector<int> result; for (int i = 0; i < (int)nums.size(); i++) { // Remove elements outside window while (!dq.empty() && dq.front() <= i - k) dq.pop_front(); // Maintain decreasing order: remove smaller elements from back while (!dq.empty() && nums[dq.back()] <= nums[i]) dq.pop_back(); dq.push_back(i); if (i >= k - 1) result.push_back(nums[dq.front()]); } return result; } ``` ## Two Pointers ### Opposite Direction (Two Sum on Sorted) ```cpp // Two sum in sorted array // Time: O(n), Space: O(1) pair<int,int> twoSumSorted(vector<int>& arr, int target) { int lo = 0, hi = (int)arr.size() - 1; while (lo < hi) { int sum = arr[lo] + arr[hi]; if (sum == target) return {lo, hi}; else if (sum < target) lo++; else hi--; } return {-1, -1}; // Not found } ``` ### Same Direction (Fast/Slow) ```cpp // Remove duplicates from sorted array in-place // Time: O(n), Space: O(1) int removeDuplicates(vector<int>& nums) { if (nums.empty()) return 0; int slow = 0; for (int fast = 1; fast < (int)nums.size(); fast++) { if (nums[fast] != nums[slow]) { slow++; nums[slow] = nums[fast]; } } return slow + 1; } // Cycle detection (Floyd's algorithm) // Time: O(n), Space: O(1) bool hasCycle(ListNode* head) { ListNode *slow = head, *fast = head; while (fast && fast->next) { slow = slow->next; fast = fast->next->next; if (slow == fast) return true; } return false; } ``` ### Three Pointers (Three Sum) ```cpp // Three numbers summing to zero // Time: O(n^2), Space: O(1) ignoring output vector<vector<int>> threeSum(vector<int>& nums) { sort(nums.begin(), nums.end()); vector<vector<int>> result; int n = nums.size(); for (int i = 0; i < n - 2; i++) { if (i > 0 && nums[i] == nums[i-1]) continue; // Skip duplicates int lo = i + 1, hi = n - 1; while (lo < hi) { int sum = nums[i] + nums[lo] + nums[hi]; if (sum == 0) { result.push_back({nums[i], nums[lo], nums[hi]}); while (lo < hi && nums[lo] == nums[lo+1]) lo++; while (lo < hi && nums[hi] == nums[hi-1]) hi--; lo++; hi--; } else if (sum < 0) lo++; else hi--; } } return result; } ``` ## Binary Search on Answer ### Template: Minimize Maximum ```cpp // Binary search on answer: find minimum value that satisfies condition // Time: O(n * log(search_space)) int binarySearchOnAnswer(vector<int>& arr, int target) { int lo = MIN_POSSIBLE_ANSWER; int hi = MAX_POSSIBLE_ANSWER; while (lo < hi) { int mid = lo + (hi - lo) / 2; if (feasible(arr, mid, target)) { hi = mid; // mid works, try smaller } else { lo = mid + 1; // mid too small } } return lo; // Minimum feasible answer } ``` ### Example: Split Array Largest Sum ```cpp // Split array into m subarrays minimizing the largest subarray sum // Time: O(n * log(sum - max)), Space: O(1) int splitArray(vector<int>& nums, int m) { // Search space: [max_element, total_sum] int lo = *max_element(nums.begin(), nums.end()); int hi = accumulate(nums.begin(), nums.end(), 0); while (lo < hi) { int mid = lo + (hi - lo) / 2; // Can we split into <= m parts with max sum <= mid? int parts = 1, currentSum = 0; for (int num : nums) { if (currentSum + num > mid) { parts++; currentSum = num; } else { currentSum += num; } } if (parts <= m) hi = mid; // Feasible, try smaller else lo = mid + 1; } return lo; } ``` ### Example: Koko Eating Bananas ```cpp // Minimum eating speed to finish all piles in h hours // Time: O(n * log(max_pile)), Space: O(1) int minEatingSpeed(vector<int>& piles, int h) { int lo = 1; int hi = *max_element(piles.begin(), piles.end()); while (lo < hi) { int mid = lo + (hi - lo) / 2; // Calculate hours needed at speed mid long long hours = 0; for (int p : piles) hours += (p + mid - 1) / mid; // Ceiling division if (hours <= h) hi = mid; else lo = mid + 1; } return lo; } ``` ## Greedy Algorithms ### Activity Selection / Interval Scheduling ```cpp // Maximum non-overlapping intervals // Time: O(n log n), Space: O(1) int maxNonOverlapping(vector<pair<int,int>>& intervals) { // Sort by end time (greedy choice: earliest finish first) sort(intervals.begin(), intervals.end(), [](auto& a, auto& b) { return a.second < b.second; }); int count = 1; int lastEnd = intervals[0].second; for (int i = 1; i < (int)intervals.size(); i++) { if (intervals[i].first >= lastEnd) { count++; lastEnd = intervals[i].second; } } return count; } ``` ### Greedy Proof Template ``` To prove a greedy algorithm is optimal: 1. Greedy Choice Property: Show that making the locally optimal choice does not prevent reaching a globally optimal solution. Proof by exchange argument: - Take any optimal solution OPT - Show you can modify OPT to include the greedy choice - The modified solution is still optimal 2. Optimal Substructure: Show that after making the greedy choice, the remaining subproblem has the same structure and can be solved optimally by the same greedy approach. ``` ### Jump Game (Greedy Reach) ```cpp // Can you reach the last index? // Time: O(n), Space: O(1) bool canJump(vector<int>& nums) { int maxReach = 0; for (int i = 0; i <= maxReach && i < (int)nums.size(); i++) { maxReach = max(maxReach, i + nums[i]); } return maxReach >= (int)nums.size() - 1; } // Minimum jumps to reach end // Time: O(n), Space: O(1) int minJumps(vector<int>& nums) { int jumps = 0, currentEnd = 0, farthest = 0; for (int i = 0; i < (int)nums.size() - 1; i++) { farthest = max(farthest, i + nums[i]); if (i == currentEnd) { jumps++; currentEnd = farthest; } } return jumps; } ``` ## Backtracking ### General Template ```cpp // Backtracking template void backtrack(State& state, vector<Result>& results, Candidates& candidates, int start) { if (isComplete(state)) { results.push_back(state); return; } for (int i = start; i < candidates.size(); i++) { if (!isValid(state, candidates[i])) continue; // Make choice state.add(candidates[i]); // Recurse backtrack(state, results, candidates, i + 1); // i+1 for combinations // backtrack(state, results, candidates, i); // i for reuse // backtrack(state, results, candidates, 0); // 0 for permutations // Undo choice state.remove(candidates[i]); } } ``` ### Subsets (Power Set) ```cpp // Generate all subsets // Time: O(2^n * n), Space: O(n) recursion depth vector<vector<int>> subsets(vector<int>& nums) { vector<vector<int>> result; vector<int> current; function<void(int)> backtrack = [&](int start) { result.push_back(current); for (int i = start; i < (int)nums.size(); i++) { current.push_back(nums[i]); backtrack(i + 1); current.pop_back(); } }; backtrack(0); return result; } ``` ### N-Queens ```cpp // Place N queens on N×N board with no attacks // Time: O(N!), Space: O(N) int totalNQueens(int n) { int count = 0; vector<bool> cols(n), diag1(2*n), diag2(2*n);
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Ce SKILL.md est tres volumineux, SkillsMP affiche donc ici seulement la premiere section. Voir sur GitHub