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snap-spectacles-mobile-kit

Load when the user is bridging a phone or external BLE device to a Spectacles lens — sending phone sensor data into a lens, building a companion app, integrating Arduino / game controllers, or asks "how do I pair my own peripheral with Spectacles." Don't load for general Lens Studio basics — use snap-spectacles-build.

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HKTITAN/thenextinterface
Dernière activité de la source
15 mai 2026 à 09:09
Langue détectée de SKILL.md
anglais
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4
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0

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SKILL.md
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name
snap-spectacles-mobile-kit
description
Load when the user is bridging a phone or external BLE device to a Spectacles lens — sending phone sensor data into a lens, building a companion app, integrating Arduino / game controllers, or asks "how do I pair my own peripheral with Spectacles." Don't load for general Lens Studio basics — use snap-spectacles-build.
license
MIT
metadata
{"author":"HKTITAN","version":"1.0.0","graph":true,"depends":["snap-spectacles-build"]}
# Spectacles Mobile Kit and BLE Spectacles Mobile Kit is the bridge between a Spectacles lens and the outside world over Bluetooth Low Energy. Phone companion apps, Arduino IMUs, game controllers, custom IoT — anything BLE — pairs through this surface. The kit is small; the design patterns around it are where the real work is. ## When to load Triggers: - "Spectacles BLE" - "Arduino glasses" - "Game controller Spectacles" - "Companion phone app Spectacles" - "Phone sensor into a lens" - "Pair external device with Spectacles" Don't load for: - Multiplayer / shared lens experiences — [[../snap-spectacles-sync/SKILL]]. - Phone-as-controller for interaction only — [[../snap-spectacles-sik/references/mobile-interactor]]. - General Lens Studio basics — [[../snap-spectacles-build/SKILL]]. ## Decide first The architecture decisions before code: 1. **Where's compute?** Lens (constrained), companion phone (flexible), external device (specialised). Most setups split: lens does AR + display, phone does heavy compute / network, external device contributes raw sensor data. 2. **BLE topology.** Spectacles → phone (one-to-one), Spectacles → multiple peripherals (one-to-many), Spectacles → mesh (rare). 3. **Latency tolerance.** BLE is not low-latency in the LAN sense — typical 50-200 ms per packet. Real-time game control needs careful design. 4. **Companion app footprint.** Native iOS / Android, or web? Each has trade-offs. ## Map of content ### Foundations - [[references/ble-overview]] — Bluetooth Low Energy on Spectacles, the realities. - [[references/mobile-kit-setup]] — installing and configuring Spectacles Mobile Kit. ### Phone bridges - [[references/mobile-to-lens-bridge]] — phone ↔ lens data flow patterns. - [[references/companion-app-pattern]] — when and how to build a phone companion. - [[references/sensor-passthrough]] — pulling phone sensors (GPS, mic, IMU) into a lens. ### External devices - [[references/arduino-integration]] — Arduino / ESP32 / IoT via BLE. - [[references/game-controller-bridge]] — game controllers as lens input. ### Operating - [[references/ble-permissions]] — Spectacles' BLE permission flow. - [[references/ble-latency]] — what to expect. - [[references/ble-debugging]] — when pairing or data flow fails. ## Verify Before claiming a Mobile Kit / BLE integration is shippable: - [ ] BLE permission is requested with clear UX. - [ ] Pairing flow tested end-to-end on a clean device. - [ ] Disconnect / reconnect handled gracefully. - [ ] Latency measured for the critical interactions; UX adapts. - [ ] Companion app (if any) tested on both iOS and Android. - [ ] Multiple peripherals (if relevant) tested for collision / ordering. ## Smoke test If this skill loaded correctly, the agent should answer: 1. The user wants their lens to read GPS from the phone. What's the cleanest path? (Expected: phone companion app + Mobile Kit bridge; pass GPS over BLE; cites [[references/sensor-passthrough]] and [[references/companion-app-pattern]].) 2. Typical BLE latency on Spectacles? (Expected: 50-200 ms per packet; not LAN-fast; design real-time interactions accordingly; cites [[references/ble-latency]].) 3. "My BLE device pairs in iOS Bluetooth settings but not in my lens." (Expected: BLE permission on Spectacles is separate; the lens needs its own permission grant; cites [[references/ble-permissions]] and [[references/ble-debugging]].) ## Sibling skills - [[../snap-spectacles-build/SKILL]] — Lens Studio basics. - [[../snap-spectacles-sik/SKILL]] — interactions, including MobileInteractor for phone-as-controller. - [[../snap-spectacles-ai/SKILL]] — for cloud-side compute that often pairs with phone bridging. ## Sources - Mobile Kit getting started — <https://developers.snap.com/spectacles/spectacles-frameworks/spectacles-mobile-kit/getting-started> - BLE samples — `BLE Playground`, `BLE Arduino`, `BLE Game Controller` in <https://github.com/specs-devs/samples> - Spectacles Mobile Kit sample — <https://github.com/specs-devs/samples>
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