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screen-recording

Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.

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github/awesome-copilot
Dernière activité de la source
25 mai 2026 à 01:22
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SKILL.md
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name
screen-recording
description
Create annotated animated GIF demos and screen recordings for pull requests and documentation. Covers frame capture, timing, imageio-based GIF creation, and per-frame annotation workflows.
# Screen Recording Create animated GIF demos that show a feature or workflow in action — with annotations, variable timing, and proper pacing. Useful for PR descriptions, documentation, and release notes. ## When to Use This Skill Use this skill when you need to: - Record a multi-step UI interaction as an animated GIF - Create a demo showing before/after behavior - Build annotated walkthroughs for documentation or release notes - Show a bug reproduction or fix in action ## Prerequisites ```bash pip install playwright Pillow imageio numpy scipy mss -q playwright install chromium ``` ## Core Workflow ### 1. Capture frames Use Playwright to step through the interaction and capture each frame: ```python from playwright.async_api import async_playwright async def record_frames(url, steps, width=1400, height=900): """ steps: list of dicts with 'action' (async callable taking page) and 'name' (frame filename) """ async with async_playwright() as p: browser = await p.chromium.launch() page = await browser.new_page(viewport={"width": width, "height": height}) await page.goto(url, wait_until="networkidle") for step in steps: if step.get("action"): await step["action"](page) await page.wait_for_timeout(step.get("wait", 500)) await page.screenshot(path=step["name"]) await browser.close() ``` ### 2. Assemble GIF with imageio **Use imageio, not PIL, for GIF writing** — PIL's GIF encoder merges visually similar frames, which kills animations. ```python import imageio.v3 as iio from PIL import Image import numpy as np frames = [] durations = [] for frame_path, duration_ms in frame_list: img = Image.open(frame_path) frames.append(np.array(img)) durations.append(duration_ms) iio.imwrite("demo.gif", frames, duration=durations, loop=0) ``` ### 3. Variable frame timing Uniform timing makes everything feel either too fast or too slow. Use variable durations: | Phase | Duration | Why | |-------|----------|-----| | Fast action (typing, clicking) | 100ms | Feels natural, keeps energy | | Pause after action | 600-800ms | Let the viewer process what happened | | Hero/final message | 500ms+ | Main takeaway needs time to land | ### 4. Annotate frames Apply annotations to specific frames using the `image-annotations` skill: ```python from PIL import Image, ImageDraw, ImageFont def annotate_frame(frame_path, annotations, out_path): img = Image.open(frame_path) draw = ImageDraw.Draw(img) for ann in annotations: # Apply annotation (rect, arrow, label, etc.) pass img.save(out_path) ``` ### 5. Fade-in annotations For smooth annotation appearance: ```python def apply_fade(base_frame, annotation_layer, alpha): """Blend annotation onto frame at given alpha (0.0 to 1.0)""" blended = Image.blend( base_frame.convert("RGBA"), annotation_layer.convert("RGBA"), alpha ) return blended.convert("RGB") # 2-frame pop-in at 10fps: 50% then 100% faded_frames = [ apply_fade(base, annotations, 0.5), # frame 1: half opacity apply_fade(base, annotations, 1.0), # frame 2: full opacity ] ``` At 10fps, use 2 fade frames (0.2s total). At 30fps, use 3-4 frames. Easing curves look bad at low FPS — simple pop-in is snappier and more readable. ## Build as a Script The annotation logic gets complex for anything beyond trivial demos. Write a dedicated script (e.g., `annotate_gif.py`) with functions instead of inline code. You'll iterate on timing and placement. ## Testing Animations **Always test in isolation first** — don't rebuild the full demo to test a fade tweak: ```python # Small test GIF: 10 bare frames → fade frames → 15 hold frames # Add a frame counter overlay for debugging: draw.text((10, height - 30), f"F{i}/{total} a={alpha:.0%} FADE", fill="white", font=small_font) ``` ## Desktop Screen Recording (mss) For recording desktop apps, terminals, or anything outside a browser. Uses `mss` for fast screen capture. ```python import mss from PIL import Image import time def record_gif(output_path, region=None, duration=5, fps=8): """Record screen region to GIF. region = {left, top, width, height} or None for full screen.""" with mss.mss() as sct: if region is None: region = sct.monitors[1] # primary monitor frames = [] t_end = time.time() + duration while time.time() < t_end: t0 = time.time() shot = sct.grab(region) frames.append(Image.frombytes('RGB', shot.size, shot.rgb)) time.sleep(max(0, 1 / fps - (time.time() - t0))) frames[0].save(output_path, save_all=True, append_images=frames[1:], duration=int(1000 / fps), loop=0, optimize=True) return len(frames) record_gif('demo.gif', region={'left': 0, 'top': 0, 'width': 800, 'height': 500}, duration=3) ``` Tested: 3s at 8fps → 24 frames, ~31KB. Keep fps ≤ 10 for reasonable file sizes. **Note:** `PIL.save(save_all=True)` works for simple recordings but merges visually similar frames. For annotated GIFs with fade effects, use `imageio.v3.imwrite` instead. ### Combining with window capture ```python # Find window rect, then record it as a GIF # Reuse find_window() from the ui-screenshots skill import ctypes from ctypes import c_int, Structure, byref, windll class RECT(Structure): _fields_ = [('left', c_int), ('top', c_int), ('right', c_int), ('bottom', c_int)] hwnd = find_window('My App')[0][0] rect = RECT() windll.user32.GetWindowRect(hwnd, byref(rect)) region = {'left': rect.left, 'top': rect.top, 'width': rect.right - rect.left, 'height': rect.bottom - rect.top} record_gif('app-demo.gif', region=region, duration=5, fps=8) ``` ## Diff-Based Cluster Detection Programmatically find changed regions between frames to decide what to annotate: ```python import numpy as np from scipy import ndimage def find_changed_clusters(frame_a, frame_b, threshold=30, min_pixels=300, dilate=5): """Find bounding boxes of changed regions between two frames.""" diff = np.abs(frame_b.astype(float) - frame_a.astype(float)).max(axis=2) mask = diff > threshold dilated = ndimage.binary_dilation(mask, iterations=dilate) labeled, n = ndimage.label(dilated) clusters = [] for i in range(1, n + 1): ys, xs = np.where(labeled == i) if len(ys) < min_pixels: continue clusters.append((xs.min(), ys.min(), xs.max(), ys.max(), len(ys))) return sorted(clusters, key=lambda c: -c[4]) # largest first ``` ## Format Compatibility | Format | VS Code Preview | GitHub | Browser | |--------|----------------|--------|---------| | GIF | ✅ Animates | ✅ | ✅ | | WebP | ⚠️ Static only | ✅ | ✅ | | MP4 | ❌ Broken | ⚠️ | ✅ | **GIF is the only universally supported animated format** across VS Code preview, GitHub markdown, and browsers. ## Guidelines 1. **Type → pause → annotate** — during fast action, show NO annotation. Pause first, then annotate 2. **Hero message gets the biggest font** — 64pt+ for the main takeaway, 38pt for details 3. **GIF palette does NOT kill gradients** — 20 distinct alpha steps survive 256-color palette 4. **10fps minimum** for typing/interaction — lower looks stuttery 5. **Build iteratively** — get the frame sequence right first, add annotations second, tune timing last ## Limitations - GIF is limited to 256 colors per frame — fine for UI screenshots, may show banding on photographic content - Large GIFs (50+ frames at high resolution) can be several MB — consider cropping to the relevant area - No audio support in GIF — use MP4 for narrated demos (but lose VS Code preview support)
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