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flutter-setup-localization

Add `flutter_localizations` and `intl` dependencies, enable "generate true" in `pubspec.yaml`, and create an `l10n.yaml` configuration file. Use when initializing localization support for a new Flutter project.

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flutter/agent-plugins
Dernière activité de la source
22 avril 2026 à 19:13
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SKILL.md
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name
flutter-setup-localization
description
Add `flutter_localizations` and `intl` dependencies, enable "generate true" in `pubspec.yaml`, and create an `l10n.yaml` configuration file. Use when initializing localization support for a new Flutter project.
metadata
{"model":"models/gemini-3.1-pro-preview","last_modified":"Tue, 21 Apr 2026 21:27:35 GMT"}
# Internationalizing Flutter Applications ## Contents - [Core Concepts](#core-concepts) - [Setup Workflow](#setup-workflow) - [Implementation Workflow](#implementation-workflow) - [Advanced Formatting](#advanced-formatting) - [Examples](#examples) ## Core Concepts Flutter handles internationalization (i18n) and localization (l10n) via the `flutter_localizations` and `intl` packages. The standard approach uses App Resource Bundle (`.arb`) files to define localized strings, which are then compiled into a generated `AppLocalizations` class for type-safe access within the widget tree. ## Setup Workflow Copy and track this checklist when initializing internationalization in a Flutter project: - [ ] **Task Progress** - [ ] 1. Add dependencies to `pubspec.yaml`. - [ ] 2. Enable the `generate` flag. - [ ] 3. Create the `l10n.yaml` configuration file. - [ ] 4. Configure `MaterialApp` or `CupertinoApp`. ### 1. Add Dependencies Add the required localization packages to the project. Execute the following commands in the terminal: ```bash flutter pub add flutter_localizations --sdk=flutter flutter pub add intl:any ``` Verify your `pubspec.yaml` includes the following under `dependencies`: ```yaml dependencies: flutter: sdk: flutter flutter_localizations: sdk: flutter intl: any ``` ### 2. Enable Code Generation Open `pubspec.yaml` and enable the `generate` flag within the `flutter` section to automate localization tasks: ```yaml flutter: generate: true ``` ### 3. Create Configuration File Create a new file named `l10n.yaml` in the root directory of the Flutter project. Define the input directory, template file, and output file: ```yaml arb-dir: lib/l10n template-arb-file: app_en.arb output-localization-file: app_localizations.dart synthetic-package: true ``` ### 4. Configure the App Entry Point Import the generated localizations and the `flutter_localizations` library in your `main.dart`. Inject the delegates and supported locales into your `MaterialApp` or `CupertinoApp`. ```dart import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; // Adjust path if synthetic-package is false // ... inside build method return MaterialApp( localizationsDelegates: const [ AppLocalizations.delegate, GlobalMaterialLocalizations.delegate, GlobalWidgetsLocalizations.delegate, GlobalCupertinoLocalizations.delegate, ], supportedLocales: const [ Locale('en'), // English Locale('es'), // Spanish ], home: const MyHomePage(), ); ``` ## Implementation Workflow Follow this workflow when adding or modifying localized content. ### 1. Define ARB Files * **If creating NEW content:** Add the base string to the template file (`lib/l10n/app_en.arb`). Include a description for context. * **If EDITING existing content:** Locate the key in all supported `.arb` files and update the values. ```json { "helloWorld": "Hello World!", "@helloWorld": { "description": "The conventional newborn programmer greeting" } } ``` Create corresponding files for other locales (e.g., `app_es.arb`): ```json { "helloWorld": "¡Hola Mundo!" } ``` ### 2. Generate Localization Classes Run the following command to trigger code generation: ```bash flutter pub get ``` *Feedback Loop:* Run validator -> review terminal output for ARB syntax errors -> fix missing commas or mismatched placeholders -> re-run `flutter pub get`. ### 3. Consume Localized Strings Access the localized strings in your widget tree using `AppLocalizations.of(context)`. Ensure the widget calling this is a descendant of `MaterialApp`. ```dart Text(AppLocalizations.of(context)!.helloWorld) ``` ## Advanced Formatting Use placeholders for dynamic data, plurals, and conditional selects. ### Placeholders Define parameters within curly braces and specify their type in the metadata object. ```json "hello": "Hello {userName}", "@hello": { "description": "A message with a single parameter", "placeholders": { "userName": { "type": "String", "example": "Bob" } } } ``` ### Plurals Use the `plural` syntax to handle quantity-based string variations. The `other` case is mandatory. ```json "nWombats": "{count, plural, =0{no wombats} =1{1 wombat} other{{count} wombats}}", "@nWombats": { "description": "A plural message", "placeholders": { "count": { "type": "num", "format": "compact" } } } ``` ### Selects Use the `select` syntax for conditional strings, such as gendered text. ```json "pronoun": "{gender, select, male{he} female{she} other{they}}", "@pronoun": { "description": "A gendered message", "placeholders": { "gender": { "type": "String" } } } ``` ## Examples ### Complete `l10n.yaml` ```yaml arb-dir: lib/l10n template-arb-file: app_en.arb output-localization-file: app_localizations.dart synthetic-package: true use-escaping: true ``` ### Complete Widget Implementation ```dart import 'package:flutter/material.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; class GreetingWidget extends StatelessWidget { final String userName; final int notificationCount; const GreetingWidget({ super.key, required this.userName, required this.notificationCount, }); @override Widget build(BuildContext context) { final l10n = AppLocalizations.of(context)!; return Column( children: [ Text(l10n.hello(userName)), Text(l10n.nWombats(notificationCount)), ], ); } } ```
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